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        Module&nbsp;OpenGLPaint3D
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<!-- ==================== MODULE DESCRIPTION ==================== -->
<h1 class="epydoc">Module OpenGLPaint3D</h1><p class="nomargin-top"><span class="codelink"><a href="p4vasp.paint3d.OpenGLPaint3D-pysrc.html">source&nbsp;code</a></span></p>
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        <a href="p4vasp.paint3d.OpenGLPaint3D.BasicOpenGLPaint3D-class.html" class="summary-name">BasicOpenGLPaint3D</a>
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      <span class="summary-type">&nbsp;</span>
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        <a href="p4vasp.paint3d.OpenGLPaint3D.OpenGLPaint3DFrame-class.html" class="summary-name">OpenGLPaint3DFrame</a>
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      <span class="summary-type">&nbsp;</span>
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        <a href="p4vasp.paint3d.OpenGLPaint3D.OpenGLPaint3DRecorder-class.html" class="summary-name">OpenGLPaint3DRecorder</a>
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      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D.GLUTPaint3D-class.html" class="summary-name">GLUTPaint3D</a>
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<!-- ==================== VARIABLES ==================== -->
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        <td align="left"><span class="table-header">Variables</span></td>
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         ><span class="options">[<a href="#section-Variables"
         class="privatelink" onclick="toggle_private();"
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      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GLUT_BITMAP_8_BY_13"></a><span class="summary-name">GLUT_BITMAP_8_BY_13</span> = <code title="c_void_p(47381935220960)">c_void_p(47381935220960)</code>
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      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GLUT_BITMAP_9_BY_15"></a><span class="summary-name">GLUT_BITMAP_9_BY_15</span> = <code title="c_void_p(47381935221024)">c_void_p(47381935221024)</code>
    </td>
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    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GLUT_BITMAP_HELVETICA_10"></a><span class="summary-name">GLUT_BITMAP_HELVETICA_10</span> = <code title="c_void_p(47381935221056)">c_void_p(47381935221056)</code>
    </td>
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    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GLUT_BITMAP_HELVETICA_12"></a><span class="summary-name">GLUT_BITMAP_HELVETICA_12</span> = <code title="c_void_p(47381935221088)">c_void_p(47381935221088)</code>
    </td>
  </tr>
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    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GLUT_BITMAP_HELVETICA_18"></a><span class="summary-name">GLUT_BITMAP_HELVETICA_18</span> = <code title="c_void_p(47381935220992)">c_void_p(47381935220992)</code>
    </td>
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<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GLUT_BITMAP_TIMES_ROMAN_10"></a><span class="summary-name">GLUT_BITMAP_TIMES_ROMAN_10</span> = <code title="c_void_p(47381935221216)">c_void_p(47381935221216)</code>
    </td>
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    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GLUT_BITMAP_TIMES_ROMAN_24"></a><span class="summary-name">GLUT_BITMAP_TIMES_ROMAN_24</span> = <code title="c_void_p(47381935221184)">c_void_p(47381935221184)</code>
    </td>
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    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GLUT_STROKE_MONO_ROMAN"></a><span class="summary-name">GLUT_STROKE_MONO_ROMAN</span> = <code title="c_void_p(47381935221120)">c_void_p(47381935221120)</code>
    </td>
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    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GLUT_STROKE_ROMAN"></a><span class="summary-name">GLUT_STROKE_ROMAN</span> = <code title="c_void_p(47381935221152)">c_void_p(47381935221152)</code>
    </td>
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    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_2D"></a><span class="summary-name">GL_2D</span> = <code title="GL_2D">GL_2D</code>
    </td>
  </tr>
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    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_2_BYTES"></a><span class="summary-name">GL_2_BYTES</span> = <code title="GL_2_BYTES">GL_2_BYTES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_3D"></a><span class="summary-name">GL_3D</span> = <code title="GL_3D">GL_3D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_3D_COLOR"></a><span class="summary-name">GL_3D_COLOR</span> = <code title="GL_3D_COLOR">GL_3D_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_3D_COLOR_TEXTURE"></a><span class="summary-name">GL_3D_COLOR_TEXTURE</span> = <code title="GL_3D_COLOR_TEXTURE">GL_3D_COLOR_TEXTURE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_3_BYTES"></a><span class="summary-name">GL_3_BYTES</span> = <code title="GL_3_BYTES">GL_3_BYTES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_4D_COLOR_TEXTURE"></a><span class="summary-name">GL_4D_COLOR_TEXTURE</span> = <code title="GL_4D_COLOR_TEXTURE">GL_4D_COLOR_TEXTURE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_4_BYTES"></a><span class="summary-name">GL_4_BYTES</span> = <code title="GL_4_BYTES">GL_4_BYTES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ACCUM"></a><span class="summary-name">GL_ACCUM</span> = <code title="GL_ACCUM">GL_ACCUM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ACCUM_ALPHA_BITS"></a><span class="summary-name">GL_ACCUM_ALPHA_BITS</span> = <code title="GL_ACCUM_ALPHA_BITS">GL_ACCUM_ALPHA_BITS</code>
    </td>
  </tr>
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    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ACCUM_BLUE_BITS"></a><span class="summary-name">GL_ACCUM_BLUE_BITS</span> = <code title="GL_ACCUM_BLUE_BITS">GL_ACCUM_BLUE_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ACCUM_BUFFER_BIT"></a><span class="summary-name">GL_ACCUM_BUFFER_BIT</span> = <code title="GL_ACCUM_BUFFER_BIT">GL_ACCUM_BUFFER_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ACCUM_CLEAR_VALUE"></a><span class="summary-name">GL_ACCUM_CLEAR_VALUE</span> = <code title="GL_ACCUM_CLEAR_VALUE">GL_ACCUM_CLEAR_VALUE</code>
    </td>
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    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ACCUM_GREEN_BITS"></a><span class="summary-name">GL_ACCUM_GREEN_BITS</span> = <code title="GL_ACCUM_GREEN_BITS">GL_ACCUM_GREEN_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ACCUM_RED_BITS"></a><span class="summary-name">GL_ACCUM_RED_BITS</span> = <code title="GL_ACCUM_RED_BITS">GL_ACCUM_RED_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_ACTIVE_ATOMIC_COUNTER_BUFFERS" class="summary-name">GL_ACTIVE_ATOMIC_COUNTER_BUFFERS</a> = <code title="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS">GL_ACTIVE_ATOMIC_COUNTER_BU<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ACTIVE_ATTRIBUTES"></a><span class="summary-name">GL_ACTIVE_ATTRIBUTES</span> = <code title="GL_ACTIVE_ATTRIBUTES">GL_ACTIVE_ATTRIBUTES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"></a><span class="summary-name">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</span> = <code title="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ACTIVE_PROGRAM"></a><span class="summary-name">GL_ACTIVE_PROGRAM</span> = <code title="GL_ACTIVE_PROGRAM">GL_ACTIVE_PROGRAM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ACTIVE_RESOURCES"></a><span class="summary-name">GL_ACTIVE_RESOURCES</span> = <code title="GL_ACTIVE_RESOURCES">GL_ACTIVE_RESOURCES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ACTIVE_SUBROUTINES"></a><span class="summary-name">GL_ACTIVE_SUBROUTINES</span> = <code title="GL_ACTIVE_SUBROUTINES">GL_ACTIVE_SUBROUTINES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"></a><span class="summary-name">GL_ACTIVE_SUBROUTINE_MAX_LENGTH</span> = <code title="GL_ACTIVE_SUBROUTINE_MAX_LENGTH">GL_ACTIVE_SUBROUTINE_MAX_LENGTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ACTIVE_SUBROUTINE_UNIFORMS"></a><span class="summary-name">GL_ACTIVE_SUBROUTINE_UNIFORMS</span> = <code title="GL_ACTIVE_SUBROUTINE_UNIFORMS">GL_ACTIVE_SUBROUTINE_UNIFORMS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS" class="summary-name">GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</a> = <code title="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS">GL_ACTIVE_SUBROUTINE_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH" class="summary-name">GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</a> = <code title="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH">GL_ACTIVE_SUBROUTINE<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ACTIVE_TEXTURE"></a><span class="summary-name">GL_ACTIVE_TEXTURE</span> = <code title="GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ACTIVE_UNIFORMS"></a><span class="summary-name">GL_ACTIVE_UNIFORMS</span> = <code title="GL_ACTIVE_UNIFORMS">GL_ACTIVE_UNIFORMS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ACTIVE_UNIFORM_BLOCKS"></a><span class="summary-name">GL_ACTIVE_UNIFORM_BLOCKS</span> = <code title="GL_ACTIVE_UNIFORM_BLOCKS">GL_ACTIVE_UNIFORM_BLOCKS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" class="summary-name">GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH</a> = <code title="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH">GL_ACTIVE_UNIFORM_BL<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ACTIVE_UNIFORM_MAX_LENGTH"></a><span class="summary-name">GL_ACTIVE_UNIFORM_MAX_LENGTH</span> = <code title="GL_ACTIVE_UNIFORM_MAX_LENGTH">GL_ACTIVE_UNIFORM_MAX_LENGTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ACTIVE_VARIABLES"></a><span class="summary-name">GL_ACTIVE_VARIABLES</span> = <code title="GL_ACTIVE_VARIABLES">GL_ACTIVE_VARIABLES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ADD"></a><span class="summary-name">GL_ADD</span> = <code title="GL_ADD">GL_ADD</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ADD_SIGNED"></a><span class="summary-name">GL_ADD_SIGNED</span> = <code title="GL_ADD_SIGNED">GL_ADD_SIGNED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ALIASED_LINE_WIDTH_RANGE"></a><span class="summary-name">GL_ALIASED_LINE_WIDTH_RANGE</span> = <code title="GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ALIASED_POINT_SIZE_RANGE"></a><span class="summary-name">GL_ALIASED_POINT_SIZE_RANGE</span> = <code title="GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ALL_ATTRIB_BITS"></a><span class="summary-name">GL_ALL_ATTRIB_BITS</span> = <code title="GL_ALL_ATTRIB_BITS">GL_ALL_ATTRIB_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ALL_BARRIER_BITS"></a><span class="summary-name">GL_ALL_BARRIER_BITS</span> = <code title="GL_ALL_BARRIER_BITS">GL_ALL_BARRIER_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ALL_CLIENT_ATTRIB_BITS"></a><span class="summary-name">GL_ALL_CLIENT_ATTRIB_BITS</span> = <code title="GL_ALL_CLIENT_ATTRIB_BITS">GL_ALL_CLIENT_ATTRIB_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ALL_SHADER_BITS"></a><span class="summary-name">GL_ALL_SHADER_BITS</span> = <code title="GL_ALL_SHADER_BITS">GL_ALL_SHADER_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ALPHA"></a><span class="summary-name">GL_ALPHA</span> = <code title="GL_ALPHA">GL_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ALPHA12"></a><span class="summary-name">GL_ALPHA12</span> = <code title="GL_ALPHA12">GL_ALPHA12</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ALPHA16"></a><span class="summary-name">GL_ALPHA16</span> = <code title="GL_ALPHA16">GL_ALPHA16</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ALPHA4"></a><span class="summary-name">GL_ALPHA4</span> = <code title="GL_ALPHA4">GL_ALPHA4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ALPHA8"></a><span class="summary-name">GL_ALPHA8</span> = <code title="GL_ALPHA8">GL_ALPHA8</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ALPHA_BIAS"></a><span class="summary-name">GL_ALPHA_BIAS</span> = <code title="GL_ALPHA_BIAS">GL_ALPHA_BIAS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ALPHA_BITS"></a><span class="summary-name">GL_ALPHA_BITS</span> = <code title="GL_ALPHA_BITS">GL_ALPHA_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ALPHA_INTEGER"></a><span class="summary-name">GL_ALPHA_INTEGER</span> = <code title="GL_ALPHA_INTEGER">GL_ALPHA_INTEGER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ALPHA_SCALE"></a><span class="summary-name">GL_ALPHA_SCALE</span> = <code title="GL_ALPHA_SCALE">GL_ALPHA_SCALE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ALPHA_TEST"></a><span class="summary-name">GL_ALPHA_TEST</span> = <code title="GL_ALPHA_TEST">GL_ALPHA_TEST</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ALPHA_TEST_FUNC"></a><span class="summary-name">GL_ALPHA_TEST_FUNC</span> = <code title="GL_ALPHA_TEST_FUNC">GL_ALPHA_TEST_FUNC</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ALPHA_TEST_REF"></a><span class="summary-name">GL_ALPHA_TEST_REF</span> = <code title="GL_ALPHA_TEST_REF">GL_ALPHA_TEST_REF</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ALREADY_SIGNALED"></a><span class="summary-name">GL_ALREADY_SIGNALED</span> = <code title="GL_ALREADY_SIGNALED">GL_ALREADY_SIGNALED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ALWAYS"></a><span class="summary-name">GL_ALWAYS</span> = <code title="GL_ALWAYS">GL_ALWAYS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_AMBIENT"></a><span class="summary-name">GL_AMBIENT</span> = <code title="GL_AMBIENT">GL_AMBIENT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_AMBIENT_AND_DIFFUSE"></a><span class="summary-name">GL_AMBIENT_AND_DIFFUSE</span> = <code title="GL_AMBIENT_AND_DIFFUSE">GL_AMBIENT_AND_DIFFUSE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_AND"></a><span class="summary-name">GL_AND</span> = <code title="GL_AND">GL_AND</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_AND_INVERTED"></a><span class="summary-name">GL_AND_INVERTED</span> = <code title="GL_AND_INVERTED">GL_AND_INVERTED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_AND_REVERSE"></a><span class="summary-name">GL_AND_REVERSE</span> = <code title="GL_AND_REVERSE">GL_AND_REVERSE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ANY_SAMPLES_PASSED"></a><span class="summary-name">GL_ANY_SAMPLES_PASSED</span> = <code title="GL_ANY_SAMPLES_PASSED">GL_ANY_SAMPLES_PASSED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_ANY_SAMPLES_PASSED_CONSERVATIVE" class="summary-name">GL_ANY_SAMPLES_PASSED_CONSERVATIVE</a> = <code title="GL_ANY_SAMPLES_PASSED_CONSERVATIVE">GL_ANY_SAMPLES_PASSED_CON<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ARRAY_BUFFER"></a><span class="summary-name">GL_ARRAY_BUFFER</span> = <code title="GL_ARRAY_BUFFER">GL_ARRAY_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ARRAY_BUFFER_BINDING"></a><span class="summary-name">GL_ARRAY_BUFFER_BINDING</span> = <code title="GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ARRAY_SIZE"></a><span class="summary-name">GL_ARRAY_SIZE</span> = <code title="GL_ARRAY_SIZE">GL_ARRAY_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ARRAY_STRIDE"></a><span class="summary-name">GL_ARRAY_STRIDE</span> = <code title="GL_ARRAY_STRIDE">GL_ARRAY_STRIDE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ATOMIC_COUNTER_BARRIER_BIT"></a><span class="summary-name">GL_ATOMIC_COUNTER_BARRIER_BIT</span> = <code title="GL_ATOMIC_COUNTER_BARRIER_BIT">GL_ATOMIC_COUNTER_BARRIER_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ATOMIC_COUNTER_BUFFER"></a><span class="summary-name">GL_ATOMIC_COUNTER_BUFFER</span> = <code title="GL_ATOMIC_COUNTER_BUFFER">GL_ATOMIC_COUNTER_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS" class="summary-name">GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS</a> = <code title="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS">GL_ATOMIC_CO<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES" class="summary-name">GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES</a> = <code title="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES">GL_AT<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_ATOMIC_COUNTER_BUFFER_BINDING" class="summary-name">GL_ATOMIC_COUNTER_BUFFER_BINDING</a> = <code title="GL_ATOMIC_COUNTER_BUFFER_BINDING">GL_ATOMIC_COUNTER_BUFFER_BI<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE" class="summary-name">GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE</a> = <code title="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE">GL_ATOMIC_COUNTER_BUFFER_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ATOMIC_COUNTER_BUFFER_INDEX"></a><span class="summary-name">GL_ATOMIC_COUNTER_BUFFER_INDEX</span> = <code title="GL_ATOMIC_COUNTER_BUFFER_INDEX">GL_ATOMIC_COUNTER_BUFFER_INDEX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER" class="summary-name">GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER</a> = <code title="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER">GL_ATO<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER" class="summary-name">GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER</a> = <code title="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER">GL_AT<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER" class="summary-name">GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER</a> = <code title="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER">GL_AT<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER" class="summary-name">GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER</a> = <code title="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER">G<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER" class="summary-name">GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER</a> = <code title="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"><code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER" class="summary-name">GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER</a> = <code title="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER">GL_ATOM<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ATOMIC_COUNTER_BUFFER_SIZE"></a><span class="summary-name">GL_ATOMIC_COUNTER_BUFFER_SIZE</span> = <code title="GL_ATOMIC_COUNTER_BUFFER_SIZE">GL_ATOMIC_COUNTER_BUFFER_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ATOMIC_COUNTER_BUFFER_START"></a><span class="summary-name">GL_ATOMIC_COUNTER_BUFFER_START</span> = <code title="GL_ATOMIC_COUNTER_BUFFER_START">GL_ATOMIC_COUNTER_BUFFER_START</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ATTACHED_SHADERS"></a><span class="summary-name">GL_ATTACHED_SHADERS</span> = <code title="GL_ATTACHED_SHADERS">GL_ATTACHED_SHADERS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ATTRIB_STACK_DEPTH"></a><span class="summary-name">GL_ATTRIB_STACK_DEPTH</span> = <code title="GL_ATTRIB_STACK_DEPTH">GL_ATTRIB_STACK_DEPTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_AUTO_GENERATE_MIPMAP"></a><span class="summary-name">GL_AUTO_GENERATE_MIPMAP</span> = <code title="GL_AUTO_GENERATE_MIPMAP">GL_AUTO_GENERATE_MIPMAP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_AUTO_NORMAL"></a><span class="summary-name">GL_AUTO_NORMAL</span> = <code title="GL_AUTO_NORMAL">GL_AUTO_NORMAL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_AUX0"></a><span class="summary-name">GL_AUX0</span> = <code title="GL_AUX0">GL_AUX0</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_AUX1"></a><span class="summary-name">GL_AUX1</span> = <code title="GL_AUX1">GL_AUX1</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_AUX2"></a><span class="summary-name">GL_AUX2</span> = <code title="GL_AUX2">GL_AUX2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_AUX3"></a><span class="summary-name">GL_AUX3</span> = <code title="GL_AUX3">GL_AUX3</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_AUX_BUFFERS"></a><span class="summary-name">GL_AUX_BUFFERS</span> = <code title="GL_AUX_BUFFERS">GL_AUX_BUFFERS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BACK"></a><span class="summary-name">GL_BACK</span> = <code title="GL_BACK">GL_BACK</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BACK_LEFT"></a><span class="summary-name">GL_BACK_LEFT</span> = <code title="GL_BACK_LEFT">GL_BACK_LEFT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BACK_RIGHT"></a><span class="summary-name">GL_BACK_RIGHT</span> = <code title="GL_BACK_RIGHT">GL_BACK_RIGHT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BGR"></a><span class="summary-name">GL_BGR</span> = <code title="GL_BGR">GL_BGR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BGRA"></a><span class="summary-name">GL_BGRA</span> = <code title="GL_BGRA">GL_BGRA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BGRA_INTEGER"></a><span class="summary-name">GL_BGRA_INTEGER</span> = <code title="GL_BGRA_INTEGER">GL_BGRA_INTEGER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BGR_INTEGER"></a><span class="summary-name">GL_BGR_INTEGER</span> = <code title="GL_BGR_INTEGER">GL_BGR_INTEGER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BITMAP"></a><span class="summary-name">GL_BITMAP</span> = <code title="GL_BITMAP">GL_BITMAP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BITMAP_TOKEN"></a><span class="summary-name">GL_BITMAP_TOKEN</span> = <code title="GL_BITMAP_TOKEN">GL_BITMAP_TOKEN</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BLEND"></a><span class="summary-name">GL_BLEND</span> = <code title="GL_BLEND">GL_BLEND</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BLEND_COLOR"></a><span class="summary-name">GL_BLEND_COLOR</span> = <code title="GL_BLEND_COLOR">GL_BLEND_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BLEND_DST"></a><span class="summary-name">GL_BLEND_DST</span> = <code title="GL_BLEND_DST">GL_BLEND_DST</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BLEND_DST_ALPHA"></a><span class="summary-name">GL_BLEND_DST_ALPHA</span> = <code title="GL_BLEND_DST_ALPHA">GL_BLEND_DST_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BLEND_DST_RGB"></a><span class="summary-name">GL_BLEND_DST_RGB</span> = <code title="GL_BLEND_DST_RGB">GL_BLEND_DST_RGB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BLEND_EQUATION"></a><span class="summary-name">GL_BLEND_EQUATION</span> = <code title="GL_BLEND_EQUATION">GL_BLEND_EQUATION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BLEND_EQUATION_ALPHA"></a><span class="summary-name">GL_BLEND_EQUATION_ALPHA</span> = <code title="GL_BLEND_EQUATION_ALPHA">GL_BLEND_EQUATION_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BLEND_EQUATION_RGB"></a><span class="summary-name">GL_BLEND_EQUATION_RGB</span> = <code title="GL_BLEND_EQUATION_RGB">GL_BLEND_EQUATION_RGB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BLEND_SRC"></a><span class="summary-name">GL_BLEND_SRC</span> = <code title="GL_BLEND_SRC">GL_BLEND_SRC</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BLEND_SRC_ALPHA"></a><span class="summary-name">GL_BLEND_SRC_ALPHA</span> = <code title="GL_BLEND_SRC_ALPHA">GL_BLEND_SRC_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BLEND_SRC_RGB"></a><span class="summary-name">GL_BLEND_SRC_RGB</span> = <code title="GL_BLEND_SRC_RGB">GL_BLEND_SRC_RGB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BLOCK_INDEX"></a><span class="summary-name">GL_BLOCK_INDEX</span> = <code title="GL_BLOCK_INDEX">GL_BLOCK_INDEX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BLUE"></a><span class="summary-name">GL_BLUE</span> = <code title="GL_BLUE">GL_BLUE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BLUE_BIAS"></a><span class="summary-name">GL_BLUE_BIAS</span> = <code title="GL_BLUE_BIAS">GL_BLUE_BIAS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BLUE_BITS"></a><span class="summary-name">GL_BLUE_BITS</span> = <code title="GL_BLUE_BITS">GL_BLUE_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BLUE_INTEGER"></a><span class="summary-name">GL_BLUE_INTEGER</span> = <code title="GL_BLUE_INTEGER">GL_BLUE_INTEGER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BLUE_SCALE"></a><span class="summary-name">GL_BLUE_SCALE</span> = <code title="GL_BLUE_SCALE">GL_BLUE_SCALE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BOOL"></a><span class="summary-name">GL_BOOL</span> = <code title="GL_BOOL">GL_BOOL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BOOL_VEC2"></a><span class="summary-name">GL_BOOL_VEC2</span> = <code title="GL_BOOL_VEC2">GL_BOOL_VEC2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BOOL_VEC3"></a><span class="summary-name">GL_BOOL_VEC3</span> = <code title="GL_BOOL_VEC3">GL_BOOL_VEC3</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BOOL_VEC4"></a><span class="summary-name">GL_BOOL_VEC4</span> = <code title="GL_BOOL_VEC4">GL_BOOL_VEC4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BUFFER"></a><span class="summary-name">GL_BUFFER</span> = <code title="GL_BUFFER">GL_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BUFFER_ACCESS"></a><span class="summary-name">GL_BUFFER_ACCESS</span> = <code title="GL_BUFFER_ACCESS">GL_BUFFER_ACCESS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BUFFER_ACCESS_FLAGS"></a><span class="summary-name">GL_BUFFER_ACCESS_FLAGS</span> = <code title="GL_BUFFER_ACCESS_FLAGS">GL_BUFFER_ACCESS_FLAGS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BUFFER_BINDING"></a><span class="summary-name">GL_BUFFER_BINDING</span> = <code title="GL_BUFFER_BINDING">GL_BUFFER_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BUFFER_DATA_SIZE"></a><span class="summary-name">GL_BUFFER_DATA_SIZE</span> = <code title="GL_BUFFER_DATA_SIZE">GL_BUFFER_DATA_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BUFFER_MAPPED"></a><span class="summary-name">GL_BUFFER_MAPPED</span> = <code title="GL_BUFFER_MAPPED">GL_BUFFER_MAPPED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BUFFER_MAP_LENGTH"></a><span class="summary-name">GL_BUFFER_MAP_LENGTH</span> = <code title="GL_BUFFER_MAP_LENGTH">GL_BUFFER_MAP_LENGTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BUFFER_MAP_OFFSET"></a><span class="summary-name">GL_BUFFER_MAP_OFFSET</span> = <code title="GL_BUFFER_MAP_OFFSET">GL_BUFFER_MAP_OFFSET</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BUFFER_MAP_POINTER"></a><span class="summary-name">GL_BUFFER_MAP_POINTER</span> = <code title="GL_BUFFER_MAP_POINTER">GL_BUFFER_MAP_POINTER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BUFFER_SIZE"></a><span class="summary-name">GL_BUFFER_SIZE</span> = <code title="GL_BUFFER_SIZE">GL_BUFFER_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BUFFER_UPDATE_BARRIER_BIT"></a><span class="summary-name">GL_BUFFER_UPDATE_BARRIER_BIT</span> = <code title="GL_BUFFER_UPDATE_BARRIER_BIT">GL_BUFFER_UPDATE_BARRIER_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BUFFER_USAGE"></a><span class="summary-name">GL_BUFFER_USAGE</span> = <code title="GL_BUFFER_USAGE">GL_BUFFER_USAGE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_BUFFER_VARIABLE"></a><span class="summary-name">GL_BUFFER_VARIABLE</span> = <code title="GL_BUFFER_VARIABLE">GL_BUFFER_VARIABLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_C3F_V3F"></a><span class="summary-name">GL_C3F_V3F</span> = <code title="GL_C3F_V3F">GL_C3F_V3F</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_C4F_N3F_V3F"></a><span class="summary-name">GL_C4F_N3F_V3F</span> = <code title="GL_C4F_N3F_V3F">GL_C4F_N3F_V3F</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_C4UB_V2F"></a><span class="summary-name">GL_C4UB_V2F</span> = <code title="GL_C4UB_V2F">GL_C4UB_V2F</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_C4UB_V3F"></a><span class="summary-name">GL_C4UB_V3F</span> = <code title="GL_C4UB_V3F">GL_C4UB_V3F</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CAVEAT_SUPPORT"></a><span class="summary-name">GL_CAVEAT_SUPPORT</span> = <code title="GL_CAVEAT_SUPPORT">GL_CAVEAT_SUPPORT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CCW"></a><span class="summary-name">GL_CCW</span> = <code title="GL_CCW">GL_CCW</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLAMP"></a><span class="summary-name">GL_CLAMP</span> = <code title="GL_CLAMP">GL_CLAMP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLAMP_FRAGMENT_COLOR"></a><span class="summary-name">GL_CLAMP_FRAGMENT_COLOR</span> = <code title="GL_CLAMP_FRAGMENT_COLOR">GL_CLAMP_FRAGMENT_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLAMP_READ_COLOR"></a><span class="summary-name">GL_CLAMP_READ_COLOR</span> = <code title="GL_CLAMP_READ_COLOR">GL_CLAMP_READ_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLAMP_TO_BORDER"></a><span class="summary-name">GL_CLAMP_TO_BORDER</span> = <code title="GL_CLAMP_TO_BORDER">GL_CLAMP_TO_BORDER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLAMP_TO_EDGE"></a><span class="summary-name">GL_CLAMP_TO_EDGE</span> = <code title="GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLAMP_VERTEX_COLOR"></a><span class="summary-name">GL_CLAMP_VERTEX_COLOR</span> = <code title="GL_CLAMP_VERTEX_COLOR">GL_CLAMP_VERTEX_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLEAR"></a><span class="summary-name">GL_CLEAR</span> = <code title="GL_CLEAR">GL_CLEAR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLEAR_BUFFER"></a><span class="summary-name">GL_CLEAR_BUFFER</span> = <code title="GL_CLEAR_BUFFER">GL_CLEAR_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLIENT_ACTIVE_TEXTURE"></a><span class="summary-name">GL_CLIENT_ACTIVE_TEXTURE</span> = <code title="GL_CLIENT_ACTIVE_TEXTURE">GL_CLIENT_ACTIVE_TEXTURE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLIENT_ALL_ATTRIB_BITS"></a><span class="summary-name">GL_CLIENT_ALL_ATTRIB_BITS</span> = <code title="GL_CLIENT_ALL_ATTRIB_BITS">GL_CLIENT_ALL_ATTRIB_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLIENT_ATTRIB_STACK_DEPTH"></a><span class="summary-name">GL_CLIENT_ATTRIB_STACK_DEPTH</span> = <code title="GL_CLIENT_ATTRIB_STACK_DEPTH">GL_CLIENT_ATTRIB_STACK_DEPTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLIENT_PIXEL_STORE_BIT"></a><span class="summary-name">GL_CLIENT_PIXEL_STORE_BIT</span> = <code title="GL_CLIENT_PIXEL_STORE_BIT">GL_CLIENT_PIXEL_STORE_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLIENT_VERTEX_ARRAY_BIT"></a><span class="summary-name">GL_CLIENT_VERTEX_ARRAY_BIT</span> = <code title="GL_CLIENT_VERTEX_ARRAY_BIT">GL_CLIENT_VERTEX_ARRAY_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLIP_DISTANCE0"></a><span class="summary-name">GL_CLIP_DISTANCE0</span> = <code title="GL_CLIP_DISTANCE0">GL_CLIP_DISTANCE0</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLIP_DISTANCE1"></a><span class="summary-name">GL_CLIP_DISTANCE1</span> = <code title="GL_CLIP_DISTANCE1">GL_CLIP_DISTANCE1</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLIP_DISTANCE2"></a><span class="summary-name">GL_CLIP_DISTANCE2</span> = <code title="GL_CLIP_DISTANCE2">GL_CLIP_DISTANCE2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLIP_DISTANCE3"></a><span class="summary-name">GL_CLIP_DISTANCE3</span> = <code title="GL_CLIP_DISTANCE3">GL_CLIP_DISTANCE3</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLIP_DISTANCE4"></a><span class="summary-name">GL_CLIP_DISTANCE4</span> = <code title="GL_CLIP_DISTANCE4">GL_CLIP_DISTANCE4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLIP_DISTANCE5"></a><span class="summary-name">GL_CLIP_DISTANCE5</span> = <code title="GL_CLIP_DISTANCE5">GL_CLIP_DISTANCE5</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLIP_DISTANCE6"></a><span class="summary-name">GL_CLIP_DISTANCE6</span> = <code title="GL_CLIP_DISTANCE6">GL_CLIP_DISTANCE6</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLIP_DISTANCE7"></a><span class="summary-name">GL_CLIP_DISTANCE7</span> = <code title="GL_CLIP_DISTANCE7">GL_CLIP_DISTANCE7</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLIP_PLANE0"></a><span class="summary-name">GL_CLIP_PLANE0</span> = <code title="GL_CLIP_PLANE0">GL_CLIP_PLANE0</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLIP_PLANE1"></a><span class="summary-name">GL_CLIP_PLANE1</span> = <code title="GL_CLIP_PLANE1">GL_CLIP_PLANE1</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLIP_PLANE2"></a><span class="summary-name">GL_CLIP_PLANE2</span> = <code title="GL_CLIP_PLANE2">GL_CLIP_PLANE2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLIP_PLANE3"></a><span class="summary-name">GL_CLIP_PLANE3</span> = <code title="GL_CLIP_PLANE3">GL_CLIP_PLANE3</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLIP_PLANE4"></a><span class="summary-name">GL_CLIP_PLANE4</span> = <code title="GL_CLIP_PLANE4">GL_CLIP_PLANE4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CLIP_PLANE5"></a><span class="summary-name">GL_CLIP_PLANE5</span> = <code title="GL_CLIP_PLANE5">GL_CLIP_PLANE5</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COEFF"></a><span class="summary-name">GL_COEFF</span> = <code title="GL_COEFF">GL_COEFF</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR"></a><span class="summary-name">GL_COLOR</span> = <code title="GL_COLOR">GL_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ARRAY"></a><span class="summary-name">GL_COLOR_ARRAY</span> = <code title="GL_COLOR_ARRAY">GL_COLOR_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ARRAY_BUFFER_BINDING"></a><span class="summary-name">GL_COLOR_ARRAY_BUFFER_BINDING</span> = <code title="GL_COLOR_ARRAY_BUFFER_BINDING">GL_COLOR_ARRAY_BUFFER_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ARRAY_POINTER"></a><span class="summary-name">GL_COLOR_ARRAY_POINTER</span> = <code title="GL_COLOR_ARRAY_POINTER">GL_COLOR_ARRAY_POINTER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ARRAY_SIZE"></a><span class="summary-name">GL_COLOR_ARRAY_SIZE</span> = <code title="GL_COLOR_ARRAY_SIZE">GL_COLOR_ARRAY_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ARRAY_STRIDE"></a><span class="summary-name">GL_COLOR_ARRAY_STRIDE</span> = <code title="GL_COLOR_ARRAY_STRIDE">GL_COLOR_ARRAY_STRIDE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ARRAY_TYPE"></a><span class="summary-name">GL_COLOR_ARRAY_TYPE</span> = <code title="GL_COLOR_ARRAY_TYPE">GL_COLOR_ARRAY_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ATTACHMENT0"></a><span class="summary-name">GL_COLOR_ATTACHMENT0</span> = <code title="GL_COLOR_ATTACHMENT0">GL_COLOR_ATTACHMENT0</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ATTACHMENT1"></a><span class="summary-name">GL_COLOR_ATTACHMENT1</span> = <code title="GL_COLOR_ATTACHMENT1">GL_COLOR_ATTACHMENT1</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ATTACHMENT10"></a><span class="summary-name">GL_COLOR_ATTACHMENT10</span> = <code title="GL_COLOR_ATTACHMENT10">GL_COLOR_ATTACHMENT10</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ATTACHMENT11"></a><span class="summary-name">GL_COLOR_ATTACHMENT11</span> = <code title="GL_COLOR_ATTACHMENT11">GL_COLOR_ATTACHMENT11</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ATTACHMENT12"></a><span class="summary-name">GL_COLOR_ATTACHMENT12</span> = <code title="GL_COLOR_ATTACHMENT12">GL_COLOR_ATTACHMENT12</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ATTACHMENT13"></a><span class="summary-name">GL_COLOR_ATTACHMENT13</span> = <code title="GL_COLOR_ATTACHMENT13">GL_COLOR_ATTACHMENT13</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ATTACHMENT14"></a><span class="summary-name">GL_COLOR_ATTACHMENT14</span> = <code title="GL_COLOR_ATTACHMENT14">GL_COLOR_ATTACHMENT14</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ATTACHMENT15"></a><span class="summary-name">GL_COLOR_ATTACHMENT15</span> = <code title="GL_COLOR_ATTACHMENT15">GL_COLOR_ATTACHMENT15</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ATTACHMENT2"></a><span class="summary-name">GL_COLOR_ATTACHMENT2</span> = <code title="GL_COLOR_ATTACHMENT2">GL_COLOR_ATTACHMENT2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ATTACHMENT3"></a><span class="summary-name">GL_COLOR_ATTACHMENT3</span> = <code title="GL_COLOR_ATTACHMENT3">GL_COLOR_ATTACHMENT3</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ATTACHMENT4"></a><span class="summary-name">GL_COLOR_ATTACHMENT4</span> = <code title="GL_COLOR_ATTACHMENT4">GL_COLOR_ATTACHMENT4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ATTACHMENT5"></a><span class="summary-name">GL_COLOR_ATTACHMENT5</span> = <code title="GL_COLOR_ATTACHMENT5">GL_COLOR_ATTACHMENT5</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ATTACHMENT6"></a><span class="summary-name">GL_COLOR_ATTACHMENT6</span> = <code title="GL_COLOR_ATTACHMENT6">GL_COLOR_ATTACHMENT6</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ATTACHMENT7"></a><span class="summary-name">GL_COLOR_ATTACHMENT7</span> = <code title="GL_COLOR_ATTACHMENT7">GL_COLOR_ATTACHMENT7</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ATTACHMENT8"></a><span class="summary-name">GL_COLOR_ATTACHMENT8</span> = <code title="GL_COLOR_ATTACHMENT8">GL_COLOR_ATTACHMENT8</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ATTACHMENT9"></a><span class="summary-name">GL_COLOR_ATTACHMENT9</span> = <code title="GL_COLOR_ATTACHMENT9">GL_COLOR_ATTACHMENT9</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_BUFFER_BIT"></a><span class="summary-name">GL_COLOR_BUFFER_BIT</span> = <code title="GL_COLOR_BUFFER_BIT">GL_COLOR_BUFFER_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_CLEAR_VALUE"></a><span class="summary-name">GL_COLOR_CLEAR_VALUE</span> = <code title="GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_COMPONENTS"></a><span class="summary-name">GL_COLOR_COMPONENTS</span> = <code title="GL_COLOR_COMPONENTS">GL_COLOR_COMPONENTS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_ENCODING"></a><span class="summary-name">GL_COLOR_ENCODING</span> = <code title="GL_COLOR_ENCODING">GL_COLOR_ENCODING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_INDEX"></a><span class="summary-name">GL_COLOR_INDEX</span> = <code title="GL_COLOR_INDEX">GL_COLOR_INDEX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_INDEXES"></a><span class="summary-name">GL_COLOR_INDEXES</span> = <code title="GL_COLOR_INDEXES">GL_COLOR_INDEXES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_LOGIC_OP"></a><span class="summary-name">GL_COLOR_LOGIC_OP</span> = <code title="GL_COLOR_LOGIC_OP">GL_COLOR_LOGIC_OP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_MATERIAL"></a><span class="summary-name">GL_COLOR_MATERIAL</span> = <code title="GL_COLOR_MATERIAL">GL_COLOR_MATERIAL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_MATERIAL_FACE"></a><span class="summary-name">GL_COLOR_MATERIAL_FACE</span> = <code title="GL_COLOR_MATERIAL_FACE">GL_COLOR_MATERIAL_FACE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_MATERIAL_PARAMETER"></a><span class="summary-name">GL_COLOR_MATERIAL_PARAMETER</span> = <code title="GL_COLOR_MATERIAL_PARAMETER">GL_COLOR_MATERIAL_PARAMETER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_MATRIX"></a><span class="summary-name">GL_COLOR_MATRIX</span> = <code title="GL_COLOR_MATRIX">GL_COLOR_MATRIX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_MATRIX_STACK_DEPTH"></a><span class="summary-name">GL_COLOR_MATRIX_STACK_DEPTH</span> = <code title="GL_COLOR_MATRIX_STACK_DEPTH">GL_COLOR_MATRIX_STACK_DEPTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_RENDERABLE"></a><span class="summary-name">GL_COLOR_RENDERABLE</span> = <code title="GL_COLOR_RENDERABLE">GL_COLOR_RENDERABLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_SUM"></a><span class="summary-name">GL_COLOR_SUM</span> = <code title="GL_COLOR_SUM">GL_COLOR_SUM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_TABLE"></a><span class="summary-name">GL_COLOR_TABLE</span> = <code title="GL_COLOR_TABLE">GL_COLOR_TABLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_TABLE_ALPHA_SIZE"></a><span class="summary-name">GL_COLOR_TABLE_ALPHA_SIZE</span> = <code title="GL_COLOR_TABLE_ALPHA_SIZE">GL_COLOR_TABLE_ALPHA_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_TABLE_BIAS"></a><span class="summary-name">GL_COLOR_TABLE_BIAS</span> = <code title="GL_COLOR_TABLE_BIAS">GL_COLOR_TABLE_BIAS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_TABLE_BLUE_SIZE"></a><span class="summary-name">GL_COLOR_TABLE_BLUE_SIZE</span> = <code title="GL_COLOR_TABLE_BLUE_SIZE">GL_COLOR_TABLE_BLUE_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_TABLE_FORMAT"></a><span class="summary-name">GL_COLOR_TABLE_FORMAT</span> = <code title="GL_COLOR_TABLE_FORMAT">GL_COLOR_TABLE_FORMAT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_TABLE_GREEN_SIZE"></a><span class="summary-name">GL_COLOR_TABLE_GREEN_SIZE</span> = <code title="GL_COLOR_TABLE_GREEN_SIZE">GL_COLOR_TABLE_GREEN_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_TABLE_INTENSITY_SIZE"></a><span class="summary-name">GL_COLOR_TABLE_INTENSITY_SIZE</span> = <code title="GL_COLOR_TABLE_INTENSITY_SIZE">GL_COLOR_TABLE_INTENSITY_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_TABLE_LUMINANCE_SIZE"></a><span class="summary-name">GL_COLOR_TABLE_LUMINANCE_SIZE</span> = <code title="GL_COLOR_TABLE_LUMINANCE_SIZE">GL_COLOR_TABLE_LUMINANCE_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_TABLE_RED_SIZE"></a><span class="summary-name">GL_COLOR_TABLE_RED_SIZE</span> = <code title="GL_COLOR_TABLE_RED_SIZE">GL_COLOR_TABLE_RED_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_TABLE_SCALE"></a><span class="summary-name">GL_COLOR_TABLE_SCALE</span> = <code title="GL_COLOR_TABLE_SCALE">GL_COLOR_TABLE_SCALE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_TABLE_WIDTH"></a><span class="summary-name">GL_COLOR_TABLE_WIDTH</span> = <code title="GL_COLOR_TABLE_WIDTH">GL_COLOR_TABLE_WIDTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COLOR_WRITEMASK"></a><span class="summary-name">GL_COLOR_WRITEMASK</span> = <code title="GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMBINE"></a><span class="summary-name">GL_COMBINE</span> = <code title="GL_COMBINE">GL_COMBINE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMBINE_ALPHA"></a><span class="summary-name">GL_COMBINE_ALPHA</span> = <code title="GL_COMBINE_ALPHA">GL_COMBINE_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMBINE_RGB"></a><span class="summary-name">GL_COMBINE_RGB</span> = <code title="GL_COMBINE_RGB">GL_COMBINE_RGB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMMAND_BARRIER_BIT"></a><span class="summary-name">GL_COMMAND_BARRIER_BIT</span> = <code title="GL_COMMAND_BARRIER_BIT">GL_COMMAND_BARRIER_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPARE_REF_TO_TEXTURE"></a><span class="summary-name">GL_COMPARE_REF_TO_TEXTURE</span> = <code title="GL_COMPARE_REF_TO_TEXTURE">GL_COMPARE_REF_TO_TEXTURE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPARE_R_TO_TEXTURE"></a><span class="summary-name">GL_COMPARE_R_TO_TEXTURE</span> = <code title="GL_COMPARE_R_TO_TEXTURE">GL_COMPARE_R_TO_TEXTURE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPATIBLE_SUBROUTINES"></a><span class="summary-name">GL_COMPATIBLE_SUBROUTINES</span> = <code title="GL_COMPATIBLE_SUBROUTINES">GL_COMPATIBLE_SUBROUTINES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPILE"></a><span class="summary-name">GL_COMPILE</span> = <code title="GL_COMPILE">GL_COMPILE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPILE_AND_EXECUTE"></a><span class="summary-name">GL_COMPILE_AND_EXECUTE</span> = <code title="GL_COMPILE_AND_EXECUTE">GL_COMPILE_AND_EXECUTE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPILE_STATUS"></a><span class="summary-name">GL_COMPILE_STATUS</span> = <code title="GL_COMPILE_STATUS">GL_COMPILE_STATUS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPRESSED_ALPHA"></a><span class="summary-name">GL_COMPRESSED_ALPHA</span> = <code title="GL_COMPRESSED_ALPHA">GL_COMPRESSED_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPRESSED_INTENSITY"></a><span class="summary-name">GL_COMPRESSED_INTENSITY</span> = <code title="GL_COMPRESSED_INTENSITY">GL_COMPRESSED_INTENSITY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPRESSED_LUMINANCE"></a><span class="summary-name">GL_COMPRESSED_LUMINANCE</span> = <code title="GL_COMPRESSED_LUMINANCE">GL_COMPRESSED_LUMINANCE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPRESSED_LUMINANCE_ALPHA"></a><span class="summary-name">GL_COMPRESSED_LUMINANCE_ALPHA</span> = <code title="GL_COMPRESSED_LUMINANCE_ALPHA">GL_COMPRESSED_LUMINANCE_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPRESSED_R11_EAC"></a><span class="summary-name">GL_COMPRESSED_R11_EAC</span> = <code title="GL_COMPRESSED_R11_EAC">GL_COMPRESSED_R11_EAC</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPRESSED_RED"></a><span class="summary-name">GL_COMPRESSED_RED</span> = <code title="GL_COMPRESSED_RED">GL_COMPRESSED_RED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPRESSED_RG"></a><span class="summary-name">GL_COMPRESSED_RG</span> = <code title="GL_COMPRESSED_RG">GL_COMPRESSED_RG</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPRESSED_RG11_EAC"></a><span class="summary-name">GL_COMPRESSED_RG11_EAC</span> = <code title="GL_COMPRESSED_RG11_EAC">GL_COMPRESSED_RG11_EAC</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPRESSED_RGB"></a><span class="summary-name">GL_COMPRESSED_RGB</span> = <code title="GL_COMPRESSED_RGB">GL_COMPRESSED_RGB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPRESSED_RGB8_ETC2"></a><span class="summary-name">GL_COMPRESSED_RGB8_ETC2</span> = <code title="GL_COMPRESSED_RGB8_ETC2">GL_COMPRESSED_RGB8_ETC2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2" class="summary-name">GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2</a> = <code title="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2">GL_COMPRESSED_RG<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPRESSED_RGBA"></a><span class="summary-name">GL_COMPRESSED_RGBA</span> = <code title="GL_COMPRESSED_RGBA">GL_COMPRESSED_RGBA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPRESSED_RGBA8_ETC2_EAC"></a><span class="summary-name">GL_COMPRESSED_RGBA8_ETC2_EAC</span> = <code title="GL_COMPRESSED_RGBA8_ETC2_EAC">GL_COMPRESSED_RGBA8_ETC2_EAC</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPRESSED_SIGNED_R11_EAC"></a><span class="summary-name">GL_COMPRESSED_SIGNED_R11_EAC</span> = <code title="GL_COMPRESSED_SIGNED_R11_EAC">GL_COMPRESSED_SIGNED_R11_EAC</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPRESSED_SIGNED_RG11_EAC"></a><span class="summary-name">GL_COMPRESSED_SIGNED_RG11_EAC</span> = <code title="GL_COMPRESSED_SIGNED_RG11_EAC">GL_COMPRESSED_SIGNED_RG11_EAC</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPRESSED_SLUMINANCE"></a><span class="summary-name">GL_COMPRESSED_SLUMINANCE</span> = <code title="GL_COMPRESSED_SLUMINANCE">GL_COMPRESSED_SLUMINANCE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPRESSED_SLUMINANCE_ALPHA"></a><span class="summary-name">GL_COMPRESSED_SLUMINANCE_ALPHA</span> = <code title="GL_COMPRESSED_SLUMINANCE_ALPHA">GL_COMPRESSED_SLUMINANCE_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPRESSED_SRGB"></a><span class="summary-name">GL_COMPRESSED_SRGB</span> = <code title="GL_COMPRESSED_SRGB">GL_COMPRESSED_SRGB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC" class="summary-name">GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC</a> = <code title="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC">GL_COMPRESSED_SRGB8_ALPH<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPRESSED_SRGB8_ETC2"></a><span class="summary-name">GL_COMPRESSED_SRGB8_ETC2</span> = <code title="GL_COMPRESSED_SRGB8_ETC2">GL_COMPRESSED_SRGB8_ETC2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2" class="summary-name">GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2</a> = <code title="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2">GL_COMPRESSED_S<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPRESSED_SRGB_ALPHA"></a><span class="summary-name">GL_COMPRESSED_SRGB_ALPHA</span> = <code title="GL_COMPRESSED_SRGB_ALPHA">GL_COMPRESSED_SRGB_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPRESSED_TEXTURE_FORMATS"></a><span class="summary-name">GL_COMPRESSED_TEXTURE_FORMATS</span> = <code title="GL_COMPRESSED_TEXTURE_FORMATS">GL_COMPRESSED_TEXTURE_FORMATS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPUTE_LOCAL_WORK_SIZE"></a><span class="summary-name">GL_COMPUTE_LOCAL_WORK_SIZE</span> = <code title="GL_COMPUTE_LOCAL_WORK_SIZE">GL_COMPUTE_LOCAL_WORK_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPUTE_SHADER"></a><span class="summary-name">GL_COMPUTE_SHADER</span> = <code title="GL_COMPUTE_SHADER">GL_COMPUTE_SHADER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPUTE_SHADER_BIT"></a><span class="summary-name">GL_COMPUTE_SHADER_BIT</span> = <code title="GL_COMPUTE_SHADER_BIT">GL_COMPUTE_SHADER_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPUTE_SUBROUTINE"></a><span class="summary-name">GL_COMPUTE_SUBROUTINE</span> = <code title="GL_COMPUTE_SUBROUTINE">GL_COMPUTE_SUBROUTINE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPUTE_SUBROUTINE_UNIFORM"></a><span class="summary-name">GL_COMPUTE_SUBROUTINE_UNIFORM</span> = <code title="GL_COMPUTE_SUBROUTINE_UNIFORM">GL_COMPUTE_SUBROUTINE_UNIFORM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COMPUTE_TEXTURE"></a><span class="summary-name">GL_COMPUTE_TEXTURE</span> = <code title="GL_COMPUTE_TEXTURE">GL_COMPUTE_TEXTURE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CONDITION_SATISFIED"></a><span class="summary-name">GL_CONDITION_SATISFIED</span> = <code title="GL_CONDITION_SATISFIED">GL_CONDITION_SATISFIED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CONSTANT"></a><span class="summary-name">GL_CONSTANT</span> = <code title="GL_CONSTANT">GL_CONSTANT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CONSTANT_ALPHA"></a><span class="summary-name">GL_CONSTANT_ALPHA</span> = <code title="GL_CONSTANT_ALPHA">GL_CONSTANT_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CONSTANT_ATTENUATION"></a><span class="summary-name">GL_CONSTANT_ATTENUATION</span> = <code title="GL_CONSTANT_ATTENUATION">GL_CONSTANT_ATTENUATION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CONSTANT_BORDER"></a><span class="summary-name">GL_CONSTANT_BORDER</span> = <code title="GL_CONSTANT_BORDER">GL_CONSTANT_BORDER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CONSTANT_COLOR"></a><span class="summary-name">GL_CONSTANT_COLOR</span> = <code title="GL_CONSTANT_COLOR">GL_CONSTANT_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_CONTEXT_COMPATIBILITY_PROFILE_BIT" class="summary-name">GL_CONTEXT_COMPATIBILITY_PROFILE_BIT</a> = <code title="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT">GL_CONTEXT_COMPATIBILIT<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CONTEXT_CORE_PROFILE_BIT"></a><span class="summary-name">GL_CONTEXT_CORE_PROFILE_BIT</span> = <code title="GL_CONTEXT_CORE_PROFILE_BIT">GL_CONTEXT_CORE_PROFILE_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CONTEXT_FLAGS"></a><span class="summary-name">GL_CONTEXT_FLAGS</span> = <code title="GL_CONTEXT_FLAGS">GL_CONTEXT_FLAGS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CONTEXT_FLAG_DEBUG_BIT"></a><span class="summary-name">GL_CONTEXT_FLAG_DEBUG_BIT</span> = <code title="GL_CONTEXT_FLAG_DEBUG_BIT">GL_CONTEXT_FLAG_DEBUG_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT" class="summary-name">GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</a> = <code title="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT">GL_CONTEXT_FLAG_FORWA<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CONTEXT_PROFILE_MASK"></a><span class="summary-name">GL_CONTEXT_PROFILE_MASK</span> = <code title="GL_CONTEXT_PROFILE_MASK">GL_CONTEXT_PROFILE_MASK</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CONVOLUTION_1D"></a><span class="summary-name">GL_CONVOLUTION_1D</span> = <code title="GL_CONVOLUTION_1D">GL_CONVOLUTION_1D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CONVOLUTION_2D"></a><span class="summary-name">GL_CONVOLUTION_2D</span> = <code title="GL_CONVOLUTION_2D">GL_CONVOLUTION_2D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CONVOLUTION_BORDER_COLOR"></a><span class="summary-name">GL_CONVOLUTION_BORDER_COLOR</span> = <code title="GL_CONVOLUTION_BORDER_COLOR">GL_CONVOLUTION_BORDER_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CONVOLUTION_BORDER_MODE"></a><span class="summary-name">GL_CONVOLUTION_BORDER_MODE</span> = <code title="GL_CONVOLUTION_BORDER_MODE">GL_CONVOLUTION_BORDER_MODE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CONVOLUTION_FILTER_BIAS"></a><span class="summary-name">GL_CONVOLUTION_FILTER_BIAS</span> = <code title="GL_CONVOLUTION_FILTER_BIAS">GL_CONVOLUTION_FILTER_BIAS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CONVOLUTION_FILTER_SCALE"></a><span class="summary-name">GL_CONVOLUTION_FILTER_SCALE</span> = <code title="GL_CONVOLUTION_FILTER_SCALE">GL_CONVOLUTION_FILTER_SCALE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CONVOLUTION_FORMAT"></a><span class="summary-name">GL_CONVOLUTION_FORMAT</span> = <code title="GL_CONVOLUTION_FORMAT">GL_CONVOLUTION_FORMAT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CONVOLUTION_HEIGHT"></a><span class="summary-name">GL_CONVOLUTION_HEIGHT</span> = <code title="GL_CONVOLUTION_HEIGHT">GL_CONVOLUTION_HEIGHT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CONVOLUTION_WIDTH"></a><span class="summary-name">GL_CONVOLUTION_WIDTH</span> = <code title="GL_CONVOLUTION_WIDTH">GL_CONVOLUTION_WIDTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COORD_REPLACE"></a><span class="summary-name">GL_COORD_REPLACE</span> = <code title="GL_COORD_REPLACE">GL_COORD_REPLACE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COPY"></a><span class="summary-name">GL_COPY</span> = <code title="GL_COPY">GL_COPY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COPY_INVERTED"></a><span class="summary-name">GL_COPY_INVERTED</span> = <code title="GL_COPY_INVERTED">GL_COPY_INVERTED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COPY_PIXEL_TOKEN"></a><span class="summary-name">GL_COPY_PIXEL_TOKEN</span> = <code title="GL_COPY_PIXEL_TOKEN">GL_COPY_PIXEL_TOKEN</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COPY_READ_BUFFER_BINDING"></a><span class="summary-name">GL_COPY_READ_BUFFER_BINDING</span> = <code title="GL_COPY_READ_BUFFER_BINDING">GL_COPY_READ_BUFFER_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_COPY_WRITE_BUFFER_BINDING"></a><span class="summary-name">GL_COPY_WRITE_BUFFER_BINDING</span> = <code title="GL_COPY_WRITE_BUFFER_BINDING">GL_COPY_WRITE_BUFFER_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CULL_FACE"></a><span class="summary-name">GL_CULL_FACE</span> = <code title="GL_CULL_FACE">GL_CULL_FACE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CULL_FACE_MODE"></a><span class="summary-name">GL_CULL_FACE_MODE</span> = <code title="GL_CULL_FACE_MODE">GL_CULL_FACE_MODE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CURRENT_BIT"></a><span class="summary-name">GL_CURRENT_BIT</span> = <code title="GL_CURRENT_BIT">GL_CURRENT_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CURRENT_COLOR"></a><span class="summary-name">GL_CURRENT_COLOR</span> = <code title="GL_CURRENT_COLOR">GL_CURRENT_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CURRENT_FOG_COORDINATE"></a><span class="summary-name">GL_CURRENT_FOG_COORDINATE</span> = <code title="GL_CURRENT_FOG_COORDINATE">GL_CURRENT_FOG_COORDINATE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CURRENT_INDEX"></a><span class="summary-name">GL_CURRENT_INDEX</span> = <code title="GL_CURRENT_INDEX">GL_CURRENT_INDEX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CURRENT_NORMAL"></a><span class="summary-name">GL_CURRENT_NORMAL</span> = <code title="GL_CURRENT_NORMAL">GL_CURRENT_NORMAL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CURRENT_PROGRAM"></a><span class="summary-name">GL_CURRENT_PROGRAM</span> = <code title="GL_CURRENT_PROGRAM">GL_CURRENT_PROGRAM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CURRENT_QUERY"></a><span class="summary-name">GL_CURRENT_QUERY</span> = <code title="GL_CURRENT_QUERY">GL_CURRENT_QUERY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CURRENT_RASTER_COLOR"></a><span class="summary-name">GL_CURRENT_RASTER_COLOR</span> = <code title="GL_CURRENT_RASTER_COLOR">GL_CURRENT_RASTER_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CURRENT_RASTER_DISTANCE"></a><span class="summary-name">GL_CURRENT_RASTER_DISTANCE</span> = <code title="GL_CURRENT_RASTER_DISTANCE">GL_CURRENT_RASTER_DISTANCE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CURRENT_RASTER_INDEX"></a><span class="summary-name">GL_CURRENT_RASTER_INDEX</span> = <code title="GL_CURRENT_RASTER_INDEX">GL_CURRENT_RASTER_INDEX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CURRENT_RASTER_POSITION"></a><span class="summary-name">GL_CURRENT_RASTER_POSITION</span> = <code title="GL_CURRENT_RASTER_POSITION">GL_CURRENT_RASTER_POSITION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_CURRENT_RASTER_POSITION_VALID" class="summary-name">GL_CURRENT_RASTER_POSITION_VALID</a> = <code title="GL_CURRENT_RASTER_POSITION_VALID">GL_CURRENT_RASTER_POSITION_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_CURRENT_RASTER_SECONDARY_COLOR" class="summary-name">GL_CURRENT_RASTER_SECONDARY_COLOR</a> = <code title="GL_CURRENT_RASTER_SECONDARY_COLOR">GL_CURRENT_RASTER_SECONDAR<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_CURRENT_RASTER_TEXTURE_COORDS" class="summary-name">GL_CURRENT_RASTER_TEXTURE_COORDS</a> = <code title="GL_CURRENT_RASTER_TEXTURE_COORDS">GL_CURRENT_RASTER_TEXTURE_C<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CURRENT_SECONDARY_COLOR"></a><span class="summary-name">GL_CURRENT_SECONDARY_COLOR</span> = <code title="GL_CURRENT_SECONDARY_COLOR">GL_CURRENT_SECONDARY_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CURRENT_TEXTURE_COORDS"></a><span class="summary-name">GL_CURRENT_TEXTURE_COORDS</span> = <code title="GL_CURRENT_TEXTURE_COORDS">GL_CURRENT_TEXTURE_COORDS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CURRENT_VERTEX_ATTRIB"></a><span class="summary-name">GL_CURRENT_VERTEX_ATTRIB</span> = <code title="GL_CURRENT_VERTEX_ATTRIB">GL_CURRENT_VERTEX_ATTRIB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_CW"></a><span class="summary-name">GL_CW</span> = <code title="GL_CW">GL_CW</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_CALLBACK_FUNCTION"></a><span class="summary-name">GL_DEBUG_CALLBACK_FUNCTION</span> = <code title="GL_DEBUG_CALLBACK_FUNCTION">GL_DEBUG_CALLBACK_FUNCTION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_CALLBACK_USER_PARAM"></a><span class="summary-name">GL_DEBUG_CALLBACK_USER_PARAM</span> = <code title="GL_DEBUG_CALLBACK_USER_PARAM">GL_DEBUG_CALLBACK_USER_PARAM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_GROUP_STACK_DEPTH"></a><span class="summary-name">GL_DEBUG_GROUP_STACK_DEPTH</span> = <code title="GL_DEBUG_GROUP_STACK_DEPTH">GL_DEBUG_GROUP_STACK_DEPTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_LOGGED_MESSAGES"></a><span class="summary-name">GL_DEBUG_LOGGED_MESSAGES</span> = <code title="GL_DEBUG_LOGGED_MESSAGES">GL_DEBUG_LOGGED_MESSAGES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH" class="summary-name">GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH</a> = <code title="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH">GL_DEBUG_NEXT_LOGGED_MES<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_OUTPUT"></a><span class="summary-name">GL_DEBUG_OUTPUT</span> = <code title="GL_DEBUG_OUTPUT">GL_DEBUG_OUTPUT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_OUTPUT_SYNCHRONOUS"></a><span class="summary-name">GL_DEBUG_OUTPUT_SYNCHRONOUS</span> = <code title="GL_DEBUG_OUTPUT_SYNCHRONOUS">GL_DEBUG_OUTPUT_SYNCHRONOUS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_SEVERITY_HIGH"></a><span class="summary-name">GL_DEBUG_SEVERITY_HIGH</span> = <code title="GL_DEBUG_SEVERITY_HIGH">GL_DEBUG_SEVERITY_HIGH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
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    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_SEVERITY_MEDIUM"></a><span class="summary-name">GL_DEBUG_SEVERITY_MEDIUM</span> = <code title="GL_DEBUG_SEVERITY_MEDIUM">GL_DEBUG_SEVERITY_MEDIUM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_SEVERITY_NOTIFICATION"></a><span class="summary-name">GL_DEBUG_SEVERITY_NOTIFICATION</span> = <code title="GL_DEBUG_SEVERITY_NOTIFICATION">GL_DEBUG_SEVERITY_NOTIFICATION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_SOURCE_API"></a><span class="summary-name">GL_DEBUG_SOURCE_API</span> = <code title="GL_DEBUG_SOURCE_API">GL_DEBUG_SOURCE_API</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_SOURCE_APPLICATION"></a><span class="summary-name">GL_DEBUG_SOURCE_APPLICATION</span> = <code title="GL_DEBUG_SOURCE_APPLICATION">GL_DEBUG_SOURCE_APPLICATION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_SOURCE_OTHER"></a><span class="summary-name">GL_DEBUG_SOURCE_OTHER</span> = <code title="GL_DEBUG_SOURCE_OTHER">GL_DEBUG_SOURCE_OTHER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_SOURCE_SHADER_COMPILER"></a><span class="summary-name">GL_DEBUG_SOURCE_SHADER_COMPILER</span> = <code title="GL_DEBUG_SOURCE_SHADER_COMPILER">GL_DEBUG_SOURCE_SHADER_COMPILER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_SOURCE_THIRD_PARTY"></a><span class="summary-name">GL_DEBUG_SOURCE_THIRD_PARTY</span> = <code title="GL_DEBUG_SOURCE_THIRD_PARTY">GL_DEBUG_SOURCE_THIRD_PARTY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"></a><span class="summary-name">GL_DEBUG_SOURCE_WINDOW_SYSTEM</span> = <code title="GL_DEBUG_SOURCE_WINDOW_SYSTEM">GL_DEBUG_SOURCE_WINDOW_SYSTEM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR" class="summary-name">GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR</a> = <code title="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR">GL_DEBUG_TYPE_DEPRECATED_B<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_TYPE_ERROR"></a><span class="summary-name">GL_DEBUG_TYPE_ERROR</span> = <code title="GL_DEBUG_TYPE_ERROR">GL_DEBUG_TYPE_ERROR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_TYPE_MARKER"></a><span class="summary-name">GL_DEBUG_TYPE_MARKER</span> = <code title="GL_DEBUG_TYPE_MARKER">GL_DEBUG_TYPE_MARKER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_TYPE_OTHER"></a><span class="summary-name">GL_DEBUG_TYPE_OTHER</span> = <code title="GL_DEBUG_TYPE_OTHER">GL_DEBUG_TYPE_OTHER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_TYPE_PERFORMANCE"></a><span class="summary-name">GL_DEBUG_TYPE_PERFORMANCE</span> = <code title="GL_DEBUG_TYPE_PERFORMANCE">GL_DEBUG_TYPE_PERFORMANCE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_TYPE_POP_GROUP"></a><span class="summary-name">GL_DEBUG_TYPE_POP_GROUP</span> = <code title="GL_DEBUG_TYPE_POP_GROUP">GL_DEBUG_TYPE_POP_GROUP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_TYPE_PORTABILITY"></a><span class="summary-name">GL_DEBUG_TYPE_PORTABILITY</span> = <code title="GL_DEBUG_TYPE_PORTABILITY">GL_DEBUG_TYPE_PORTABILITY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEBUG_TYPE_PUSH_GROUP"></a><span class="summary-name">GL_DEBUG_TYPE_PUSH_GROUP</span> = <code title="GL_DEBUG_TYPE_PUSH_GROUP">GL_DEBUG_TYPE_PUSH_GROUP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR" class="summary-name">GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR</a> = <code title="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR">GL_DEBUG_TYPE_UNDEFINED_BEH<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DECAL"></a><span class="summary-name">GL_DECAL</span> = <code title="GL_DECAL">GL_DECAL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DECR"></a><span class="summary-name">GL_DECR</span> = <code title="GL_DECR">GL_DECR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DECR_WRAP"></a><span class="summary-name">GL_DECR_WRAP</span> = <code title="GL_DECR_WRAP">GL_DECR_WRAP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DELETE_STATUS"></a><span class="summary-name">GL_DELETE_STATUS</span> = <code title="GL_DELETE_STATUS">GL_DELETE_STATUS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEPTH"></a><span class="summary-name">GL_DEPTH</span> = <code title="GL_DEPTH">GL_DEPTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEPTH24_STENCIL8"></a><span class="summary-name">GL_DEPTH24_STENCIL8</span> = <code title="GL_DEPTH24_STENCIL8">GL_DEPTH24_STENCIL8</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEPTH_ATTACHMENT"></a><span class="summary-name">GL_DEPTH_ATTACHMENT</span> = <code title="GL_DEPTH_ATTACHMENT">GL_DEPTH_ATTACHMENT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEPTH_BIAS"></a><span class="summary-name">GL_DEPTH_BIAS</span> = <code title="GL_DEPTH_BIAS">GL_DEPTH_BIAS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEPTH_BITS"></a><span class="summary-name">GL_DEPTH_BITS</span> = <code title="GL_DEPTH_BITS">GL_DEPTH_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEPTH_BUFFER_BIT"></a><span class="summary-name">GL_DEPTH_BUFFER_BIT</span> = <code title="GL_DEPTH_BUFFER_BIT">GL_DEPTH_BUFFER_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEPTH_CLEAR_VALUE"></a><span class="summary-name">GL_DEPTH_CLEAR_VALUE</span> = <code title="GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEPTH_COMPONENT"></a><span class="summary-name">GL_DEPTH_COMPONENT</span> = <code title="GL_DEPTH_COMPONENT">GL_DEPTH_COMPONENT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEPTH_COMPONENT16"></a><span class="summary-name">GL_DEPTH_COMPONENT16</span> = <code title="GL_DEPTH_COMPONENT16">GL_DEPTH_COMPONENT16</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEPTH_COMPONENT24"></a><span class="summary-name">GL_DEPTH_COMPONENT24</span> = <code title="GL_DEPTH_COMPONENT24">GL_DEPTH_COMPONENT24</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEPTH_COMPONENT32"></a><span class="summary-name">GL_DEPTH_COMPONENT32</span> = <code title="GL_DEPTH_COMPONENT32">GL_DEPTH_COMPONENT32</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEPTH_COMPONENTS"></a><span class="summary-name">GL_DEPTH_COMPONENTS</span> = <code title="GL_DEPTH_COMPONENTS">GL_DEPTH_COMPONENTS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEPTH_FUNC"></a><span class="summary-name">GL_DEPTH_FUNC</span> = <code title="GL_DEPTH_FUNC">GL_DEPTH_FUNC</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEPTH_RANGE"></a><span class="summary-name">GL_DEPTH_RANGE</span> = <code title="GL_DEPTH_RANGE">GL_DEPTH_RANGE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEPTH_RENDERABLE"></a><span class="summary-name">GL_DEPTH_RENDERABLE</span> = <code title="GL_DEPTH_RENDERABLE">GL_DEPTH_RENDERABLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
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    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEPTH_STENCIL"></a><span class="summary-name">GL_DEPTH_STENCIL</span> = <code title="GL_DEPTH_STENCIL">GL_DEPTH_STENCIL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEPTH_STENCIL_ATTACHMENT"></a><span class="summary-name">GL_DEPTH_STENCIL_ATTACHMENT</span> = <code title="GL_DEPTH_STENCIL_ATTACHMENT">GL_DEPTH_STENCIL_ATTACHMENT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEPTH_STENCIL_TEXTURE_MODE"></a><span class="summary-name">GL_DEPTH_STENCIL_TEXTURE_MODE</span> = <code title="GL_DEPTH_STENCIL_TEXTURE_MODE">GL_DEPTH_STENCIL_TEXTURE_MODE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEPTH_TEST"></a><span class="summary-name">GL_DEPTH_TEST</span> = <code title="GL_DEPTH_TEST">GL_DEPTH_TEST</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEPTH_TEXTURE_MODE"></a><span class="summary-name">GL_DEPTH_TEXTURE_MODE</span> = <code title="GL_DEPTH_TEXTURE_MODE">GL_DEPTH_TEXTURE_MODE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DEPTH_WRITEMASK"></a><span class="summary-name">GL_DEPTH_WRITEMASK</span> = <code title="GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DIFFUSE"></a><span class="summary-name">GL_DIFFUSE</span> = <code title="GL_DIFFUSE">GL_DIFFUSE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DISPATCH_INDIRECT_BUFFER"></a><span class="summary-name">GL_DISPATCH_INDIRECT_BUFFER</span> = <code title="GL_DISPATCH_INDIRECT_BUFFER">GL_DISPATCH_INDIRECT_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_DISPATCH_INDIRECT_BUFFER_BINDING" class="summary-name">GL_DISPATCH_INDIRECT_BUFFER_BINDING</a> = <code title="GL_DISPATCH_INDIRECT_BUFFER_BINDING">GL_DISPATCH_INDIRECT_BUF<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DISPLAY_LIST"></a><span class="summary-name">GL_DISPLAY_LIST</span> = <code title="GL_DISPLAY_LIST">GL_DISPLAY_LIST</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DITHER"></a><span class="summary-name">GL_DITHER</span> = <code title="GL_DITHER">GL_DITHER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DOMAIN"></a><span class="summary-name">GL_DOMAIN</span> = <code title="GL_DOMAIN">GL_DOMAIN</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DONT_CARE"></a><span class="summary-name">GL_DONT_CARE</span> = <code title="GL_DONT_CARE">GL_DONT_CARE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DOT3_RGB"></a><span class="summary-name">GL_DOT3_RGB</span> = <code title="GL_DOT3_RGB">GL_DOT3_RGB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DOT3_RGBA"></a><span class="summary-name">GL_DOT3_RGBA</span> = <code title="GL_DOT3_RGBA">GL_DOT3_RGBA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DOUBLEBUFFER"></a><span class="summary-name">GL_DOUBLEBUFFER</span> = <code title="GL_DOUBLEBUFFER">GL_DOUBLEBUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DOUBLE_MAT2"></a><span class="summary-name">GL_DOUBLE_MAT2</span> = <code title="GL_DOUBLE_MAT2">GL_DOUBLE_MAT2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DOUBLE_MAT2x3"></a><span class="summary-name">GL_DOUBLE_MAT2x3</span> = <code title="GL_DOUBLE_MAT2x3">GL_DOUBLE_MAT2x3</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DOUBLE_MAT2x4"></a><span class="summary-name">GL_DOUBLE_MAT2x4</span> = <code title="GL_DOUBLE_MAT2x4">GL_DOUBLE_MAT2x4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DOUBLE_MAT3"></a><span class="summary-name">GL_DOUBLE_MAT3</span> = <code title="GL_DOUBLE_MAT3">GL_DOUBLE_MAT3</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DOUBLE_MAT3x2"></a><span class="summary-name">GL_DOUBLE_MAT3x2</span> = <code title="GL_DOUBLE_MAT3x2">GL_DOUBLE_MAT3x2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DOUBLE_MAT3x4"></a><span class="summary-name">GL_DOUBLE_MAT3x4</span> = <code title="GL_DOUBLE_MAT3x4">GL_DOUBLE_MAT3x4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DOUBLE_MAT4"></a><span class="summary-name">GL_DOUBLE_MAT4</span> = <code title="GL_DOUBLE_MAT4">GL_DOUBLE_MAT4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DOUBLE_MAT4x2"></a><span class="summary-name">GL_DOUBLE_MAT4x2</span> = <code title="GL_DOUBLE_MAT4x2">GL_DOUBLE_MAT4x2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DOUBLE_MAT4x3"></a><span class="summary-name">GL_DOUBLE_MAT4x3</span> = <code title="GL_DOUBLE_MAT4x3">GL_DOUBLE_MAT4x3</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DOUBLE_VEC2"></a><span class="summary-name">GL_DOUBLE_VEC2</span> = <code title="GL_DOUBLE_VEC2">GL_DOUBLE_VEC2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DOUBLE_VEC3"></a><span class="summary-name">GL_DOUBLE_VEC3</span> = <code title="GL_DOUBLE_VEC3">GL_DOUBLE_VEC3</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DOUBLE_VEC4"></a><span class="summary-name">GL_DOUBLE_VEC4</span> = <code title="GL_DOUBLE_VEC4">GL_DOUBLE_VEC4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DRAW_BUFFER"></a><span class="summary-name">GL_DRAW_BUFFER</span> = <code title="GL_DRAW_BUFFER">GL_DRAW_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DRAW_BUFFER0"></a><span class="summary-name">GL_DRAW_BUFFER0</span> = <code title="GL_DRAW_BUFFER0">GL_DRAW_BUFFER0</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DRAW_BUFFER1"></a><span class="summary-name">GL_DRAW_BUFFER1</span> = <code title="GL_DRAW_BUFFER1">GL_DRAW_BUFFER1</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DRAW_BUFFER10"></a><span class="summary-name">GL_DRAW_BUFFER10</span> = <code title="GL_DRAW_BUFFER10">GL_DRAW_BUFFER10</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DRAW_BUFFER11"></a><span class="summary-name">GL_DRAW_BUFFER11</span> = <code title="GL_DRAW_BUFFER11">GL_DRAW_BUFFER11</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DRAW_BUFFER12"></a><span class="summary-name">GL_DRAW_BUFFER12</span> = <code title="GL_DRAW_BUFFER12">GL_DRAW_BUFFER12</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DRAW_BUFFER13"></a><span class="summary-name">GL_DRAW_BUFFER13</span> = <code title="GL_DRAW_BUFFER13">GL_DRAW_BUFFER13</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DRAW_BUFFER14"></a><span class="summary-name">GL_DRAW_BUFFER14</span> = <code title="GL_DRAW_BUFFER14">GL_DRAW_BUFFER14</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DRAW_BUFFER15"></a><span class="summary-name">GL_DRAW_BUFFER15</span> = <code title="GL_DRAW_BUFFER15">GL_DRAW_BUFFER15</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DRAW_BUFFER2"></a><span class="summary-name">GL_DRAW_BUFFER2</span> = <code title="GL_DRAW_BUFFER2">GL_DRAW_BUFFER2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DRAW_BUFFER3"></a><span class="summary-name">GL_DRAW_BUFFER3</span> = <code title="GL_DRAW_BUFFER3">GL_DRAW_BUFFER3</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DRAW_BUFFER4"></a><span class="summary-name">GL_DRAW_BUFFER4</span> = <code title="GL_DRAW_BUFFER4">GL_DRAW_BUFFER4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DRAW_BUFFER5"></a><span class="summary-name">GL_DRAW_BUFFER5</span> = <code title="GL_DRAW_BUFFER5">GL_DRAW_BUFFER5</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DRAW_BUFFER6"></a><span class="summary-name">GL_DRAW_BUFFER6</span> = <code title="GL_DRAW_BUFFER6">GL_DRAW_BUFFER6</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DRAW_BUFFER7"></a><span class="summary-name">GL_DRAW_BUFFER7</span> = <code title="GL_DRAW_BUFFER7">GL_DRAW_BUFFER7</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DRAW_BUFFER8"></a><span class="summary-name">GL_DRAW_BUFFER8</span> = <code title="GL_DRAW_BUFFER8">GL_DRAW_BUFFER8</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DRAW_BUFFER9"></a><span class="summary-name">GL_DRAW_BUFFER9</span> = <code title="GL_DRAW_BUFFER9">GL_DRAW_BUFFER9</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DRAW_FRAMEBUFFER"></a><span class="summary-name">GL_DRAW_FRAMEBUFFER</span> = <code title="GL_DRAW_FRAMEBUFFER">GL_DRAW_FRAMEBUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DRAW_INDIRECT_BUFFER"></a><span class="summary-name">GL_DRAW_INDIRECT_BUFFER</span> = <code title="GL_DRAW_INDIRECT_BUFFER">GL_DRAW_INDIRECT_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DRAW_INDIRECT_BUFFER_BINDING"></a><span class="summary-name">GL_DRAW_INDIRECT_BUFFER_BINDING</span> = <code title="GL_DRAW_INDIRECT_BUFFER_BINDING">GL_DRAW_INDIRECT_BUFFER_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DRAW_PIXEL_TOKEN"></a><span class="summary-name">GL_DRAW_PIXEL_TOKEN</span> = <code title="GL_DRAW_PIXEL_TOKEN">GL_DRAW_PIXEL_TOKEN</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DST_ALPHA"></a><span class="summary-name">GL_DST_ALPHA</span> = <code title="GL_DST_ALPHA">GL_DST_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DST_COLOR"></a><span class="summary-name">GL_DST_COLOR</span> = <code title="GL_DST_COLOR">GL_DST_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DYNAMIC_COPY"></a><span class="summary-name">GL_DYNAMIC_COPY</span> = <code title="GL_DYNAMIC_COPY">GL_DYNAMIC_COPY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DYNAMIC_DRAW"></a><span class="summary-name">GL_DYNAMIC_DRAW</span> = <code title="GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_DYNAMIC_READ"></a><span class="summary-name">GL_DYNAMIC_READ</span> = <code title="GL_DYNAMIC_READ">GL_DYNAMIC_READ</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_EDGE_FLAG"></a><span class="summary-name">GL_EDGE_FLAG</span> = <code title="GL_EDGE_FLAG">GL_EDGE_FLAG</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_EDGE_FLAG_ARRAY"></a><span class="summary-name">GL_EDGE_FLAG_ARRAY</span> = <code title="GL_EDGE_FLAG_ARRAY">GL_EDGE_FLAG_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_EDGE_FLAG_ARRAY_BUFFER_BINDING" class="summary-name">GL_EDGE_FLAG_ARRAY_BUFFER_BINDING</a> = <code title="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING">GL_EDGE_FLAG_ARRAY_BUFFER_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_EDGE_FLAG_ARRAY_POINTER"></a><span class="summary-name">GL_EDGE_FLAG_ARRAY_POINTER</span> = <code title="GL_EDGE_FLAG_ARRAY_POINTER">GL_EDGE_FLAG_ARRAY_POINTER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_EDGE_FLAG_ARRAY_STRIDE"></a><span class="summary-name">GL_EDGE_FLAG_ARRAY_STRIDE</span> = <code title="GL_EDGE_FLAG_ARRAY_STRIDE">GL_EDGE_FLAG_ARRAY_STRIDE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ELEMENT_ARRAY_BARRIER_BIT"></a><span class="summary-name">GL_ELEMENT_ARRAY_BARRIER_BIT</span> = <code title="GL_ELEMENT_ARRAY_BARRIER_BIT">GL_ELEMENT_ARRAY_BARRIER_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ELEMENT_ARRAY_BUFFER"></a><span class="summary-name">GL_ELEMENT_ARRAY_BUFFER</span> = <code title="GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ELEMENT_ARRAY_BUFFER_BINDING"></a><span class="summary-name">GL_ELEMENT_ARRAY_BUFFER_BINDING</span> = <code title="GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_EMISSION"></a><span class="summary-name">GL_EMISSION</span> = <code title="GL_EMISSION">GL_EMISSION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ENABLE_BIT"></a><span class="summary-name">GL_ENABLE_BIT</span> = <code title="GL_ENABLE_BIT">GL_ENABLE_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_EQUAL"></a><span class="summary-name">GL_EQUAL</span> = <code title="GL_EQUAL">GL_EQUAL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_EQUIV"></a><span class="summary-name">GL_EQUIV</span> = <code title="GL_EQUIV">GL_EQUIV</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_EVAL_BIT"></a><span class="summary-name">GL_EVAL_BIT</span> = <code title="GL_EVAL_BIT">GL_EVAL_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_EXP"></a><span class="summary-name">GL_EXP</span> = <code title="GL_EXP">GL_EXP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_EXP2"></a><span class="summary-name">GL_EXP2</span> = <code title="GL_EXP2">GL_EXP2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_EXTENSIONS"></a><span class="summary-name">GL_EXTENSIONS</span> = <code title="GL_EXTENSIONS">GL_EXTENSIONS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_EYE_LINEAR"></a><span class="summary-name">GL_EYE_LINEAR</span> = <code title="GL_EYE_LINEAR">GL_EYE_LINEAR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_EYE_PLANE"></a><span class="summary-name">GL_EYE_PLANE</span> = <code title="GL_EYE_PLANE">GL_EYE_PLANE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FASTEST"></a><span class="summary-name">GL_FASTEST</span> = <code title="GL_FASTEST">GL_FASTEST</code>
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  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FEEDBACK"></a><span class="summary-name">GL_FEEDBACK</span> = <code title="GL_FEEDBACK">GL_FEEDBACK</code>
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  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FEEDBACK_BUFFER_POINTER"></a><span class="summary-name">GL_FEEDBACK_BUFFER_POINTER</span> = <code title="GL_FEEDBACK_BUFFER_POINTER">GL_FEEDBACK_BUFFER_POINTER</code>
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  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
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  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FEEDBACK_BUFFER_TYPE"></a><span class="summary-name">GL_FEEDBACK_BUFFER_TYPE</span> = <code title="GL_FEEDBACK_BUFFER_TYPE">GL_FEEDBACK_BUFFER_TYPE</code>
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  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FILL"></a><span class="summary-name">GL_FILL</span> = <code title="GL_FILL">GL_FILL</code>
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  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FILTER"></a><span class="summary-name">GL_FILTER</span> = <code title="GL_FILTER">GL_FILTER</code>
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  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
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  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
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  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FIXED_ONLY"></a><span class="summary-name">GL_FIXED_ONLY</span> = <code title="GL_FIXED_ONLY">GL_FIXED_ONLY</code>
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  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
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        <a name="GL_FLAT"></a><span class="summary-name">GL_FLAT</span> = <code title="GL_FLAT">GL_FLAT</code>
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  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
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  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
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  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
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  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
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  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
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  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
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  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
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    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
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    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
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    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
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  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
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  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
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  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
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    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FOG_BIT"></a><span class="summary-name">GL_FOG_BIT</span> = <code title="GL_FOG_BIT">GL_FOG_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
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    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FOG_COORDINATE"></a><span class="summary-name">GL_FOG_COORDINATE</span> = <code title="GL_FOG_COORDINATE">GL_FOG_COORDINATE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FOG_COORDINATE_ARRAY"></a><span class="summary-name">GL_FOG_COORDINATE_ARRAY</span> = <code title="GL_FOG_COORDINATE_ARRAY">GL_FOG_COORDINATE_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING" class="summary-name">GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING</a> = <code title="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING">GL_FOG_COORDINATE_ARR<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FOG_COORDINATE_ARRAY_POINTER"></a><span class="summary-name">GL_FOG_COORDINATE_ARRAY_POINTER</span> = <code title="GL_FOG_COORDINATE_ARRAY_POINTER">GL_FOG_COORDINATE_ARRAY_POINTER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FOG_COORDINATE_ARRAY_STRIDE"></a><span class="summary-name">GL_FOG_COORDINATE_ARRAY_STRIDE</span> = <code title="GL_FOG_COORDINATE_ARRAY_STRIDE">GL_FOG_COORDINATE_ARRAY_STRIDE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FOG_COORDINATE_ARRAY_TYPE"></a><span class="summary-name">GL_FOG_COORDINATE_ARRAY_TYPE</span> = <code title="GL_FOG_COORDINATE_ARRAY_TYPE">GL_FOG_COORDINATE_ARRAY_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FOG_COORDINATE_SOURCE"></a><span class="summary-name">GL_FOG_COORDINATE_SOURCE</span> = <code title="GL_FOG_COORDINATE_SOURCE">GL_FOG_COORDINATE_SOURCE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FOG_COORD_ARRAY_BUFFER_BINDING" class="summary-name">GL_FOG_COORD_ARRAY_BUFFER_BINDING</a> = <code title="GL_FOG_COORD_ARRAY_BUFFER_BINDING">GL_FOG_COORD_ARRAY_BUFFER_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FOG_DENSITY"></a><span class="summary-name">GL_FOG_DENSITY</span> = <code title="GL_FOG_DENSITY">GL_FOG_DENSITY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FOG_END"></a><span class="summary-name">GL_FOG_END</span> = <code title="GL_FOG_END">GL_FOG_END</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FOG_HINT"></a><span class="summary-name">GL_FOG_HINT</span> = <code title="GL_FOG_HINT">GL_FOG_HINT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FOG_INDEX"></a><span class="summary-name">GL_FOG_INDEX</span> = <code title="GL_FOG_INDEX">GL_FOG_INDEX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FOG_MODE"></a><span class="summary-name">GL_FOG_MODE</span> = <code title="GL_FOG_MODE">GL_FOG_MODE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FOG_START"></a><span class="summary-name">GL_FOG_START</span> = <code title="GL_FOG_START">GL_FOG_START</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRACTIONAL_EVEN"></a><span class="summary-name">GL_FRACTIONAL_EVEN</span> = <code title="GL_FRACTIONAL_EVEN">GL_FRACTIONAL_EVEN</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRACTIONAL_ODD"></a><span class="summary-name">GL_FRACTIONAL_ODD</span> = <code title="GL_FRACTIONAL_ODD">GL_FRACTIONAL_ODD</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
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    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAGMENT_INTERPOLATION_OFFSET_BITS" class="summary-name">GL_FRAGMENT_INTERPOLATION_OFFSET_BITS</a> = <code title="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS">GL_FRAGMENT_INTERPOLAT<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRAGMENT_SHADER"></a><span class="summary-name">GL_FRAGMENT_SHADER</span> = <code title="GL_FRAGMENT_SHADER">GL_FRAGMENT_SHADER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRAGMENT_SHADER_BIT"></a><span class="summary-name">GL_FRAGMENT_SHADER_BIT</span> = <code title="GL_FRAGMENT_SHADER_BIT">GL_FRAGMENT_SHADER_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAGMENT_SHADER_DERIVATIVE_HINT" class="summary-name">GL_FRAGMENT_SHADER_DERIVATIVE_HINT</a> = <code title="GL_FRAGMENT_SHADER_DERIVATIVE_HINT">GL_FRAGMENT_SHADER_DERIVA<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRAGMENT_SUBROUTINE"></a><span class="summary-name">GL_FRAGMENT_SUBROUTINE</span> = <code title="GL_FRAGMENT_SUBROUTINE">GL_FRAGMENT_SUBROUTINE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRAGMENT_SUBROUTINE_UNIFORM"></a><span class="summary-name">GL_FRAGMENT_SUBROUTINE_UNIFORM</span> = <code title="GL_FRAGMENT_SUBROUTINE_UNIFORM">GL_FRAGMENT_SUBROUTINE_UNIFORM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRAGMENT_TEXTURE"></a><span class="summary-name">GL_FRAGMENT_TEXTURE</span> = <code title="GL_FRAGMENT_TEXTURE">GL_FRAGMENT_TEXTURE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRAMEBUFFER"></a><span class="summary-name">GL_FRAMEBUFFER</span> = <code title="GL_FRAMEBUFFER">GL_FRAMEBUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" class="summary-name">GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</a> = <code title="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE">GL_FRAMEBUFFER_ATTACHME<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" class="summary-name">GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</a> = <code title="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE">GL_FRAMEBUFFER_ATTACHMEN<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" class="summary-name">GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</a> = <code title="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING">GL_FRAMEBUFFER_ATTA<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" class="summary-name">GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</a> = <code title="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE">GL_FRAMEBUFFER_ATTA<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" class="summary-name">GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</a> = <code title="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE">GL_FRAMEBUFFER_ATTACHME<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" class="summary-name">GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</a> = <code title="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE">GL_FRAMEBUFFER_ATTACHME<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_ATTACHMENT_LAYERED" class="summary-name">GL_FRAMEBUFFER_ATTACHMENT_LAYERED</a> = <code title="GL_FRAMEBUFFER_ATTACHMENT_LAYERED">GL_FRAMEBUFFER_ATTACHMENT_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" class="summary-name">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</a> = <code title="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">GL_FRAMEBUFFER_ATTACHM<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" class="summary-name">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</a> = <code title="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">GL_FRAMEBUFFER_ATTACHM<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" class="summary-name">GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</a> = <code title="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE">GL_FRAMEBUFFER_ATTACHMENT<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" class="summary-name">GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</a> = <code title="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE">GL_FRAMEBUFFER_ATTACH<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" class="summary-name">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</a> = <code title="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">GL_FRAMEBUFF<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" class="summary-name">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</a> = <code title="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER">GL_FRAMEBUFFER_ATTAC<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" class="summary-name">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</a> = <code title="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">GL_FRAMEBUFFER_ATTAC<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRAMEBUFFER_BARRIER_BIT"></a><span class="summary-name">GL_FRAMEBUFFER_BARRIER_BIT</span> = <code title="GL_FRAMEBUFFER_BARRIER_BIT">GL_FRAMEBUFFER_BARRIER_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRAMEBUFFER_BINDING"></a><span class="summary-name">GL_FRAMEBUFFER_BINDING</span> = <code title="GL_FRAMEBUFFER_BINDING">GL_FRAMEBUFFER_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRAMEBUFFER_BLEND"></a><span class="summary-name">GL_FRAMEBUFFER_BLEND</span> = <code title="GL_FRAMEBUFFER_BLEND">GL_FRAMEBUFFER_BLEND</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRAMEBUFFER_COMPLETE"></a><span class="summary-name">GL_FRAMEBUFFER_COMPLETE</span> = <code title="GL_FRAMEBUFFER_COMPLETE">GL_FRAMEBUFFER_COMPLETE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRAMEBUFFER_DEFAULT"></a><span class="summary-name">GL_FRAMEBUFFER_DEFAULT</span> = <code title="GL_FRAMEBUFFER_DEFAULT">GL_FRAMEBUFFER_DEFAULT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS" class="summary-name">GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS</a> = <code title="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS">GL_FRAMEBUFFER<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"></a><span class="summary-name">GL_FRAMEBUFFER_DEFAULT_HEIGHT</span> = <code title="GL_FRAMEBUFFER_DEFAULT_HEIGHT">GL_FRAMEBUFFER_DEFAULT_HEIGHT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRAMEBUFFER_DEFAULT_LAYERS"></a><span class="summary-name">GL_FRAMEBUFFER_DEFAULT_LAYERS</span> = <code title="GL_FRAMEBUFFER_DEFAULT_LAYERS">GL_FRAMEBUFFER_DEFAULT_LAYERS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"></a><span class="summary-name">GL_FRAMEBUFFER_DEFAULT_SAMPLES</span> = <code title="GL_FRAMEBUFFER_DEFAULT_SAMPLES">GL_FRAMEBUFFER_DEFAULT_SAMPLES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRAMEBUFFER_DEFAULT_WIDTH"></a><span class="summary-name">GL_FRAMEBUFFER_DEFAULT_WIDTH</span> = <code title="GL_FRAMEBUFFER_DEFAULT_WIDTH">GL_FRAMEBUFFER_DEFAULT_WIDTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" class="summary-name">GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</a> = <code title="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLE<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER" class="summary-name">GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</a> = <code title="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER">GL_FRAMEBUFFER_INCOMPL<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" class="summary-name">GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS</a> = <code title="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS">GL_FRAMEBUFFER_INCOM<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" class="summary-name">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</a> = <code title="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">GL_FRAMEBUFFER_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" class="summary-name">GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</a> = <code title="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE">GL_FRAMEBUFFER_INCOMPL<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER" class="summary-name">GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</a> = <code title="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER">GL_FRAMEBUFFER_INCOMPL<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRAMEBUFFER_RENDERABLE"></a><span class="summary-name">GL_FRAMEBUFFER_RENDERABLE</span> = <code title="GL_FRAMEBUFFER_RENDERABLE">GL_FRAMEBUFFER_RENDERABLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_FRAMEBUFFER_RENDERABLE_LAYERED" class="summary-name">GL_FRAMEBUFFER_RENDERABLE_LAYERED</a> = <code title="GL_FRAMEBUFFER_RENDERABLE_LAYERED">GL_FRAMEBUFFER_RENDERABLE_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRAMEBUFFER_UNDEFINED"></a><span class="summary-name">GL_FRAMEBUFFER_UNDEFINED</span> = <code title="GL_FRAMEBUFFER_UNDEFINED">GL_FRAMEBUFFER_UNDEFINED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRONT"></a><span class="summary-name">GL_FRONT</span> = <code title="GL_FRONT">GL_FRONT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRONT_AND_BACK"></a><span class="summary-name">GL_FRONT_AND_BACK</span> = <code title="GL_FRONT_AND_BACK">GL_FRONT_AND_BACK</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRONT_FACE"></a><span class="summary-name">GL_FRONT_FACE</span> = <code title="GL_FRONT_FACE">GL_FRONT_FACE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRONT_LEFT"></a><span class="summary-name">GL_FRONT_LEFT</span> = <code title="GL_FRONT_LEFT">GL_FRONT_LEFT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FRONT_RIGHT"></a><span class="summary-name">GL_FRONT_RIGHT</span> = <code title="GL_FRONT_RIGHT">GL_FRONT_RIGHT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FULL_SUPPORT"></a><span class="summary-name">GL_FULL_SUPPORT</span> = <code title="GL_FULL_SUPPORT">GL_FULL_SUPPORT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FUNC_ADD"></a><span class="summary-name">GL_FUNC_ADD</span> = <code title="GL_FUNC_ADD">GL_FUNC_ADD</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FUNC_REVERSE_SUBTRACT"></a><span class="summary-name">GL_FUNC_REVERSE_SUBTRACT</span> = <code title="GL_FUNC_REVERSE_SUBTRACT">GL_FUNC_REVERSE_SUBTRACT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_FUNC_SUBTRACT"></a><span class="summary-name">GL_FUNC_SUBTRACT</span> = <code title="GL_FUNC_SUBTRACT">GL_FUNC_SUBTRACT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_GENERATE_MIPMAP"></a><span class="summary-name">GL_GENERATE_MIPMAP</span> = <code title="GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_GENERATE_MIPMAP_HINT"></a><span class="summary-name">GL_GENERATE_MIPMAP_HINT</span> = <code title="GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_GEOMETRY_INPUT_TYPE"></a><span class="summary-name">GL_GEOMETRY_INPUT_TYPE</span> = <code title="GL_GEOMETRY_INPUT_TYPE">GL_GEOMETRY_INPUT_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_GEOMETRY_OUTPUT_TYPE"></a><span class="summary-name">GL_GEOMETRY_OUTPUT_TYPE</span> = <code title="GL_GEOMETRY_OUTPUT_TYPE">GL_GEOMETRY_OUTPUT_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_GEOMETRY_SHADER"></a><span class="summary-name">GL_GEOMETRY_SHADER</span> = <code title="GL_GEOMETRY_SHADER">GL_GEOMETRY_SHADER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_GEOMETRY_SHADER_BIT"></a><span class="summary-name">GL_GEOMETRY_SHADER_BIT</span> = <code title="GL_GEOMETRY_SHADER_BIT">GL_GEOMETRY_SHADER_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_GEOMETRY_SHADER_INVOCATIONS"></a><span class="summary-name">GL_GEOMETRY_SHADER_INVOCATIONS</span> = <code title="GL_GEOMETRY_SHADER_INVOCATIONS">GL_GEOMETRY_SHADER_INVOCATIONS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_GEOMETRY_SUBROUTINE"></a><span class="summary-name">GL_GEOMETRY_SUBROUTINE</span> = <code title="GL_GEOMETRY_SUBROUTINE">GL_GEOMETRY_SUBROUTINE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_GEOMETRY_SUBROUTINE_UNIFORM"></a><span class="summary-name">GL_GEOMETRY_SUBROUTINE_UNIFORM</span> = <code title="GL_GEOMETRY_SUBROUTINE_UNIFORM">GL_GEOMETRY_SUBROUTINE_UNIFORM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_GEOMETRY_TEXTURE"></a><span class="summary-name">GL_GEOMETRY_TEXTURE</span> = <code title="GL_GEOMETRY_TEXTURE">GL_GEOMETRY_TEXTURE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_GEOMETRY_VERTICES_OUT"></a><span class="summary-name">GL_GEOMETRY_VERTICES_OUT</span> = <code title="GL_GEOMETRY_VERTICES_OUT">GL_GEOMETRY_VERTICES_OUT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_GEQUAL"></a><span class="summary-name">GL_GEQUAL</span> = <code title="GL_GEQUAL">GL_GEQUAL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_GET_TEXTURE_IMAGE_FORMAT"></a><span class="summary-name">GL_GET_TEXTURE_IMAGE_FORMAT</span> = <code title="GL_GET_TEXTURE_IMAGE_FORMAT">GL_GET_TEXTURE_IMAGE_FORMAT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_GET_TEXTURE_IMAGE_TYPE"></a><span class="summary-name">GL_GET_TEXTURE_IMAGE_TYPE</span> = <code title="GL_GET_TEXTURE_IMAGE_TYPE">GL_GET_TEXTURE_IMAGE_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_GREATER"></a><span class="summary-name">GL_GREATER</span> = <code title="GL_GREATER">GL_GREATER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_GREEN"></a><span class="summary-name">GL_GREEN</span> = <code title="GL_GREEN">GL_GREEN</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_GREEN_BIAS"></a><span class="summary-name">GL_GREEN_BIAS</span> = <code title="GL_GREEN_BIAS">GL_GREEN_BIAS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_GREEN_BITS"></a><span class="summary-name">GL_GREEN_BITS</span> = <code title="GL_GREEN_BITS">GL_GREEN_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_GREEN_INTEGER"></a><span class="summary-name">GL_GREEN_INTEGER</span> = <code title="GL_GREEN_INTEGER">GL_GREEN_INTEGER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_GREEN_SCALE"></a><span class="summary-name">GL_GREEN_SCALE</span> = <code title="GL_GREEN_SCALE">GL_GREEN_SCALE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_HIGH_FLOAT"></a><span class="summary-name">GL_HIGH_FLOAT</span> = <code title="GL_HIGH_FLOAT">GL_HIGH_FLOAT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_HIGH_INT"></a><span class="summary-name">GL_HIGH_INT</span> = <code title="GL_HIGH_INT">GL_HIGH_INT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_HINT_BIT"></a><span class="summary-name">GL_HINT_BIT</span> = <code title="GL_HINT_BIT">GL_HINT_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_HISTOGRAM"></a><span class="summary-name">GL_HISTOGRAM</span> = <code title="GL_HISTOGRAM">GL_HISTOGRAM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_HISTOGRAM_ALPHA_SIZE"></a><span class="summary-name">GL_HISTOGRAM_ALPHA_SIZE</span> = <code title="GL_HISTOGRAM_ALPHA_SIZE">GL_HISTOGRAM_ALPHA_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_HISTOGRAM_BLUE_SIZE"></a><span class="summary-name">GL_HISTOGRAM_BLUE_SIZE</span> = <code title="GL_HISTOGRAM_BLUE_SIZE">GL_HISTOGRAM_BLUE_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_HISTOGRAM_FORMAT"></a><span class="summary-name">GL_HISTOGRAM_FORMAT</span> = <code title="GL_HISTOGRAM_FORMAT">GL_HISTOGRAM_FORMAT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_HISTOGRAM_GREEN_SIZE"></a><span class="summary-name">GL_HISTOGRAM_GREEN_SIZE</span> = <code title="GL_HISTOGRAM_GREEN_SIZE">GL_HISTOGRAM_GREEN_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_HISTOGRAM_LUMINANCE_SIZE"></a><span class="summary-name">GL_HISTOGRAM_LUMINANCE_SIZE</span> = <code title="GL_HISTOGRAM_LUMINANCE_SIZE">GL_HISTOGRAM_LUMINANCE_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_HISTOGRAM_RED_SIZE"></a><span class="summary-name">GL_HISTOGRAM_RED_SIZE</span> = <code title="GL_HISTOGRAM_RED_SIZE">GL_HISTOGRAM_RED_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_HISTOGRAM_SINK"></a><span class="summary-name">GL_HISTOGRAM_SINK</span> = <code title="GL_HISTOGRAM_SINK">GL_HISTOGRAM_SINK</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_HISTOGRAM_WIDTH"></a><span class="summary-name">GL_HISTOGRAM_WIDTH</span> = <code title="GL_HISTOGRAM_WIDTH">GL_HISTOGRAM_WIDTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_1D"></a><span class="summary-name">GL_IMAGE_1D</span> = <code title="GL_IMAGE_1D">GL_IMAGE_1D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_1D_ARRAY"></a><span class="summary-name">GL_IMAGE_1D_ARRAY</span> = <code title="GL_IMAGE_1D_ARRAY">GL_IMAGE_1D_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_2D"></a><span class="summary-name">GL_IMAGE_2D</span> = <code title="GL_IMAGE_2D">GL_IMAGE_2D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_2D_ARRAY"></a><span class="summary-name">GL_IMAGE_2D_ARRAY</span> = <code title="GL_IMAGE_2D_ARRAY">GL_IMAGE_2D_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_2D_MULTISAMPLE"></a><span class="summary-name">GL_IMAGE_2D_MULTISAMPLE</span> = <code title="GL_IMAGE_2D_MULTISAMPLE">GL_IMAGE_2D_MULTISAMPLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"></a><span class="summary-name">GL_IMAGE_2D_MULTISAMPLE_ARRAY</span> = <code title="GL_IMAGE_2D_MULTISAMPLE_ARRAY">GL_IMAGE_2D_MULTISAMPLE_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_2D_RECT"></a><span class="summary-name">GL_IMAGE_2D_RECT</span> = <code title="GL_IMAGE_2D_RECT">GL_IMAGE_2D_RECT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_3D"></a><span class="summary-name">GL_IMAGE_3D</span> = <code title="GL_IMAGE_3D">GL_IMAGE_3D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_BINDING_ACCESS"></a><span class="summary-name">GL_IMAGE_BINDING_ACCESS</span> = <code title="GL_IMAGE_BINDING_ACCESS">GL_IMAGE_BINDING_ACCESS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_BINDING_FORMAT"></a><span class="summary-name">GL_IMAGE_BINDING_FORMAT</span> = <code title="GL_IMAGE_BINDING_FORMAT">GL_IMAGE_BINDING_FORMAT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_BINDING_LAYER"></a><span class="summary-name">GL_IMAGE_BINDING_LAYER</span> = <code title="GL_IMAGE_BINDING_LAYER">GL_IMAGE_BINDING_LAYER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_BINDING_LAYERED"></a><span class="summary-name">GL_IMAGE_BINDING_LAYERED</span> = <code title="GL_IMAGE_BINDING_LAYERED">GL_IMAGE_BINDING_LAYERED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_BINDING_LEVEL"></a><span class="summary-name">GL_IMAGE_BINDING_LEVEL</span> = <code title="GL_IMAGE_BINDING_LEVEL">GL_IMAGE_BINDING_LEVEL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_BINDING_NAME"></a><span class="summary-name">GL_IMAGE_BINDING_NAME</span> = <code title="GL_IMAGE_BINDING_NAME">GL_IMAGE_BINDING_NAME</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_BUFFER"></a><span class="summary-name">GL_IMAGE_BUFFER</span> = <code title="GL_IMAGE_BUFFER">GL_IMAGE_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_CLASS_10_10_10_2"></a><span class="summary-name">GL_IMAGE_CLASS_10_10_10_2</span> = <code title="GL_IMAGE_CLASS_10_10_10_2">GL_IMAGE_CLASS_10_10_10_2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_CLASS_11_11_10"></a><span class="summary-name">GL_IMAGE_CLASS_11_11_10</span> = <code title="GL_IMAGE_CLASS_11_11_10">GL_IMAGE_CLASS_11_11_10</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_CLASS_1_X_16"></a><span class="summary-name">GL_IMAGE_CLASS_1_X_16</span> = <code title="GL_IMAGE_CLASS_1_X_16">GL_IMAGE_CLASS_1_X_16</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_CLASS_1_X_32"></a><span class="summary-name">GL_IMAGE_CLASS_1_X_32</span> = <code title="GL_IMAGE_CLASS_1_X_32">GL_IMAGE_CLASS_1_X_32</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_CLASS_1_X_8"></a><span class="summary-name">GL_IMAGE_CLASS_1_X_8</span> = <code title="GL_IMAGE_CLASS_1_X_8">GL_IMAGE_CLASS_1_X_8</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_CLASS_2_X_16"></a><span class="summary-name">GL_IMAGE_CLASS_2_X_16</span> = <code title="GL_IMAGE_CLASS_2_X_16">GL_IMAGE_CLASS_2_X_16</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_CLASS_2_X_32"></a><span class="summary-name">GL_IMAGE_CLASS_2_X_32</span> = <code title="GL_IMAGE_CLASS_2_X_32">GL_IMAGE_CLASS_2_X_32</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_CLASS_2_X_8"></a><span class="summary-name">GL_IMAGE_CLASS_2_X_8</span> = <code title="GL_IMAGE_CLASS_2_X_8">GL_IMAGE_CLASS_2_X_8</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_CLASS_4_X_16"></a><span class="summary-name">GL_IMAGE_CLASS_4_X_16</span> = <code title="GL_IMAGE_CLASS_4_X_16">GL_IMAGE_CLASS_4_X_16</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_CLASS_4_X_32"></a><span class="summary-name">GL_IMAGE_CLASS_4_X_32</span> = <code title="GL_IMAGE_CLASS_4_X_32">GL_IMAGE_CLASS_4_X_32</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_CLASS_4_X_8"></a><span class="summary-name">GL_IMAGE_CLASS_4_X_8</span> = <code title="GL_IMAGE_CLASS_4_X_8">GL_IMAGE_CLASS_4_X_8</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_COMPATIBILITY_CLASS"></a><span class="summary-name">GL_IMAGE_COMPATIBILITY_CLASS</span> = <code title="GL_IMAGE_COMPATIBILITY_CLASS">GL_IMAGE_COMPATIBILITY_CLASS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_CUBE"></a><span class="summary-name">GL_IMAGE_CUBE</span> = <code title="GL_IMAGE_CUBE">GL_IMAGE_CUBE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_CUBE_MAP_ARRAY"></a><span class="summary-name">GL_IMAGE_CUBE_MAP_ARRAY</span> = <code title="GL_IMAGE_CUBE_MAP_ARRAY">GL_IMAGE_CUBE_MAP_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS" class="summary-name">GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS</a> = <code title="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS">GL_IMAGE_FORMAT_COMPA<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE" class="summary-name">GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE</a> = <code title="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE">GL_IMAGE_FORMAT_COMPAT<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_IMAGE_FORMAT_COMPATIBILITY_TYPE" class="summary-name">GL_IMAGE_FORMAT_COMPATIBILITY_TYPE</a> = <code title="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE">GL_IMAGE_FORMAT_COMPATIBI<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_PIXEL_FORMAT"></a><span class="summary-name">GL_IMAGE_PIXEL_FORMAT</span> = <code title="GL_IMAGE_PIXEL_FORMAT">GL_IMAGE_PIXEL_FORMAT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_PIXEL_TYPE"></a><span class="summary-name">GL_IMAGE_PIXEL_TYPE</span> = <code title="GL_IMAGE_PIXEL_TYPE">GL_IMAGE_PIXEL_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IMAGE_TEXEL_SIZE"></a><span class="summary-name">GL_IMAGE_TEXEL_SIZE</span> = <code title="GL_IMAGE_TEXEL_SIZE">GL_IMAGE_TEXEL_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT" class="summary-name">GL_IMPLEMENTATION_COLOR_READ_FORMAT</a> = <code title="GL_IMPLEMENTATION_COLOR_READ_FORMAT">GL_IMPLEMENTATION_COLOR_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_IMPLEMENTATION_COLOR_READ_TYPE" class="summary-name">GL_IMPLEMENTATION_COLOR_READ_TYPE</a> = <code title="GL_IMPLEMENTATION_COLOR_READ_TYPE">GL_IMPLEMENTATION_COLOR_RE<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INCR"></a><span class="summary-name">GL_INCR</span> = <code title="GL_INCR">GL_INCR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INCR_WRAP"></a><span class="summary-name">GL_INCR_WRAP</span> = <code title="GL_INCR_WRAP">GL_INCR_WRAP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INDEX"></a><span class="summary-name">GL_INDEX</span> = <code title="GL_INDEX">GL_INDEX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INDEX_ARRAY"></a><span class="summary-name">GL_INDEX_ARRAY</span> = <code title="GL_INDEX_ARRAY">GL_INDEX_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INDEX_ARRAY_BUFFER_BINDING"></a><span class="summary-name">GL_INDEX_ARRAY_BUFFER_BINDING</span> = <code title="GL_INDEX_ARRAY_BUFFER_BINDING">GL_INDEX_ARRAY_BUFFER_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INDEX_ARRAY_POINTER"></a><span class="summary-name">GL_INDEX_ARRAY_POINTER</span> = <code title="GL_INDEX_ARRAY_POINTER">GL_INDEX_ARRAY_POINTER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INDEX_ARRAY_STRIDE"></a><span class="summary-name">GL_INDEX_ARRAY_STRIDE</span> = <code title="GL_INDEX_ARRAY_STRIDE">GL_INDEX_ARRAY_STRIDE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INDEX_ARRAY_TYPE"></a><span class="summary-name">GL_INDEX_ARRAY_TYPE</span> = <code title="GL_INDEX_ARRAY_TYPE">GL_INDEX_ARRAY_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INDEX_BITS"></a><span class="summary-name">GL_INDEX_BITS</span> = <code title="GL_INDEX_BITS">GL_INDEX_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INDEX_CLEAR_VALUE"></a><span class="summary-name">GL_INDEX_CLEAR_VALUE</span> = <code title="GL_INDEX_CLEAR_VALUE">GL_INDEX_CLEAR_VALUE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INDEX_LOGIC_OP"></a><span class="summary-name">GL_INDEX_LOGIC_OP</span> = <code title="GL_INDEX_LOGIC_OP">GL_INDEX_LOGIC_OP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INDEX_MODE"></a><span class="summary-name">GL_INDEX_MODE</span> = <code title="GL_INDEX_MODE">GL_INDEX_MODE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INDEX_OFFSET"></a><span class="summary-name">GL_INDEX_OFFSET</span> = <code title="GL_INDEX_OFFSET">GL_INDEX_OFFSET</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INDEX_SHIFT"></a><span class="summary-name">GL_INDEX_SHIFT</span> = <code title="GL_INDEX_SHIFT">GL_INDEX_SHIFT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INDEX_WRITEMASK"></a><span class="summary-name">GL_INDEX_WRITEMASK</span> = <code title="GL_INDEX_WRITEMASK">GL_INDEX_WRITEMASK</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTENSITY"></a><span class="summary-name">GL_INTENSITY</span> = <code title="GL_INTENSITY">GL_INTENSITY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTENSITY12"></a><span class="summary-name">GL_INTENSITY12</span> = <code title="GL_INTENSITY12">GL_INTENSITY12</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTENSITY16"></a><span class="summary-name">GL_INTENSITY16</span> = <code title="GL_INTENSITY16">GL_INTENSITY16</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTENSITY4"></a><span class="summary-name">GL_INTENSITY4</span> = <code title="GL_INTENSITY4">GL_INTENSITY4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTENSITY8"></a><span class="summary-name">GL_INTENSITY8</span> = <code title="GL_INTENSITY8">GL_INTENSITY8</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTERLEAVED_ATTRIBS"></a><span class="summary-name">GL_INTERLEAVED_ATTRIBS</span> = <code title="GL_INTERLEAVED_ATTRIBS">GL_INTERLEAVED_ATTRIBS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTERNALFORMAT_ALPHA_SIZE"></a><span class="summary-name">GL_INTERNALFORMAT_ALPHA_SIZE</span> = <code title="GL_INTERNALFORMAT_ALPHA_SIZE">GL_INTERNALFORMAT_ALPHA_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTERNALFORMAT_ALPHA_TYPE"></a><span class="summary-name">GL_INTERNALFORMAT_ALPHA_TYPE</span> = <code title="GL_INTERNALFORMAT_ALPHA_TYPE">GL_INTERNALFORMAT_ALPHA_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTERNALFORMAT_BLUE_SIZE"></a><span class="summary-name">GL_INTERNALFORMAT_BLUE_SIZE</span> = <code title="GL_INTERNALFORMAT_BLUE_SIZE">GL_INTERNALFORMAT_BLUE_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTERNALFORMAT_BLUE_TYPE"></a><span class="summary-name">GL_INTERNALFORMAT_BLUE_TYPE</span> = <code title="GL_INTERNALFORMAT_BLUE_TYPE">GL_INTERNALFORMAT_BLUE_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTERNALFORMAT_DEPTH_SIZE"></a><span class="summary-name">GL_INTERNALFORMAT_DEPTH_SIZE</span> = <code title="GL_INTERNALFORMAT_DEPTH_SIZE">GL_INTERNALFORMAT_DEPTH_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTERNALFORMAT_DEPTH_TYPE"></a><span class="summary-name">GL_INTERNALFORMAT_DEPTH_TYPE</span> = <code title="GL_INTERNALFORMAT_DEPTH_TYPE">GL_INTERNALFORMAT_DEPTH_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTERNALFORMAT_GREEN_SIZE"></a><span class="summary-name">GL_INTERNALFORMAT_GREEN_SIZE</span> = <code title="GL_INTERNALFORMAT_GREEN_SIZE">GL_INTERNALFORMAT_GREEN_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTERNALFORMAT_GREEN_TYPE"></a><span class="summary-name">GL_INTERNALFORMAT_GREEN_TYPE</span> = <code title="GL_INTERNALFORMAT_GREEN_TYPE">GL_INTERNALFORMAT_GREEN_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTERNALFORMAT_PREFERRED"></a><span class="summary-name">GL_INTERNALFORMAT_PREFERRED</span> = <code title="GL_INTERNALFORMAT_PREFERRED">GL_INTERNALFORMAT_PREFERRED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTERNALFORMAT_RED_SIZE"></a><span class="summary-name">GL_INTERNALFORMAT_RED_SIZE</span> = <code title="GL_INTERNALFORMAT_RED_SIZE">GL_INTERNALFORMAT_RED_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTERNALFORMAT_RED_TYPE"></a><span class="summary-name">GL_INTERNALFORMAT_RED_TYPE</span> = <code title="GL_INTERNALFORMAT_RED_TYPE">GL_INTERNALFORMAT_RED_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTERNALFORMAT_SHARED_SIZE"></a><span class="summary-name">GL_INTERNALFORMAT_SHARED_SIZE</span> = <code title="GL_INTERNALFORMAT_SHARED_SIZE">GL_INTERNALFORMAT_SHARED_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTERNALFORMAT_STENCIL_SIZE"></a><span class="summary-name">GL_INTERNALFORMAT_STENCIL_SIZE</span> = <code title="GL_INTERNALFORMAT_STENCIL_SIZE">GL_INTERNALFORMAT_STENCIL_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTERNALFORMAT_STENCIL_TYPE"></a><span class="summary-name">GL_INTERNALFORMAT_STENCIL_TYPE</span> = <code title="GL_INTERNALFORMAT_STENCIL_TYPE">GL_INTERNALFORMAT_STENCIL_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTERNALFORMAT_SUPPORTED"></a><span class="summary-name">GL_INTERNALFORMAT_SUPPORTED</span> = <code title="GL_INTERNALFORMAT_SUPPORTED">GL_INTERNALFORMAT_SUPPORTED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INTERPOLATE"></a><span class="summary-name">GL_INTERPOLATE</span> = <code title="GL_INTERPOLATE">GL_INTERPOLATE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_2_10_10_10_REV"></a><span class="summary-name">GL_INT_2_10_10_10_REV</span> = <code title="GL_INT_2_10_10_10_REV">GL_INT_2_10_10_10_REV</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_IMAGE_1D"></a><span class="summary-name">GL_INT_IMAGE_1D</span> = <code title="GL_INT_IMAGE_1D">GL_INT_IMAGE_1D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_IMAGE_1D_ARRAY"></a><span class="summary-name">GL_INT_IMAGE_1D_ARRAY</span> = <code title="GL_INT_IMAGE_1D_ARRAY">GL_INT_IMAGE_1D_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_IMAGE_2D"></a><span class="summary-name">GL_INT_IMAGE_2D</span> = <code title="GL_INT_IMAGE_2D">GL_INT_IMAGE_2D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_IMAGE_2D_ARRAY"></a><span class="summary-name">GL_INT_IMAGE_2D_ARRAY</span> = <code title="GL_INT_IMAGE_2D_ARRAY">GL_INT_IMAGE_2D_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_IMAGE_2D_MULTISAMPLE"></a><span class="summary-name">GL_INT_IMAGE_2D_MULTISAMPLE</span> = <code title="GL_INT_IMAGE_2D_MULTISAMPLE">GL_INT_IMAGE_2D_MULTISAMPLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY" class="summary-name">GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY</a> = <code title="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY">GL_INT_IMAGE_2D_MULTISAMPL<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_IMAGE_2D_RECT"></a><span class="summary-name">GL_INT_IMAGE_2D_RECT</span> = <code title="GL_INT_IMAGE_2D_RECT">GL_INT_IMAGE_2D_RECT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_IMAGE_3D"></a><span class="summary-name">GL_INT_IMAGE_3D</span> = <code title="GL_INT_IMAGE_3D">GL_INT_IMAGE_3D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_IMAGE_BUFFER"></a><span class="summary-name">GL_INT_IMAGE_BUFFER</span> = <code title="GL_INT_IMAGE_BUFFER">GL_INT_IMAGE_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_IMAGE_CUBE"></a><span class="summary-name">GL_INT_IMAGE_CUBE</span> = <code title="GL_INT_IMAGE_CUBE">GL_INT_IMAGE_CUBE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_IMAGE_CUBE_MAP_ARRAY"></a><span class="summary-name">GL_INT_IMAGE_CUBE_MAP_ARRAY</span> = <code title="GL_INT_IMAGE_CUBE_MAP_ARRAY">GL_INT_IMAGE_CUBE_MAP_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_SAMPLER_1D"></a><span class="summary-name">GL_INT_SAMPLER_1D</span> = <code title="GL_INT_SAMPLER_1D">GL_INT_SAMPLER_1D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_SAMPLER_1D_ARRAY"></a><span class="summary-name">GL_INT_SAMPLER_1D_ARRAY</span> = <code title="GL_INT_SAMPLER_1D_ARRAY">GL_INT_SAMPLER_1D_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_SAMPLER_2D"></a><span class="summary-name">GL_INT_SAMPLER_2D</span> = <code title="GL_INT_SAMPLER_2D">GL_INT_SAMPLER_2D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_SAMPLER_2D_ARRAY"></a><span class="summary-name">GL_INT_SAMPLER_2D_ARRAY</span> = <code title="GL_INT_SAMPLER_2D_ARRAY">GL_INT_SAMPLER_2D_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_SAMPLER_2D_MULTISAMPLE"></a><span class="summary-name">GL_INT_SAMPLER_2D_MULTISAMPLE</span> = <code title="GL_INT_SAMPLER_2D_MULTISAMPLE">GL_INT_SAMPLER_2D_MULTISAMPLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" class="summary-name">GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY</a> = <code title="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY">GL_INT_SAMPLER_2D_MULTIS<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_SAMPLER_2D_RECT"></a><span class="summary-name">GL_INT_SAMPLER_2D_RECT</span> = <code title="GL_INT_SAMPLER_2D_RECT">GL_INT_SAMPLER_2D_RECT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_SAMPLER_3D"></a><span class="summary-name">GL_INT_SAMPLER_3D</span> = <code title="GL_INT_SAMPLER_3D">GL_INT_SAMPLER_3D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_SAMPLER_BUFFER"></a><span class="summary-name">GL_INT_SAMPLER_BUFFER</span> = <code title="GL_INT_SAMPLER_BUFFER">GL_INT_SAMPLER_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_SAMPLER_CUBE"></a><span class="summary-name">GL_INT_SAMPLER_CUBE</span> = <code title="GL_INT_SAMPLER_CUBE">GL_INT_SAMPLER_CUBE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"></a><span class="summary-name">GL_INT_SAMPLER_CUBE_MAP_ARRAY</span> = <code title="GL_INT_SAMPLER_CUBE_MAP_ARRAY">GL_INT_SAMPLER_CUBE_MAP_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB" class="summary-name">GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB</a> = <code title="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB">GL_INT_SAMPLER_CUBE_MAP_AR<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_VEC2"></a><span class="summary-name">GL_INT_VEC2</span> = <code title="GL_INT_VEC2">GL_INT_VEC2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_VEC3"></a><span class="summary-name">GL_INT_VEC3</span> = <code title="GL_INT_VEC3">GL_INT_VEC3</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INT_VEC4"></a><span class="summary-name">GL_INT_VEC4</span> = <code title="GL_INT_VEC4">GL_INT_VEC4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INVALID_ENUM"></a><span class="summary-name">GL_INVALID_ENUM</span> = <code title="GL_INVALID_ENUM">GL_INVALID_ENUM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_INVALID_FRAMEBUFFER_OPERATION" class="summary-name">GL_INVALID_FRAMEBUFFER_OPERATION</a> = <code title="GL_INVALID_FRAMEBUFFER_OPERATION">GL_INVALID_FRAMEBUFFER_OPER<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INVALID_INDEX"></a><span class="summary-name">GL_INVALID_INDEX</span> = <code title="GL_INVALID_INDEX">GL_INVALID_INDEX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INVALID_OPERATION"></a><span class="summary-name">GL_INVALID_OPERATION</span> = <code title="GL_INVALID_OPERATION">GL_INVALID_OPERATION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INVALID_VALUE"></a><span class="summary-name">GL_INVALID_VALUE</span> = <code title="GL_INVALID_VALUE">GL_INVALID_VALUE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_INVERT"></a><span class="summary-name">GL_INVERT</span> = <code title="GL_INVERT">GL_INVERT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ISOLINES"></a><span class="summary-name">GL_ISOLINES</span> = <code title="GL_ISOLINES">GL_ISOLINES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IS_PER_PATCH"></a><span class="summary-name">GL_IS_PER_PATCH</span> = <code title="GL_IS_PER_PATCH">GL_IS_PER_PATCH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_IS_ROW_MAJOR"></a><span class="summary-name">GL_IS_ROW_MAJOR</span> = <code title="GL_IS_ROW_MAJOR">GL_IS_ROW_MAJOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_KEEP"></a><span class="summary-name">GL_KEEP</span> = <code title="GL_KEEP">GL_KEEP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LAST_VERTEX_CONVENTION"></a><span class="summary-name">GL_LAST_VERTEX_CONVENTION</span> = <code title="GL_LAST_VERTEX_CONVENTION">GL_LAST_VERTEX_CONVENTION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LAYER_PROVOKING_VERTEX"></a><span class="summary-name">GL_LAYER_PROVOKING_VERTEX</span> = <code title="GL_LAYER_PROVOKING_VERTEX">GL_LAYER_PROVOKING_VERTEX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LEFT"></a><span class="summary-name">GL_LEFT</span> = <code title="GL_LEFT">GL_LEFT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LEQUAL"></a><span class="summary-name">GL_LEQUAL</span> = <code title="GL_LEQUAL">GL_LEQUAL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LESS"></a><span class="summary-name">GL_LESS</span> = <code title="GL_LESS">GL_LESS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LIGHT0"></a><span class="summary-name">GL_LIGHT0</span> = <code title="GL_LIGHT0">GL_LIGHT0</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LIGHT1"></a><span class="summary-name">GL_LIGHT1</span> = <code title="GL_LIGHT1">GL_LIGHT1</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LIGHT2"></a><span class="summary-name">GL_LIGHT2</span> = <code title="GL_LIGHT2">GL_LIGHT2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LIGHT3"></a><span class="summary-name">GL_LIGHT3</span> = <code title="GL_LIGHT3">GL_LIGHT3</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LIGHT4"></a><span class="summary-name">GL_LIGHT4</span> = <code title="GL_LIGHT4">GL_LIGHT4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LIGHT5"></a><span class="summary-name">GL_LIGHT5</span> = <code title="GL_LIGHT5">GL_LIGHT5</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LIGHT6"></a><span class="summary-name">GL_LIGHT6</span> = <code title="GL_LIGHT6">GL_LIGHT6</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LIGHT7"></a><span class="summary-name">GL_LIGHT7</span> = <code title="GL_LIGHT7">GL_LIGHT7</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LIGHTING"></a><span class="summary-name">GL_LIGHTING</span> = <code title="GL_LIGHTING">GL_LIGHTING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LIGHTING_BIT"></a><span class="summary-name">GL_LIGHTING_BIT</span> = <code title="GL_LIGHTING_BIT">GL_LIGHTING_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LIGHT_MODEL_AMBIENT"></a><span class="summary-name">GL_LIGHT_MODEL_AMBIENT</span> = <code title="GL_LIGHT_MODEL_AMBIENT">GL_LIGHT_MODEL_AMBIENT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LIGHT_MODEL_COLOR_CONTROL"></a><span class="summary-name">GL_LIGHT_MODEL_COLOR_CONTROL</span> = <code title="GL_LIGHT_MODEL_COLOR_CONTROL">GL_LIGHT_MODEL_COLOR_CONTROL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LIGHT_MODEL_LOCAL_VIEWER"></a><span class="summary-name">GL_LIGHT_MODEL_LOCAL_VIEWER</span> = <code title="GL_LIGHT_MODEL_LOCAL_VIEWER">GL_LIGHT_MODEL_LOCAL_VIEWER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LIGHT_MODEL_TWO_SIDE"></a><span class="summary-name">GL_LIGHT_MODEL_TWO_SIDE</span> = <code title="GL_LIGHT_MODEL_TWO_SIDE">GL_LIGHT_MODEL_TWO_SIDE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LINE"></a><span class="summary-name">GL_LINE</span> = <code title="GL_LINE">GL_LINE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LINEAR"></a><span class="summary-name">GL_LINEAR</span> = <code title="GL_LINEAR">GL_LINEAR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LINEAR_ATTENUATION"></a><span class="summary-name">GL_LINEAR_ATTENUATION</span> = <code title="GL_LINEAR_ATTENUATION">GL_LINEAR_ATTENUATION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LINEAR_MIPMAP_LINEAR"></a><span class="summary-name">GL_LINEAR_MIPMAP_LINEAR</span> = <code title="GL_LINEAR_MIPMAP_LINEAR">GL_LINEAR_MIPMAP_LINEAR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LINEAR_MIPMAP_NEAREST"></a><span class="summary-name">GL_LINEAR_MIPMAP_NEAREST</span> = <code title="GL_LINEAR_MIPMAP_NEAREST">GL_LINEAR_MIPMAP_NEAREST</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LINES"></a><span class="summary-name">GL_LINES</span> = <code title="GL_LINES">GL_LINES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LINES_ADJACENCY"></a><span class="summary-name">GL_LINES_ADJACENCY</span> = <code title="GL_LINES_ADJACENCY">GL_LINES_ADJACENCY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LINE_BIT"></a><span class="summary-name">GL_LINE_BIT</span> = <code title="GL_LINE_BIT">GL_LINE_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LINE_LOOP"></a><span class="summary-name">GL_LINE_LOOP</span> = <code title="GL_LINE_LOOP">GL_LINE_LOOP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LINE_RESET_TOKEN"></a><span class="summary-name">GL_LINE_RESET_TOKEN</span> = <code title="GL_LINE_RESET_TOKEN">GL_LINE_RESET_TOKEN</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LINE_SMOOTH"></a><span class="summary-name">GL_LINE_SMOOTH</span> = <code title="GL_LINE_SMOOTH">GL_LINE_SMOOTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LINE_SMOOTH_HINT"></a><span class="summary-name">GL_LINE_SMOOTH_HINT</span> = <code title="GL_LINE_SMOOTH_HINT">GL_LINE_SMOOTH_HINT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LINE_STIPPLE"></a><span class="summary-name">GL_LINE_STIPPLE</span> = <code title="GL_LINE_STIPPLE">GL_LINE_STIPPLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LINE_STIPPLE_PATTERN"></a><span class="summary-name">GL_LINE_STIPPLE_PATTERN</span> = <code title="GL_LINE_STIPPLE_PATTERN">GL_LINE_STIPPLE_PATTERN</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LINE_STIPPLE_REPEAT"></a><span class="summary-name">GL_LINE_STIPPLE_REPEAT</span> = <code title="GL_LINE_STIPPLE_REPEAT">GL_LINE_STIPPLE_REPEAT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LINE_STRIP"></a><span class="summary-name">GL_LINE_STRIP</span> = <code title="GL_LINE_STRIP">GL_LINE_STRIP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LINE_STRIP_ADJACENCY"></a><span class="summary-name">GL_LINE_STRIP_ADJACENCY</span> = <code title="GL_LINE_STRIP_ADJACENCY">GL_LINE_STRIP_ADJACENCY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LINE_TOKEN"></a><span class="summary-name">GL_LINE_TOKEN</span> = <code title="GL_LINE_TOKEN">GL_LINE_TOKEN</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LINE_WIDTH"></a><span class="summary-name">GL_LINE_WIDTH</span> = <code title="GL_LINE_WIDTH">GL_LINE_WIDTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LINK_STATUS"></a><span class="summary-name">GL_LINK_STATUS</span> = <code title="GL_LINK_STATUS">GL_LINK_STATUS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LIST_BASE"></a><span class="summary-name">GL_LIST_BASE</span> = <code title="GL_LIST_BASE">GL_LIST_BASE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LIST_BIT"></a><span class="summary-name">GL_LIST_BIT</span> = <code title="GL_LIST_BIT">GL_LIST_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LIST_INDEX"></a><span class="summary-name">GL_LIST_INDEX</span> = <code title="GL_LIST_INDEX">GL_LIST_INDEX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LIST_MODE"></a><span class="summary-name">GL_LIST_MODE</span> = <code title="GL_LIST_MODE">GL_LIST_MODE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LOAD"></a><span class="summary-name">GL_LOAD</span> = <code title="GL_LOAD">GL_LOAD</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LOCATION"></a><span class="summary-name">GL_LOCATION</span> = <code title="GL_LOCATION">GL_LOCATION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LOCATION_INDEX"></a><span class="summary-name">GL_LOCATION_INDEX</span> = <code title="GL_LOCATION_INDEX">GL_LOCATION_INDEX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LOGIC_OP"></a><span class="summary-name">GL_LOGIC_OP</span> = <code title="GL_LOGIC_OP">GL_LOGIC_OP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LOGIC_OP_MODE"></a><span class="summary-name">GL_LOGIC_OP_MODE</span> = <code title="GL_LOGIC_OP_MODE">GL_LOGIC_OP_MODE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LOWER_LEFT"></a><span class="summary-name">GL_LOWER_LEFT</span> = <code title="GL_LOWER_LEFT">GL_LOWER_LEFT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LOW_FLOAT"></a><span class="summary-name">GL_LOW_FLOAT</span> = <code title="GL_LOW_FLOAT">GL_LOW_FLOAT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LOW_INT"></a><span class="summary-name">GL_LOW_INT</span> = <code title="GL_LOW_INT">GL_LOW_INT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LUMINANCE"></a><span class="summary-name">GL_LUMINANCE</span> = <code title="GL_LUMINANCE">GL_LUMINANCE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LUMINANCE12"></a><span class="summary-name">GL_LUMINANCE12</span> = <code title="GL_LUMINANCE12">GL_LUMINANCE12</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LUMINANCE12_ALPHA12"></a><span class="summary-name">GL_LUMINANCE12_ALPHA12</span> = <code title="GL_LUMINANCE12_ALPHA12">GL_LUMINANCE12_ALPHA12</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LUMINANCE12_ALPHA4"></a><span class="summary-name">GL_LUMINANCE12_ALPHA4</span> = <code title="GL_LUMINANCE12_ALPHA4">GL_LUMINANCE12_ALPHA4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LUMINANCE16"></a><span class="summary-name">GL_LUMINANCE16</span> = <code title="GL_LUMINANCE16">GL_LUMINANCE16</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LUMINANCE16_ALPHA16"></a><span class="summary-name">GL_LUMINANCE16_ALPHA16</span> = <code title="GL_LUMINANCE16_ALPHA16">GL_LUMINANCE16_ALPHA16</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LUMINANCE4"></a><span class="summary-name">GL_LUMINANCE4</span> = <code title="GL_LUMINANCE4">GL_LUMINANCE4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LUMINANCE4_ALPHA4"></a><span class="summary-name">GL_LUMINANCE4_ALPHA4</span> = <code title="GL_LUMINANCE4_ALPHA4">GL_LUMINANCE4_ALPHA4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LUMINANCE6_ALPHA2"></a><span class="summary-name">GL_LUMINANCE6_ALPHA2</span> = <code title="GL_LUMINANCE6_ALPHA2">GL_LUMINANCE6_ALPHA2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LUMINANCE8"></a><span class="summary-name">GL_LUMINANCE8</span> = <code title="GL_LUMINANCE8">GL_LUMINANCE8</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LUMINANCE8_ALPHA8"></a><span class="summary-name">GL_LUMINANCE8_ALPHA8</span> = <code title="GL_LUMINANCE8_ALPHA8">GL_LUMINANCE8_ALPHA8</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_LUMINANCE_ALPHA"></a><span class="summary-name">GL_LUMINANCE_ALPHA</span> = <code title="GL_LUMINANCE_ALPHA">GL_LUMINANCE_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAJOR_VERSION"></a><span class="summary-name">GL_MAJOR_VERSION</span> = <code title="GL_MAJOR_VERSION">GL_MAJOR_VERSION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MANUAL_GENERATE_MIPMAP"></a><span class="summary-name">GL_MANUAL_GENERATE_MIPMAP</span> = <code title="GL_MANUAL_GENERATE_MIPMAP">GL_MANUAL_GENERATE_MIPMAP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP1_COLOR_4"></a><span class="summary-name">GL_MAP1_COLOR_4</span> = <code title="GL_MAP1_COLOR_4">GL_MAP1_COLOR_4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP1_GRID_DOMAIN"></a><span class="summary-name">GL_MAP1_GRID_DOMAIN</span> = <code title="GL_MAP1_GRID_DOMAIN">GL_MAP1_GRID_DOMAIN</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP1_GRID_SEGMENTS"></a><span class="summary-name">GL_MAP1_GRID_SEGMENTS</span> = <code title="GL_MAP1_GRID_SEGMENTS">GL_MAP1_GRID_SEGMENTS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP1_INDEX"></a><span class="summary-name">GL_MAP1_INDEX</span> = <code title="GL_MAP1_INDEX">GL_MAP1_INDEX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP1_NORMAL"></a><span class="summary-name">GL_MAP1_NORMAL</span> = <code title="GL_MAP1_NORMAL">GL_MAP1_NORMAL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP1_TEXTURE_COORD_1"></a><span class="summary-name">GL_MAP1_TEXTURE_COORD_1</span> = <code title="GL_MAP1_TEXTURE_COORD_1">GL_MAP1_TEXTURE_COORD_1</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP1_TEXTURE_COORD_2"></a><span class="summary-name">GL_MAP1_TEXTURE_COORD_2</span> = <code title="GL_MAP1_TEXTURE_COORD_2">GL_MAP1_TEXTURE_COORD_2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP1_TEXTURE_COORD_3"></a><span class="summary-name">GL_MAP1_TEXTURE_COORD_3</span> = <code title="GL_MAP1_TEXTURE_COORD_3">GL_MAP1_TEXTURE_COORD_3</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP1_TEXTURE_COORD_4"></a><span class="summary-name">GL_MAP1_TEXTURE_COORD_4</span> = <code title="GL_MAP1_TEXTURE_COORD_4">GL_MAP1_TEXTURE_COORD_4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP1_VERTEX_3"></a><span class="summary-name">GL_MAP1_VERTEX_3</span> = <code title="GL_MAP1_VERTEX_3">GL_MAP1_VERTEX_3</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP1_VERTEX_4"></a><span class="summary-name">GL_MAP1_VERTEX_4</span> = <code title="GL_MAP1_VERTEX_4">GL_MAP1_VERTEX_4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP2_COLOR_4"></a><span class="summary-name">GL_MAP2_COLOR_4</span> = <code title="GL_MAP2_COLOR_4">GL_MAP2_COLOR_4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP2_GRID_DOMAIN"></a><span class="summary-name">GL_MAP2_GRID_DOMAIN</span> = <code title="GL_MAP2_GRID_DOMAIN">GL_MAP2_GRID_DOMAIN</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP2_GRID_SEGMENTS"></a><span class="summary-name">GL_MAP2_GRID_SEGMENTS</span> = <code title="GL_MAP2_GRID_SEGMENTS">GL_MAP2_GRID_SEGMENTS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP2_INDEX"></a><span class="summary-name">GL_MAP2_INDEX</span> = <code title="GL_MAP2_INDEX">GL_MAP2_INDEX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP2_NORMAL"></a><span class="summary-name">GL_MAP2_NORMAL</span> = <code title="GL_MAP2_NORMAL">GL_MAP2_NORMAL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP2_TEXTURE_COORD_1"></a><span class="summary-name">GL_MAP2_TEXTURE_COORD_1</span> = <code title="GL_MAP2_TEXTURE_COORD_1">GL_MAP2_TEXTURE_COORD_1</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP2_TEXTURE_COORD_2"></a><span class="summary-name">GL_MAP2_TEXTURE_COORD_2</span> = <code title="GL_MAP2_TEXTURE_COORD_2">GL_MAP2_TEXTURE_COORD_2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP2_TEXTURE_COORD_3"></a><span class="summary-name">GL_MAP2_TEXTURE_COORD_3</span> = <code title="GL_MAP2_TEXTURE_COORD_3">GL_MAP2_TEXTURE_COORD_3</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP2_TEXTURE_COORD_4"></a><span class="summary-name">GL_MAP2_TEXTURE_COORD_4</span> = <code title="GL_MAP2_TEXTURE_COORD_4">GL_MAP2_TEXTURE_COORD_4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP2_VERTEX_3"></a><span class="summary-name">GL_MAP2_VERTEX_3</span> = <code title="GL_MAP2_VERTEX_3">GL_MAP2_VERTEX_3</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP2_VERTEX_4"></a><span class="summary-name">GL_MAP2_VERTEX_4</span> = <code title="GL_MAP2_VERTEX_4">GL_MAP2_VERTEX_4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP_COLOR"></a><span class="summary-name">GL_MAP_COLOR</span> = <code title="GL_MAP_COLOR">GL_MAP_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP_FLUSH_EXPLICIT_BIT"></a><span class="summary-name">GL_MAP_FLUSH_EXPLICIT_BIT</span> = <code title="GL_MAP_FLUSH_EXPLICIT_BIT">GL_MAP_FLUSH_EXPLICIT_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP_INVALIDATE_BUFFER_BIT"></a><span class="summary-name">GL_MAP_INVALIDATE_BUFFER_BIT</span> = <code title="GL_MAP_INVALIDATE_BUFFER_BIT">GL_MAP_INVALIDATE_BUFFER_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP_INVALIDATE_RANGE_BIT"></a><span class="summary-name">GL_MAP_INVALIDATE_RANGE_BIT</span> = <code title="GL_MAP_INVALIDATE_RANGE_BIT">GL_MAP_INVALIDATE_RANGE_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP_READ_BIT"></a><span class="summary-name">GL_MAP_READ_BIT</span> = <code title="GL_MAP_READ_BIT">GL_MAP_READ_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP_STENCIL"></a><span class="summary-name">GL_MAP_STENCIL</span> = <code title="GL_MAP_STENCIL">GL_MAP_STENCIL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP_UNSYNCHRONIZED_BIT"></a><span class="summary-name">GL_MAP_UNSYNCHRONIZED_BIT</span> = <code title="GL_MAP_UNSYNCHRONIZED_BIT">GL_MAP_UNSYNCHRONIZED_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAP_WRITE_BIT"></a><span class="summary-name">GL_MAP_WRITE_BIT</span> = <code title="GL_MAP_WRITE_BIT">GL_MAP_WRITE_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MATRIX_MODE"></a><span class="summary-name">GL_MATRIX_MODE</span> = <code title="GL_MATRIX_MODE">GL_MATRIX_MODE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MATRIX_STRIDE"></a><span class="summary-name">GL_MATRIX_STRIDE</span> = <code title="GL_MATRIX_STRIDE">GL_MATRIX_STRIDE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX"></a><span class="summary-name">GL_MAX</span> = <code title="GL_MAX">GL_MAX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_3D_TEXTURE_SIZE"></a><span class="summary-name">GL_MAX_3D_TEXTURE_SIZE</span> = <code title="GL_MAX_3D_TEXTURE_SIZE">GL_MAX_3D_TEXTURE_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_ARRAY_TEXTURE_LAYERS"></a><span class="summary-name">GL_MAX_ARRAY_TEXTURE_LAYERS</span> = <code title="GL_MAX_ARRAY_TEXTURE_LAYERS">GL_MAX_ARRAY_TEXTURE_LAYERS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS" class="summary-name">GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS</a> = <code title="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS">GL_MAX_ATOMIC_COUNTER_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE" class="summary-name">GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE</a> = <code title="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE">GL_MAX_ATOMIC_COUNTER_BUFF<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_ATTRIB_STACK_DEPTH"></a><span class="summary-name">GL_MAX_ATTRIB_STACK_DEPTH</span> = <code title="GL_MAX_ATTRIB_STACK_DEPTH">GL_MAX_ATTRIB_STACK_DEPTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" class="summary-name">GL_MAX_CLIENT_ATTRIB_STACK_DEPTH</a> = <code title="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH">GL_MAX_CLIENT_ATTRIB_STACK_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_CLIP_DISTANCES"></a><span class="summary-name">GL_MAX_CLIP_DISTANCES</span> = <code title="GL_MAX_CLIP_DISTANCES">GL_MAX_CLIP_DISTANCES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_CLIP_PLANES"></a><span class="summary-name">GL_MAX_CLIP_PLANES</span> = <code title="GL_MAX_CLIP_PLANES">GL_MAX_CLIP_PLANES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_COLOR_ATTACHMENTS"></a><span class="summary-name">GL_MAX_COLOR_ATTACHMENTS</span> = <code title="GL_MAX_COLOR_ATTACHMENTS">GL_MAX_COLOR_ATTACHMENTS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"></a><span class="summary-name">GL_MAX_COLOR_MATRIX_STACK_DEPTH</span> = <code title="GL_MAX_COLOR_MATRIX_STACK_DEPTH">GL_MAX_COLOR_MATRIX_STACK_DEPTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_COLOR_TEXTURE_SAMPLES"></a><span class="summary-name">GL_MAX_COLOR_TEXTURE_SAMPLES</span> = <code title="GL_MAX_COLOR_TEXTURE_SAMPLES">GL_MAX_COLOR_TEXTURE_SAMPLES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_COMBINED_ATOMIC_COUNTERS"></a><span class="summary-name">GL_MAX_COMBINED_ATOMIC_COUNTERS</span> = <code title="GL_MAX_COMBINED_ATOMIC_COUNTERS">GL_MAX_COMBINED_ATOMIC_COUNTERS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS" class="summary-name">GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS</a> = <code title="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS">GL_MAX_COMBINED_ATOMI<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS" class="summary-name">GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS</a> = <code title="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS">GL_MAX_COMBINED_C<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_COMBINED_DIMENSIONS"></a><span class="summary-name">GL_MAX_COMBINED_DIMENSIONS</span> = <code title="GL_MAX_COMBINED_DIMENSIONS">GL_MAX_COMBINED_DIMENSIONS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" class="summary-name">GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS</a> = <code title="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS">GL_MAX_COMBINED_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" class="summary-name">GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS</a> = <code title="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS">GL_MAX_COMBINED_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_COMBINED_IMAGE_UNIFORMS"></a><span class="summary-name">GL_MAX_COMBINED_IMAGE_UNIFORMS</span> = <code title="GL_MAX_COMBINED_IMAGE_UNIFORMS">GL_MAX_COMBINED_IMAGE_UNIFORMS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS" class="summary-name">GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS</a> = <code title="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS">GL_MAX_COMB<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS" class="summary-name">GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS</a> = <code title="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS">GL_MAX_COMBINED_SHADER<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS" class="summary-name">GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS</a> = <code title="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS">GL_MAX_COMBI<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS" class="summary-name">GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS</a> = <code title="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS">GL_MAX_CO<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" class="summary-name">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</a> = <code title="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">GL_MAX_COMBINED_TEXTURE_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_COMBINED_UNIFORM_BLOCKS"></a><span class="summary-name">GL_MAX_COMBINED_UNIFORM_BLOCKS</span> = <code title="GL_MAX_COMBINED_UNIFORM_BLOCKS">GL_MAX_COMBINED_UNIFORM_BLOCKS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" class="summary-name">GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS</a> = <code title="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS">GL_MAX_COMBINED_VE<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"></a><span class="summary-name">GL_MAX_COMPUTE_ATOMIC_COUNTERS</span> = <code title="GL_MAX_COMPUTE_ATOMIC_COUNTERS">GL_MAX_COMPUTE_ATOMIC_COUNTERS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS" class="summary-name">GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS</a> = <code title="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS">GL_MAX_COMPUTE_ATOMIC_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"></a><span class="summary-name">GL_MAX_COMPUTE_IMAGE_UNIFORMS</span> = <code title="GL_MAX_COMPUTE_IMAGE_UNIFORMS">GL_MAX_COMPUTE_IMAGE_UNIFORMS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_COMPUTE_LOCAL_INVOCATIONS" class="summary-name">GL_MAX_COMPUTE_LOCAL_INVOCATIONS</a> = <code title="GL_MAX_COMPUTE_LOCAL_INVOCATIONS">GL_MAX_COMPUTE_LOCAL_INVOCA<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS" class="summary-name">GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS</a> = <code title="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS">GL_MAX_COMPUTE_SHADER_S<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_COMPUTE_SHARED_MEMORY_SIZE" class="summary-name">GL_MAX_COMPUTE_SHARED_MEMORY_SIZE</a> = <code title="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE">GL_MAX_COMPUTE_SHARED_MEMO<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS" class="summary-name">GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS</a> = <code title="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS">GL_MAX_COMPUTE_TEXTURE_IM<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"></a><span class="summary-name">GL_MAX_COMPUTE_UNIFORM_BLOCKS</span> = <code title="GL_MAX_COMPUTE_UNIFORM_BLOCKS">GL_MAX_COMPUTE_UNIFORM_BLOCKS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_COMPUTE_UNIFORM_COMPONENTS" class="summary-name">GL_MAX_COMPUTE_UNIFORM_COMPONENTS</a> = <code title="GL_MAX_COMPUTE_UNIFORM_COMPONENTS">GL_MAX_COMPUTE_UNIFORM_COM<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"></a><span class="summary-name">GL_MAX_COMPUTE_WORK_GROUP_COUNT</span> = <code title="GL_MAX_COMPUTE_WORK_GROUP_COUNT">GL_MAX_COMPUTE_WORK_GROUP_COUNT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"></a><span class="summary-name">GL_MAX_COMPUTE_WORK_GROUP_SIZE</span> = <code title="GL_MAX_COMPUTE_WORK_GROUP_SIZE">GL_MAX_COMPUTE_WORK_GROUP_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_CONVOLUTION_HEIGHT"></a><span class="summary-name">GL_MAX_CONVOLUTION_HEIGHT</span> = <code title="GL_MAX_CONVOLUTION_HEIGHT">GL_MAX_CONVOLUTION_HEIGHT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_CONVOLUTION_WIDTH"></a><span class="summary-name">GL_MAX_CONVOLUTION_WIDTH</span> = <code title="GL_MAX_CONVOLUTION_WIDTH">GL_MAX_CONVOLUTION_WIDTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"></a><span class="summary-name">GL_MAX_CUBE_MAP_TEXTURE_SIZE</span> = <code title="GL_MAX_CUBE_MAP_TEXTURE_SIZE">GL_MAX_CUBE_MAP_TEXTURE_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"></a><span class="summary-name">GL_MAX_DEBUG_GROUP_STACK_DEPTH</span> = <code title="GL_MAX_DEBUG_GROUP_STACK_DEPTH">GL_MAX_DEBUG_GROUP_STACK_DEPTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_DEBUG_LOGGED_MESSAGES"></a><span class="summary-name">GL_MAX_DEBUG_LOGGED_MESSAGES</span> = <code title="GL_MAX_DEBUG_LOGGED_MESSAGES">GL_MAX_DEBUG_LOGGED_MESSAGES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_DEBUG_MESSAGE_LENGTH"></a><span class="summary-name">GL_MAX_DEBUG_MESSAGE_LENGTH</span> = <code title="GL_MAX_DEBUG_MESSAGE_LENGTH">GL_MAX_DEBUG_MESSAGE_LENGTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_DEPTH"></a><span class="summary-name">GL_MAX_DEPTH</span> = <code title="GL_MAX_DEPTH">GL_MAX_DEPTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_DEPTH_TEXTURE_SAMPLES"></a><span class="summary-name">GL_MAX_DEPTH_TEXTURE_SAMPLES</span> = <code title="GL_MAX_DEPTH_TEXTURE_SAMPLES">GL_MAX_DEPTH_TEXTURE_SAMPLES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_DRAW_BUFFERS"></a><span class="summary-name">GL_MAX_DRAW_BUFFERS</span> = <code title="GL_MAX_DRAW_BUFFERS">GL_MAX_DRAW_BUFFERS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"></a><span class="summary-name">GL_MAX_DUAL_SOURCE_DRAW_BUFFERS</span> = <code title="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS">GL_MAX_DUAL_SOURCE_DRAW_BUFFERS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_ELEMENTS_INDICES"></a><span class="summary-name">GL_MAX_ELEMENTS_INDICES</span> = <code title="GL_MAX_ELEMENTS_INDICES">GL_MAX_ELEMENTS_INDICES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_ELEMENTS_VERTICES"></a><span class="summary-name">GL_MAX_ELEMENTS_VERTICES</span> = <code title="GL_MAX_ELEMENTS_VERTICES">GL_MAX_ELEMENTS_VERTICES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_ELEMENT_INDEX"></a><span class="summary-name">GL_MAX_ELEMENT_INDEX</span> = <code title="GL_MAX_ELEMENT_INDEX">GL_MAX_ELEMENT_INDEX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_EVAL_ORDER"></a><span class="summary-name">GL_MAX_EVAL_ORDER</span> = <code title="GL_MAX_EVAL_ORDER">GL_MAX_EVAL_ORDER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"></a><span class="summary-name">GL_MAX_FRAGMENT_ATOMIC_COUNTERS</span> = <code title="GL_MAX_FRAGMENT_ATOMIC_COUNTERS">GL_MAX_FRAGMENT_ATOMIC_COUNTERS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS" class="summary-name">GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS</a> = <code title="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS">GL_MAX_FRAGMENT_ATOMI<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"></a><span class="summary-name">GL_MAX_FRAGMENT_IMAGE_UNIFORMS</span> = <code title="GL_MAX_FRAGMENT_IMAGE_UNIFORMS">GL_MAX_FRAGMENT_IMAGE_UNIFORMS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_FRAGMENT_INPUT_COMPONENTS" class="summary-name">GL_MAX_FRAGMENT_INPUT_COMPONENTS</a> = <code title="GL_MAX_FRAGMENT_INPUT_COMPONENTS">GL_MAX_FRAGMENT_INPUT_COMPO<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_FRAGMENT_INTERPOLATION_OFFSET" class="summary-name">GL_MAX_FRAGMENT_INTERPOLATION_OFFSET</a> = <code title="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET">GL_MAX_FRAGMENT_INTERPO<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" class="summary-name">GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS</a> = <code title="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS">GL_MAX_FRAGMENT_SHADER<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"></a><span class="summary-name">GL_MAX_FRAGMENT_UNIFORM_BLOCKS</span> = <code title="GL_MAX_FRAGMENT_UNIFORM_BLOCKS">GL_MAX_FRAGMENT_UNIFORM_BLOCKS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" class="summary-name">GL_MAX_FRAGMENT_UNIFORM_COMPONENTS</a> = <code title="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS">GL_MAX_FRAGMENT_UNIFORM_C<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"></a><span class="summary-name">GL_MAX_FRAGMENT_UNIFORM_VECTORS</span> = <code title="GL_MAX_FRAGMENT_UNIFORM_VECTORS">GL_MAX_FRAGMENT_UNIFORM_VECTORS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_FRAMEBUFFER_HEIGHT"></a><span class="summary-name">GL_MAX_FRAMEBUFFER_HEIGHT</span> = <code title="GL_MAX_FRAMEBUFFER_HEIGHT">GL_MAX_FRAMEBUFFER_HEIGHT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_FRAMEBUFFER_LAYERS"></a><span class="summary-name">GL_MAX_FRAMEBUFFER_LAYERS</span> = <code title="GL_MAX_FRAMEBUFFER_LAYERS">GL_MAX_FRAMEBUFFER_LAYERS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_FRAMEBUFFER_SAMPLES"></a><span class="summary-name">GL_MAX_FRAMEBUFFER_SAMPLES</span> = <code title="GL_MAX_FRAMEBUFFER_SAMPLES">GL_MAX_FRAMEBUFFER_SAMPLES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_FRAMEBUFFER_WIDTH"></a><span class="summary-name">GL_MAX_FRAMEBUFFER_WIDTH</span> = <code title="GL_MAX_FRAMEBUFFER_WIDTH">GL_MAX_FRAMEBUFFER_WIDTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"></a><span class="summary-name">GL_MAX_GEOMETRY_ATOMIC_COUNTERS</span> = <code title="GL_MAX_GEOMETRY_ATOMIC_COUNTERS">GL_MAX_GEOMETRY_ATOMIC_COUNTERS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS" class="summary-name">GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS</a> = <code title="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS">GL_MAX_GEOMETRY_ATOMI<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"></a><span class="summary-name">GL_MAX_GEOMETRY_IMAGE_UNIFORMS</span> = <code title="GL_MAX_GEOMETRY_IMAGE_UNIFORMS">GL_MAX_GEOMETRY_IMAGE_UNIFORMS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_GEOMETRY_INPUT_COMPONENTS" class="summary-name">GL_MAX_GEOMETRY_INPUT_COMPONENTS</a> = <code title="GL_MAX_GEOMETRY_INPUT_COMPONENTS">GL_MAX_GEOMETRY_INPUT_COMPO<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" class="summary-name">GL_MAX_GEOMETRY_OUTPUT_COMPONENTS</a> = <code title="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS">GL_MAX_GEOMETRY_OUTPUT_COM<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"></a><span class="summary-name">GL_MAX_GEOMETRY_OUTPUT_VERTICES</span> = <code title="GL_MAX_GEOMETRY_OUTPUT_VERTICES">GL_MAX_GEOMETRY_OUTPUT_VERTICES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_GEOMETRY_SHADER_INVOCATIONS" class="summary-name">GL_MAX_GEOMETRY_SHADER_INVOCATIONS</a> = <code title="GL_MAX_GEOMETRY_SHADER_INVOCATIONS">GL_MAX_GEOMETRY_SHADER_IN<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" class="summary-name">GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS</a> = <code title="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS">GL_MAX_GEOMETRY_SHADER<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" class="summary-name">GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS</a> = <code title="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS">GL_MAX_GEOMETRY_TEXTURE_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" class="summary-name">GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS</a> = <code title="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS">GL_MAX_GEOMETRY_TOTA<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"></a><span class="summary-name">GL_MAX_GEOMETRY_UNIFORM_BLOCKS</span> = <code title="GL_MAX_GEOMETRY_UNIFORM_BLOCKS">GL_MAX_GEOMETRY_UNIFORM_BLOCKS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" class="summary-name">GL_MAX_GEOMETRY_UNIFORM_COMPONENTS</a> = <code title="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS">GL_MAX_GEOMETRY_UNIFORM_C<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_HEIGHT"></a><span class="summary-name">GL_MAX_HEIGHT</span> = <code title="GL_MAX_HEIGHT">GL_MAX_HEIGHT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_IMAGE_SAMPLES"></a><span class="summary-name">GL_MAX_IMAGE_SAMPLES</span> = <code title="GL_MAX_IMAGE_SAMPLES">GL_MAX_IMAGE_SAMPLES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_IMAGE_UNITS"></a><span class="summary-name">GL_MAX_IMAGE_UNITS</span> = <code title="GL_MAX_IMAGE_UNITS">GL_MAX_IMAGE_UNITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_INTEGER_SAMPLES"></a><span class="summary-name">GL_MAX_INTEGER_SAMPLES</span> = <code title="GL_MAX_INTEGER_SAMPLES">GL_MAX_INTEGER_SAMPLES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_LABEL_LENGTH"></a><span class="summary-name">GL_MAX_LABEL_LENGTH</span> = <code title="GL_MAX_LABEL_LENGTH">GL_MAX_LABEL_LENGTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_LAYERS"></a><span class="summary-name">GL_MAX_LAYERS</span> = <code title="GL_MAX_LAYERS">GL_MAX_LAYERS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_LIGHTS"></a><span class="summary-name">GL_MAX_LIGHTS</span> = <code title="GL_MAX_LIGHTS">GL_MAX_LIGHTS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_LIST_NESTING"></a><span class="summary-name">GL_MAX_LIST_NESTING</span> = <code title="GL_MAX_LIST_NESTING">GL_MAX_LIST_NESTING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_MODELVIEW_STACK_DEPTH"></a><span class="summary-name">GL_MAX_MODELVIEW_STACK_DEPTH</span> = <code title="GL_MAX_MODELVIEW_STACK_DEPTH">GL_MAX_MODELVIEW_STACK_DEPTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_NAME_LENGTH"></a><span class="summary-name">GL_MAX_NAME_LENGTH</span> = <code title="GL_MAX_NAME_LENGTH">GL_MAX_NAME_LENGTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_NAME_STACK_DEPTH"></a><span class="summary-name">GL_MAX_NAME_STACK_DEPTH</span> = <code title="GL_MAX_NAME_STACK_DEPTH">GL_MAX_NAME_STACK_DEPTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_NUM_ACTIVE_VARIABLES"></a><span class="summary-name">GL_MAX_NUM_ACTIVE_VARIABLES</span> = <code title="GL_MAX_NUM_ACTIVE_VARIABLES">GL_MAX_NUM_ACTIVE_VARIABLES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_NUM_COMPATIBLE_SUBROUTINES" class="summary-name">GL_MAX_NUM_COMPATIBLE_SUBROUTINES</a> = <code title="GL_MAX_NUM_COMPATIBLE_SUBROUTINES">GL_MAX_NUM_COMPATIBLE_SUBR<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_PATCH_VERTICES"></a><span class="summary-name">GL_MAX_PATCH_VERTICES</span> = <code title="GL_MAX_PATCH_VERTICES">GL_MAX_PATCH_VERTICES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_PIXEL_MAP_TABLE"></a><span class="summary-name">GL_MAX_PIXEL_MAP_TABLE</span> = <code title="GL_MAX_PIXEL_MAP_TABLE">GL_MAX_PIXEL_MAP_TABLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_PROGRAM_TEXEL_OFFSET"></a><span class="summary-name">GL_MAX_PROGRAM_TEXEL_OFFSET</span> = <code title="GL_MAX_PROGRAM_TEXEL_OFFSET">GL_MAX_PROGRAM_TEXEL_OFFSET</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB" class="summary-name">GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB</a> = <code title="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB">GL_MAX_PROGRAM_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET" class="summary-name">GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET</a> = <code title="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET">GL_MAX_PROGRAM_TEXTURE_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB" class="summary-name">GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</a> = <code title="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB">GL_MAX_PROGRAM_TEXT<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_PROJECTION_STACK_DEPTH"></a><span class="summary-name">GL_MAX_PROJECTION_STACK_DEPTH</span> = <code title="GL_MAX_PROJECTION_STACK_DEPTH">GL_MAX_PROJECTION_STACK_DEPTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_RECTANGLE_TEXTURE_SIZE"></a><span class="summary-name">GL_MAX_RECTANGLE_TEXTURE_SIZE</span> = <code title="GL_MAX_RECTANGLE_TEXTURE_SIZE">GL_MAX_RECTANGLE_TEXTURE_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_RENDERBUFFER_SIZE"></a><span class="summary-name">GL_MAX_RENDERBUFFER_SIZE</span> = <code title="GL_MAX_RENDERBUFFER_SIZE">GL_MAX_RENDERBUFFER_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_SAMPLES"></a><span class="summary-name">GL_MAX_SAMPLES</span> = <code title="GL_MAX_SAMPLES">GL_MAX_SAMPLES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_SAMPLE_MASK_WORDS"></a><span class="summary-name">GL_MAX_SAMPLE_MASK_WORDS</span> = <code title="GL_MAX_SAMPLE_MASK_WORDS">GL_MAX_SAMPLE_MASK_WORDS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_SERVER_WAIT_TIMEOUT"></a><span class="summary-name">GL_MAX_SERVER_WAIT_TIMEOUT</span> = <code title="GL_MAX_SERVER_WAIT_TIMEOUT">GL_MAX_SERVER_WAIT_TIMEOUT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_SHADER_STORAGE_BLOCK_SIZE" class="summary-name">GL_MAX_SHADER_STORAGE_BLOCK_SIZE</a> = <code title="GL_MAX_SHADER_STORAGE_BLOCK_SIZE">GL_MAX_SHADER_STORAGE_BLOCK<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS" class="summary-name">GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS</a> = <code title="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS">GL_MAX_SHADER_STORAGE_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_SUBROUTINES"></a><span class="summary-name">GL_MAX_SUBROUTINES</span> = <code title="GL_MAX_SUBROUTINES">GL_MAX_SUBROUTINES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS" class="summary-name">GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS</a> = <code title="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS">GL_MAX_SUBROUTINE_UNIFOR<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS" class="summary-name">GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS</a> = <code title="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS">GL_MAX_TESS_CONTROL_ATOM<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS" class="summary-name">GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS</a> = <code title="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS">GL_MAX_TESS_CONTR<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS" class="summary-name">GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS</a> = <code title="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS">GL_MAX_TESS_CONTROL_IMAGE<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TESS_CONTROL_INPUT_COMPONENTS" class="summary-name">GL_MAX_TESS_CONTROL_INPUT_COMPONENTS</a> = <code title="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS">GL_MAX_TESS_CONTROL_INP<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS" class="summary-name">GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS</a> = <code title="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS">GL_MAX_TESS_CONTROL_OU<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" class="summary-name">GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS</a> = <code title="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS">GL_MAX_TESS_CONTRO<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS" class="summary-name">GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS</a> = <code title="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS">GL_MAX_TESS_CONTROL_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS" class="summary-name">GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS</a> = <code title="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS">GL_MAX_TESS_CONT<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS" class="summary-name">GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS</a> = <code title="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS">GL_MAX_TESS_CONTROL_UNIFO<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS" class="summary-name">GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS</a> = <code title="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS">GL_MAX_TESS_CONTROL_U<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS" class="summary-name">GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS</a> = <code title="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS">GL_MAX_TESS_EVALUATIO<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS" class="summary-name">GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS</a> = <code title="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS">GL_MAX_TESS_EV<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS" class="summary-name">GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS</a> = <code title="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS">GL_MAX_TESS_EVALUATION<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS" class="summary-name">GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS</a> = <code title="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS">GL_MAX_TESS_EVALUATI<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS" class="summary-name">GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS</a> = <code title="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS">GL_MAX_TESS_EVALUAT<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" class="summary-name">GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS</a> = <code title="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS">GL_MAX_TESS_EVA<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS" class="summary-name">GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS</a> = <code title="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS">GL_MAX_TESS_EVALU<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS" class="summary-name">GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS</a> = <code title="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS">GL_MAX_TESS_EVALUATION<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS" class="summary-name">GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS</a> = <code title="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS">GL_MAX_TESS_EVALUA<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_TESS_GEN_LEVEL"></a><span class="summary-name">GL_MAX_TESS_GEN_LEVEL</span> = <code title="GL_MAX_TESS_GEN_LEVEL">GL_MAX_TESS_GEN_LEVEL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_TESS_PATCH_COMPONENTS"></a><span class="summary-name">GL_MAX_TESS_PATCH_COMPONENTS</span> = <code title="GL_MAX_TESS_PATCH_COMPONENTS">GL_MAX_TESS_PATCH_COMPONENTS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_TEXTURE_BUFFER_SIZE"></a><span class="summary-name">GL_MAX_TEXTURE_BUFFER_SIZE</span> = <code title="GL_MAX_TEXTURE_BUFFER_SIZE">GL_MAX_TEXTURE_BUFFER_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"></a><span class="summary-name">GL_MAX_TEXTURE_BUFFER_SIZE_ARB</span> = <code title="GL_MAX_TEXTURE_BUFFER_SIZE_ARB">GL_MAX_TEXTURE_BUFFER_SIZE_ARB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_TEXTURE_COORDS"></a><span class="summary-name">GL_MAX_TEXTURE_COORDS</span> = <code title="GL_MAX_TEXTURE_COORDS">GL_MAX_TEXTURE_COORDS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_TEXTURE_IMAGE_UNITS"></a><span class="summary-name">GL_MAX_TEXTURE_IMAGE_UNITS</span> = <code title="GL_MAX_TEXTURE_IMAGE_UNITS">GL_MAX_TEXTURE_IMAGE_UNITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_TEXTURE_LOD_BIAS"></a><span class="summary-name">GL_MAX_TEXTURE_LOD_BIAS</span> = <code title="GL_MAX_TEXTURE_LOD_BIAS">GL_MAX_TEXTURE_LOD_BIAS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_TEXTURE_SIZE"></a><span class="summary-name">GL_MAX_TEXTURE_SIZE</span> = <code title="GL_MAX_TEXTURE_SIZE">GL_MAX_TEXTURE_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_TEXTURE_STACK_DEPTH"></a><span class="summary-name">GL_MAX_TEXTURE_STACK_DEPTH</span> = <code title="GL_MAX_TEXTURE_STACK_DEPTH">GL_MAX_TEXTURE_STACK_DEPTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_TEXTURE_UNITS"></a><span class="summary-name">GL_MAX_TEXTURE_UNITS</span> = <code title="GL_MAX_TEXTURE_UNITS">GL_MAX_TEXTURE_UNITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TRANSFORM_FEEDBACK_BUFFERS" class="summary-name">GL_MAX_TRANSFORM_FEEDBACK_BUFFERS</a> = <code title="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS">GL_MAX_TRANSFORM_FEEDBACK_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS" class="summary-name">GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</a> = <code title="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS">GL_MAX_TRAN<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS" class="summary-name">GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</a> = <code title="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS">GL_MAX_TRANSFORM_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS" class="summary-name">GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</a> = <code title="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS">GL_MAX_TRANSFO<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_UNIFORM_BLOCK_SIZE"></a><span class="summary-name">GL_MAX_UNIFORM_BLOCK_SIZE</span> = <code title="GL_MAX_UNIFORM_BLOCK_SIZE">GL_MAX_UNIFORM_BLOCK_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_UNIFORM_BUFFER_BINDINGS"></a><span class="summary-name">GL_MAX_UNIFORM_BUFFER_BINDINGS</span> = <code title="GL_MAX_UNIFORM_BUFFER_BINDINGS">GL_MAX_UNIFORM_BUFFER_BINDINGS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_UNIFORM_LOCATIONS"></a><span class="summary-name">GL_MAX_UNIFORM_LOCATIONS</span> = <code title="GL_MAX_UNIFORM_LOCATIONS">GL_MAX_UNIFORM_LOCATIONS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_VARYING_COMPONENTS"></a><span class="summary-name">GL_MAX_VARYING_COMPONENTS</span> = <code title="GL_MAX_VARYING_COMPONENTS">GL_MAX_VARYING_COMPONENTS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_VARYING_FLOATS"></a><span class="summary-name">GL_MAX_VARYING_FLOATS</span> = <code title="GL_MAX_VARYING_FLOATS">GL_MAX_VARYING_FLOATS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_VARYING_VECTORS"></a><span class="summary-name">GL_MAX_VARYING_VECTORS</span> = <code title="GL_MAX_VARYING_VECTORS">GL_MAX_VARYING_VECTORS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_VERTEX_ATOMIC_COUNTERS"></a><span class="summary-name">GL_MAX_VERTEX_ATOMIC_COUNTERS</span> = <code title="GL_MAX_VERTEX_ATOMIC_COUNTERS">GL_MAX_VERTEX_ATOMIC_COUNTERS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS" class="summary-name">GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS</a> = <code title="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS">GL_MAX_VERTEX_ATOMIC_CO<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_VERTEX_ATTRIBS"></a><span class="summary-name">GL_MAX_VERTEX_ATTRIBS</span> = <code title="GL_MAX_VERTEX_ATTRIBS">GL_MAX_VERTEX_ATTRIBS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_VERTEX_ATTRIB_BINDINGS"></a><span class="summary-name">GL_MAX_VERTEX_ATTRIB_BINDINGS</span> = <code title="GL_MAX_VERTEX_ATTRIB_BINDINGS">GL_MAX_VERTEX_ATTRIB_BINDINGS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET" class="summary-name">GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET</a> = <code title="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET">GL_MAX_VERTEX_ATTRIB_RE<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_VERTEX_IMAGE_UNIFORMS"></a><span class="summary-name">GL_MAX_VERTEX_IMAGE_UNIFORMS</span> = <code title="GL_MAX_VERTEX_IMAGE_UNIFORMS">GL_MAX_VERTEX_IMAGE_UNIFORMS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"></a><span class="summary-name">GL_MAX_VERTEX_OUTPUT_COMPONENTS</span> = <code title="GL_MAX_VERTEX_OUTPUT_COMPONENTS">GL_MAX_VERTEX_OUTPUT_COMPONENTS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" class="summary-name">GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS</a> = <code title="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS">GL_MAX_VERTEX_SHADER_STO<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_VERTEX_STREAMS"></a><span class="summary-name">GL_MAX_VERTEX_STREAMS</span> = <code title="GL_MAX_VERTEX_STREAMS">GL_MAX_VERTEX_STREAMS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" class="summary-name">GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</a> = <code title="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">GL_MAX_VERTEX_TEXTURE_IMAG<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_VERTEX_UNIFORM_BLOCKS"></a><span class="summary-name">GL_MAX_VERTEX_UNIFORM_BLOCKS</span> = <code title="GL_MAX_VERTEX_UNIFORM_BLOCKS">GL_MAX_VERTEX_UNIFORM_BLOCKS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MAX_VERTEX_UNIFORM_COMPONENTS" class="summary-name">GL_MAX_VERTEX_UNIFORM_COMPONENTS</a> = <code title="GL_MAX_VERTEX_UNIFORM_COMPONENTS">GL_MAX_VERTEX_UNIFORM_COMPO<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_VERTEX_UNIFORM_VECTORS"></a><span class="summary-name">GL_MAX_VERTEX_UNIFORM_VECTORS</span> = <code title="GL_MAX_VERTEX_UNIFORM_VECTORS">GL_MAX_VERTEX_UNIFORM_VECTORS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_VIEWPORTS"></a><span class="summary-name">GL_MAX_VIEWPORTS</span> = <code title="GL_MAX_VIEWPORTS">GL_MAX_VIEWPORTS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_VIEWPORT_DIMS"></a><span class="summary-name">GL_MAX_VIEWPORT_DIMS</span> = <code title="GL_MAX_VIEWPORT_DIMS">GL_MAX_VIEWPORT_DIMS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MAX_WIDTH"></a><span class="summary-name">GL_MAX_WIDTH</span> = <code title="GL_MAX_WIDTH">GL_MAX_WIDTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MEDIUM_FLOAT"></a><span class="summary-name">GL_MEDIUM_FLOAT</span> = <code title="GL_MEDIUM_FLOAT">GL_MEDIUM_FLOAT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MEDIUM_INT"></a><span class="summary-name">GL_MEDIUM_INT</span> = <code title="GL_MEDIUM_INT">GL_MEDIUM_INT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MIN"></a><span class="summary-name">GL_MIN</span> = <code title="GL_MIN">GL_MIN</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MINMAX"></a><span class="summary-name">GL_MINMAX</span> = <code title="GL_MINMAX">GL_MINMAX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MINMAX_FORMAT"></a><span class="summary-name">GL_MINMAX_FORMAT</span> = <code title="GL_MINMAX_FORMAT">GL_MINMAX_FORMAT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MINMAX_SINK"></a><span class="summary-name">GL_MINMAX_SINK</span> = <code title="GL_MINMAX_SINK">GL_MINMAX_SINK</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MINOR_VERSION"></a><span class="summary-name">GL_MINOR_VERSION</span> = <code title="GL_MINOR_VERSION">GL_MINOR_VERSION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MIN_FRAGMENT_INTERPOLATION_OFFSET" class="summary-name">GL_MIN_FRAGMENT_INTERPOLATION_OFFSET</a> = <code title="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET">GL_MIN_FRAGMENT_INTERPO<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MIN_MAP_BUFFER_ALIGNMENT"></a><span class="summary-name">GL_MIN_MAP_BUFFER_ALIGNMENT</span> = <code title="GL_MIN_MAP_BUFFER_ALIGNMENT">GL_MIN_MAP_BUFFER_ALIGNMENT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MIN_PROGRAM_TEXEL_OFFSET"></a><span class="summary-name">GL_MIN_PROGRAM_TEXEL_OFFSET</span> = <code title="GL_MIN_PROGRAM_TEXEL_OFFSET">GL_MIN_PROGRAM_TEXEL_OFFSET</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET" class="summary-name">GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET</a> = <code title="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET">GL_MIN_PROGRAM_TEXTURE_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB" class="summary-name">GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</a> = <code title="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB">GL_MIN_PROGRAM_TEXT<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MIN_SAMPLE_SHADING_VALUE"></a><span class="summary-name">GL_MIN_SAMPLE_SHADING_VALUE</span> = <code title="GL_MIN_SAMPLE_SHADING_VALUE">GL_MIN_SAMPLE_SHADING_VALUE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MIPMAP"></a><span class="summary-name">GL_MIPMAP</span> = <code title="GL_MIPMAP">GL_MIPMAP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MIRRORED_REPEAT"></a><span class="summary-name">GL_MIRRORED_REPEAT</span> = <code title="GL_MIRRORED_REPEAT">GL_MIRRORED_REPEAT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MODELVIEW"></a><span class="summary-name">GL_MODELVIEW</span> = <code title="GL_MODELVIEW">GL_MODELVIEW</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MODELVIEW_MATRIX"></a><span class="summary-name">GL_MODELVIEW_MATRIX</span> = <code title="GL_MODELVIEW_MATRIX">GL_MODELVIEW_MATRIX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MODELVIEW_STACK_DEPTH"></a><span class="summary-name">GL_MODELVIEW_STACK_DEPTH</span> = <code title="GL_MODELVIEW_STACK_DEPTH">GL_MODELVIEW_STACK_DEPTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MODULATE"></a><span class="summary-name">GL_MODULATE</span> = <code title="GL_MODULATE">GL_MODULATE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MULT"></a><span class="summary-name">GL_MULT</span> = <code title="GL_MULT">GL_MULT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MULTISAMPLE"></a><span class="summary-name">GL_MULTISAMPLE</span> = <code title="GL_MULTISAMPLE">GL_MULTISAMPLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_MULTISAMPLE_BIT"></a><span class="summary-name">GL_MULTISAMPLE_BIT</span> = <code title="GL_MULTISAMPLE_BIT">GL_MULTISAMPLE_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_N3F_V3F"></a><span class="summary-name">GL_N3F_V3F</span> = <code title="GL_N3F_V3F">GL_N3F_V3F</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NAME_LENGTH"></a><span class="summary-name">GL_NAME_LENGTH</span> = <code title="GL_NAME_LENGTH">GL_NAME_LENGTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NAME_STACK_DEPTH"></a><span class="summary-name">GL_NAME_STACK_DEPTH</span> = <code title="GL_NAME_STACK_DEPTH">GL_NAME_STACK_DEPTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NAND"></a><span class="summary-name">GL_NAND</span> = <code title="GL_NAND">GL_NAND</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NEAREST"></a><span class="summary-name">GL_NEAREST</span> = <code title="GL_NEAREST">GL_NEAREST</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NEAREST_MIPMAP_LINEAR"></a><span class="summary-name">GL_NEAREST_MIPMAP_LINEAR</span> = <code title="GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NEAREST_MIPMAP_NEAREST"></a><span class="summary-name">GL_NEAREST_MIPMAP_NEAREST</span> = <code title="GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NEVER"></a><span class="summary-name">GL_NEVER</span> = <code title="GL_NEVER">GL_NEVER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NICEST"></a><span class="summary-name">GL_NICEST</span> = <code title="GL_NICEST">GL_NICEST</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NONE"></a><span class="summary-name">GL_NONE</span> = <code title="GL_NONE">GL_NONE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NOOP"></a><span class="summary-name">GL_NOOP</span> = <code title="GL_NOOP">GL_NOOP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NOR"></a><span class="summary-name">GL_NOR</span> = <code title="GL_NOR">GL_NOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NORMALIZE"></a><span class="summary-name">GL_NORMALIZE</span> = <code title="GL_NORMALIZE">GL_NORMALIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NORMAL_ARRAY"></a><span class="summary-name">GL_NORMAL_ARRAY</span> = <code title="GL_NORMAL_ARRAY">GL_NORMAL_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NORMAL_ARRAY_BUFFER_BINDING"></a><span class="summary-name">GL_NORMAL_ARRAY_BUFFER_BINDING</span> = <code title="GL_NORMAL_ARRAY_BUFFER_BINDING">GL_NORMAL_ARRAY_BUFFER_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NORMAL_ARRAY_POINTER"></a><span class="summary-name">GL_NORMAL_ARRAY_POINTER</span> = <code title="GL_NORMAL_ARRAY_POINTER">GL_NORMAL_ARRAY_POINTER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NORMAL_ARRAY_STRIDE"></a><span class="summary-name">GL_NORMAL_ARRAY_STRIDE</span> = <code title="GL_NORMAL_ARRAY_STRIDE">GL_NORMAL_ARRAY_STRIDE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NORMAL_ARRAY_TYPE"></a><span class="summary-name">GL_NORMAL_ARRAY_TYPE</span> = <code title="GL_NORMAL_ARRAY_TYPE">GL_NORMAL_ARRAY_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NORMAL_MAP"></a><span class="summary-name">GL_NORMAL_MAP</span> = <code title="GL_NORMAL_MAP">GL_NORMAL_MAP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NOTEQUAL"></a><span class="summary-name">GL_NOTEQUAL</span> = <code title="GL_NOTEQUAL">GL_NOTEQUAL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NO_ERROR"></a><span class="summary-name">GL_NO_ERROR</span> = <code title="GL_NO_ERROR">GL_NO_ERROR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NUM_ACTIVE_VARIABLES"></a><span class="summary-name">GL_NUM_ACTIVE_VARIABLES</span> = <code title="GL_NUM_ACTIVE_VARIABLES">GL_NUM_ACTIVE_VARIABLES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NUM_COMPATIBLE_SUBROUTINES"></a><span class="summary-name">GL_NUM_COMPATIBLE_SUBROUTINES</span> = <code title="GL_NUM_COMPATIBLE_SUBROUTINES">GL_NUM_COMPATIBLE_SUBROUTINES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS" class="summary-name">GL_NUM_COMPRESSED_TEXTURE_FORMATS</a> = <code title="GL_NUM_COMPRESSED_TEXTURE_FORMATS">GL_NUM_COMPRESSED_TEXTURE_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NUM_EXTENSIONS"></a><span class="summary-name">GL_NUM_EXTENSIONS</span> = <code title="GL_NUM_EXTENSIONS">GL_NUM_EXTENSIONS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NUM_PROGRAM_BINARY_FORMATS"></a><span class="summary-name">GL_NUM_PROGRAM_BINARY_FORMATS</span> = <code title="GL_NUM_PROGRAM_BINARY_FORMATS">GL_NUM_PROGRAM_BINARY_FORMATS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NUM_SAMPLE_COUNTS"></a><span class="summary-name">GL_NUM_SAMPLE_COUNTS</span> = <code title="GL_NUM_SAMPLE_COUNTS">GL_NUM_SAMPLE_COUNTS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_NUM_SHADER_BINARY_FORMATS"></a><span class="summary-name">GL_NUM_SHADER_BINARY_FORMATS</span> = <code title="GL_NUM_SHADER_BINARY_FORMATS">GL_NUM_SHADER_BINARY_FORMATS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_NUM_SHADING_LANGUAGE_VERSIONS" class="summary-name">GL_NUM_SHADING_LANGUAGE_VERSIONS</a> = <code title="GL_NUM_SHADING_LANGUAGE_VERSIONS">GL_NUM_SHADING_LANGUAGE_VER<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_OBJECT_LINEAR"></a><span class="summary-name">GL_OBJECT_LINEAR</span> = <code title="GL_OBJECT_LINEAR">GL_OBJECT_LINEAR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_OBJECT_PLANE"></a><span class="summary-name">GL_OBJECT_PLANE</span> = <code title="GL_OBJECT_PLANE">GL_OBJECT_PLANE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_OBJECT_TYPE"></a><span class="summary-name">GL_OBJECT_TYPE</span> = <code title="GL_OBJECT_TYPE">GL_OBJECT_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_OFFSET"></a><span class="summary-name">GL_OFFSET</span> = <code title="GL_OFFSET">GL_OFFSET</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ONE"></a><span class="summary-name">GL_ONE</span> = <code title="GL_ONE">GL_ONE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ONE_MINUS_CONSTANT_ALPHA"></a><span class="summary-name">GL_ONE_MINUS_CONSTANT_ALPHA</span> = <code title="GL_ONE_MINUS_CONSTANT_ALPHA">GL_ONE_MINUS_CONSTANT_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ONE_MINUS_CONSTANT_COLOR"></a><span class="summary-name">GL_ONE_MINUS_CONSTANT_COLOR</span> = <code title="GL_ONE_MINUS_CONSTANT_COLOR">GL_ONE_MINUS_CONSTANT_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ONE_MINUS_DST_ALPHA"></a><span class="summary-name">GL_ONE_MINUS_DST_ALPHA</span> = <code title="GL_ONE_MINUS_DST_ALPHA">GL_ONE_MINUS_DST_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ONE_MINUS_DST_COLOR"></a><span class="summary-name">GL_ONE_MINUS_DST_COLOR</span> = <code title="GL_ONE_MINUS_DST_COLOR">GL_ONE_MINUS_DST_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ONE_MINUS_SRC1_ALPHA"></a><span class="summary-name">GL_ONE_MINUS_SRC1_ALPHA</span> = <code title="GL_ONE_MINUS_SRC1_ALPHA">GL_ONE_MINUS_SRC1_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ONE_MINUS_SRC1_COLOR"></a><span class="summary-name">GL_ONE_MINUS_SRC1_COLOR</span> = <code title="GL_ONE_MINUS_SRC1_COLOR">GL_ONE_MINUS_SRC1_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ONE_MINUS_SRC_ALPHA"></a><span class="summary-name">GL_ONE_MINUS_SRC_ALPHA</span> = <code title="GL_ONE_MINUS_SRC_ALPHA">GL_ONE_MINUS_SRC_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ONE_MINUS_SRC_COLOR"></a><span class="summary-name">GL_ONE_MINUS_SRC_COLOR</span> = <code title="GL_ONE_MINUS_SRC_COLOR">GL_ONE_MINUS_SRC_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_OPERAND0_ALPHA"></a><span class="summary-name">GL_OPERAND0_ALPHA</span> = <code title="GL_OPERAND0_ALPHA">GL_OPERAND0_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_OPERAND0_RGB"></a><span class="summary-name">GL_OPERAND0_RGB</span> = <code title="GL_OPERAND0_RGB">GL_OPERAND0_RGB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_OPERAND1_ALPHA"></a><span class="summary-name">GL_OPERAND1_ALPHA</span> = <code title="GL_OPERAND1_ALPHA">GL_OPERAND1_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_OPERAND1_RGB"></a><span class="summary-name">GL_OPERAND1_RGB</span> = <code title="GL_OPERAND1_RGB">GL_OPERAND1_RGB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_OPERAND2_ALPHA"></a><span class="summary-name">GL_OPERAND2_ALPHA</span> = <code title="GL_OPERAND2_ALPHA">GL_OPERAND2_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_OPERAND2_RGB"></a><span class="summary-name">GL_OPERAND2_RGB</span> = <code title="GL_OPERAND2_RGB">GL_OPERAND2_RGB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_OR"></a><span class="summary-name">GL_OR</span> = <code title="GL_OR">GL_OR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ORDER"></a><span class="summary-name">GL_ORDER</span> = <code title="GL_ORDER">GL_ORDER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_OR_INVERTED"></a><span class="summary-name">GL_OR_INVERTED</span> = <code title="GL_OR_INVERTED">GL_OR_INVERTED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_OR_REVERSE"></a><span class="summary-name">GL_OR_REVERSE</span> = <code title="GL_OR_REVERSE">GL_OR_REVERSE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_OUT_OF_MEMORY"></a><span class="summary-name">GL_OUT_OF_MEMORY</span> = <code title="GL_OUT_OF_MEMORY">GL_OUT_OF_MEMORY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PACK_ALIGNMENT"></a><span class="summary-name">GL_PACK_ALIGNMENT</span> = <code title="GL_PACK_ALIGNMENT">GL_PACK_ALIGNMENT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PACK_COMPRESSED_BLOCK_DEPTH"></a><span class="summary-name">GL_PACK_COMPRESSED_BLOCK_DEPTH</span> = <code title="GL_PACK_COMPRESSED_BLOCK_DEPTH">GL_PACK_COMPRESSED_BLOCK_DEPTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"></a><span class="summary-name">GL_PACK_COMPRESSED_BLOCK_HEIGHT</span> = <code title="GL_PACK_COMPRESSED_BLOCK_HEIGHT">GL_PACK_COMPRESSED_BLOCK_HEIGHT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PACK_COMPRESSED_BLOCK_SIZE"></a><span class="summary-name">GL_PACK_COMPRESSED_BLOCK_SIZE</span> = <code title="GL_PACK_COMPRESSED_BLOCK_SIZE">GL_PACK_COMPRESSED_BLOCK_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PACK_COMPRESSED_BLOCK_WIDTH"></a><span class="summary-name">GL_PACK_COMPRESSED_BLOCK_WIDTH</span> = <code title="GL_PACK_COMPRESSED_BLOCK_WIDTH">GL_PACK_COMPRESSED_BLOCK_WIDTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PACK_IMAGE_HEIGHT"></a><span class="summary-name">GL_PACK_IMAGE_HEIGHT</span> = <code title="GL_PACK_IMAGE_HEIGHT">GL_PACK_IMAGE_HEIGHT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PACK_LSB_FIRST"></a><span class="summary-name">GL_PACK_LSB_FIRST</span> = <code title="GL_PACK_LSB_FIRST">GL_PACK_LSB_FIRST</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PACK_ROW_LENGTH"></a><span class="summary-name">GL_PACK_ROW_LENGTH</span> = <code title="GL_PACK_ROW_LENGTH">GL_PACK_ROW_LENGTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PACK_SKIP_IMAGES"></a><span class="summary-name">GL_PACK_SKIP_IMAGES</span> = <code title="GL_PACK_SKIP_IMAGES">GL_PACK_SKIP_IMAGES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PACK_SKIP_PIXELS"></a><span class="summary-name">GL_PACK_SKIP_PIXELS</span> = <code title="GL_PACK_SKIP_PIXELS">GL_PACK_SKIP_PIXELS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PACK_SKIP_ROWS"></a><span class="summary-name">GL_PACK_SKIP_ROWS</span> = <code title="GL_PACK_SKIP_ROWS">GL_PACK_SKIP_ROWS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PACK_SWAP_BYTES"></a><span class="summary-name">GL_PACK_SWAP_BYTES</span> = <code title="GL_PACK_SWAP_BYTES">GL_PACK_SWAP_BYTES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PASS_THROUGH_TOKEN"></a><span class="summary-name">GL_PASS_THROUGH_TOKEN</span> = <code title="GL_PASS_THROUGH_TOKEN">GL_PASS_THROUGH_TOKEN</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PATCHES"></a><span class="summary-name">GL_PATCHES</span> = <code title="GL_PATCHES">GL_PATCHES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PATCH_DEFAULT_INNER_LEVEL"></a><span class="summary-name">GL_PATCH_DEFAULT_INNER_LEVEL</span> = <code title="GL_PATCH_DEFAULT_INNER_LEVEL">GL_PATCH_DEFAULT_INNER_LEVEL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PATCH_DEFAULT_OUTER_LEVEL"></a><span class="summary-name">GL_PATCH_DEFAULT_OUTER_LEVEL</span> = <code title="GL_PATCH_DEFAULT_OUTER_LEVEL">GL_PATCH_DEFAULT_OUTER_LEVEL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PATCH_VERTICES"></a><span class="summary-name">GL_PATCH_VERTICES</span> = <code title="GL_PATCH_VERTICES">GL_PATCH_VERTICES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PERSPECTIVE_CORRECTION_HINT"></a><span class="summary-name">GL_PERSPECTIVE_CORRECTION_HINT</span> = <code title="GL_PERSPECTIVE_CORRECTION_HINT">GL_PERSPECTIVE_CORRECTION_HINT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_BUFFER_BARRIER_BIT"></a><span class="summary-name">GL_PIXEL_BUFFER_BARRIER_BIT</span> = <code title="GL_PIXEL_BUFFER_BARRIER_BIT">GL_PIXEL_BUFFER_BARRIER_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_MAP_A_TO_A"></a><span class="summary-name">GL_PIXEL_MAP_A_TO_A</span> = <code title="GL_PIXEL_MAP_A_TO_A">GL_PIXEL_MAP_A_TO_A</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_MAP_A_TO_A_SIZE"></a><span class="summary-name">GL_PIXEL_MAP_A_TO_A_SIZE</span> = <code title="GL_PIXEL_MAP_A_TO_A_SIZE">GL_PIXEL_MAP_A_TO_A_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_MAP_B_TO_B"></a><span class="summary-name">GL_PIXEL_MAP_B_TO_B</span> = <code title="GL_PIXEL_MAP_B_TO_B">GL_PIXEL_MAP_B_TO_B</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_MAP_B_TO_B_SIZE"></a><span class="summary-name">GL_PIXEL_MAP_B_TO_B_SIZE</span> = <code title="GL_PIXEL_MAP_B_TO_B_SIZE">GL_PIXEL_MAP_B_TO_B_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_MAP_G_TO_G"></a><span class="summary-name">GL_PIXEL_MAP_G_TO_G</span> = <code title="GL_PIXEL_MAP_G_TO_G">GL_PIXEL_MAP_G_TO_G</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_MAP_G_TO_G_SIZE"></a><span class="summary-name">GL_PIXEL_MAP_G_TO_G_SIZE</span> = <code title="GL_PIXEL_MAP_G_TO_G_SIZE">GL_PIXEL_MAP_G_TO_G_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_MAP_I_TO_A"></a><span class="summary-name">GL_PIXEL_MAP_I_TO_A</span> = <code title="GL_PIXEL_MAP_I_TO_A">GL_PIXEL_MAP_I_TO_A</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_MAP_I_TO_A_SIZE"></a><span class="summary-name">GL_PIXEL_MAP_I_TO_A_SIZE</span> = <code title="GL_PIXEL_MAP_I_TO_A_SIZE">GL_PIXEL_MAP_I_TO_A_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_MAP_I_TO_B"></a><span class="summary-name">GL_PIXEL_MAP_I_TO_B</span> = <code title="GL_PIXEL_MAP_I_TO_B">GL_PIXEL_MAP_I_TO_B</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_MAP_I_TO_B_SIZE"></a><span class="summary-name">GL_PIXEL_MAP_I_TO_B_SIZE</span> = <code title="GL_PIXEL_MAP_I_TO_B_SIZE">GL_PIXEL_MAP_I_TO_B_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_MAP_I_TO_G"></a><span class="summary-name">GL_PIXEL_MAP_I_TO_G</span> = <code title="GL_PIXEL_MAP_I_TO_G">GL_PIXEL_MAP_I_TO_G</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_MAP_I_TO_G_SIZE"></a><span class="summary-name">GL_PIXEL_MAP_I_TO_G_SIZE</span> = <code title="GL_PIXEL_MAP_I_TO_G_SIZE">GL_PIXEL_MAP_I_TO_G_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_MAP_I_TO_I"></a><span class="summary-name">GL_PIXEL_MAP_I_TO_I</span> = <code title="GL_PIXEL_MAP_I_TO_I">GL_PIXEL_MAP_I_TO_I</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_MAP_I_TO_I_SIZE"></a><span class="summary-name">GL_PIXEL_MAP_I_TO_I_SIZE</span> = <code title="GL_PIXEL_MAP_I_TO_I_SIZE">GL_PIXEL_MAP_I_TO_I_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_MAP_I_TO_R"></a><span class="summary-name">GL_PIXEL_MAP_I_TO_R</span> = <code title="GL_PIXEL_MAP_I_TO_R">GL_PIXEL_MAP_I_TO_R</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_MAP_I_TO_R_SIZE"></a><span class="summary-name">GL_PIXEL_MAP_I_TO_R_SIZE</span> = <code title="GL_PIXEL_MAP_I_TO_R_SIZE">GL_PIXEL_MAP_I_TO_R_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_MAP_R_TO_R"></a><span class="summary-name">GL_PIXEL_MAP_R_TO_R</span> = <code title="GL_PIXEL_MAP_R_TO_R">GL_PIXEL_MAP_R_TO_R</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_MAP_R_TO_R_SIZE"></a><span class="summary-name">GL_PIXEL_MAP_R_TO_R_SIZE</span> = <code title="GL_PIXEL_MAP_R_TO_R_SIZE">GL_PIXEL_MAP_R_TO_R_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_MAP_S_TO_S"></a><span class="summary-name">GL_PIXEL_MAP_S_TO_S</span> = <code title="GL_PIXEL_MAP_S_TO_S">GL_PIXEL_MAP_S_TO_S</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_MAP_S_TO_S_SIZE"></a><span class="summary-name">GL_PIXEL_MAP_S_TO_S_SIZE</span> = <code title="GL_PIXEL_MAP_S_TO_S_SIZE">GL_PIXEL_MAP_S_TO_S_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_MODE_BIT"></a><span class="summary-name">GL_PIXEL_MODE_BIT</span> = <code title="GL_PIXEL_MODE_BIT">GL_PIXEL_MODE_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_PACK_BUFFER"></a><span class="summary-name">GL_PIXEL_PACK_BUFFER</span> = <code title="GL_PIXEL_PACK_BUFFER">GL_PIXEL_PACK_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_PACK_BUFFER_BINDING"></a><span class="summary-name">GL_PIXEL_PACK_BUFFER_BINDING</span> = <code title="GL_PIXEL_PACK_BUFFER_BINDING">GL_PIXEL_PACK_BUFFER_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_UNPACK_BUFFER"></a><span class="summary-name">GL_PIXEL_UNPACK_BUFFER</span> = <code title="GL_PIXEL_UNPACK_BUFFER">GL_PIXEL_UNPACK_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PIXEL_UNPACK_BUFFER_BINDING"></a><span class="summary-name">GL_PIXEL_UNPACK_BUFFER_BINDING</span> = <code title="GL_PIXEL_UNPACK_BUFFER_BINDING">GL_PIXEL_UNPACK_BUFFER_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POINT"></a><span class="summary-name">GL_POINT</span> = <code title="GL_POINT">GL_POINT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POINTS"></a><span class="summary-name">GL_POINTS</span> = <code title="GL_POINTS">GL_POINTS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POINT_BIT"></a><span class="summary-name">GL_POINT_BIT</span> = <code title="GL_POINT_BIT">GL_POINT_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POINT_DISTANCE_ATTENUATION"></a><span class="summary-name">GL_POINT_DISTANCE_ATTENUATION</span> = <code title="GL_POINT_DISTANCE_ATTENUATION">GL_POINT_DISTANCE_ATTENUATION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POINT_FADE_THRESHOLD_SIZE"></a><span class="summary-name">GL_POINT_FADE_THRESHOLD_SIZE</span> = <code title="GL_POINT_FADE_THRESHOLD_SIZE">GL_POINT_FADE_THRESHOLD_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POINT_SIZE"></a><span class="summary-name">GL_POINT_SIZE</span> = <code title="GL_POINT_SIZE">GL_POINT_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POINT_SIZE_MAX"></a><span class="summary-name">GL_POINT_SIZE_MAX</span> = <code title="GL_POINT_SIZE_MAX">GL_POINT_SIZE_MAX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POINT_SIZE_MIN"></a><span class="summary-name">GL_POINT_SIZE_MIN</span> = <code title="GL_POINT_SIZE_MIN">GL_POINT_SIZE_MIN</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POINT_SMOOTH"></a><span class="summary-name">GL_POINT_SMOOTH</span> = <code title="GL_POINT_SMOOTH">GL_POINT_SMOOTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POINT_SMOOTH_HINT"></a><span class="summary-name">GL_POINT_SMOOTH_HINT</span> = <code title="GL_POINT_SMOOTH_HINT">GL_POINT_SMOOTH_HINT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POINT_SPRITE"></a><span class="summary-name">GL_POINT_SPRITE</span> = <code title="GL_POINT_SPRITE">GL_POINT_SPRITE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POINT_SPRITE_COORD_ORIGIN"></a><span class="summary-name">GL_POINT_SPRITE_COORD_ORIGIN</span> = <code title="GL_POINT_SPRITE_COORD_ORIGIN">GL_POINT_SPRITE_COORD_ORIGIN</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POINT_TOKEN"></a><span class="summary-name">GL_POINT_TOKEN</span> = <code title="GL_POINT_TOKEN">GL_POINT_TOKEN</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POLYGON"></a><span class="summary-name">GL_POLYGON</span> = <code title="GL_POLYGON">GL_POLYGON</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POLYGON_BIT"></a><span class="summary-name">GL_POLYGON_BIT</span> = <code title="GL_POLYGON_BIT">GL_POLYGON_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POLYGON_MODE"></a><span class="summary-name">GL_POLYGON_MODE</span> = <code title="GL_POLYGON_MODE">GL_POLYGON_MODE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POLYGON_OFFSET_FACTOR"></a><span class="summary-name">GL_POLYGON_OFFSET_FACTOR</span> = <code title="GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POLYGON_OFFSET_FILL"></a><span class="summary-name">GL_POLYGON_OFFSET_FILL</span> = <code title="GL_POLYGON_OFFSET_FILL">GL_POLYGON_OFFSET_FILL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POLYGON_OFFSET_LINE"></a><span class="summary-name">GL_POLYGON_OFFSET_LINE</span> = <code title="GL_POLYGON_OFFSET_LINE">GL_POLYGON_OFFSET_LINE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POLYGON_OFFSET_POINT"></a><span class="summary-name">GL_POLYGON_OFFSET_POINT</span> = <code title="GL_POLYGON_OFFSET_POINT">GL_POLYGON_OFFSET_POINT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POLYGON_OFFSET_UNITS"></a><span class="summary-name">GL_POLYGON_OFFSET_UNITS</span> = <code title="GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POLYGON_SMOOTH"></a><span class="summary-name">GL_POLYGON_SMOOTH</span> = <code title="GL_POLYGON_SMOOTH">GL_POLYGON_SMOOTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POLYGON_SMOOTH_HINT"></a><span class="summary-name">GL_POLYGON_SMOOTH_HINT</span> = <code title="GL_POLYGON_SMOOTH_HINT">GL_POLYGON_SMOOTH_HINT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POLYGON_STIPPLE"></a><span class="summary-name">GL_POLYGON_STIPPLE</span> = <code title="GL_POLYGON_STIPPLE">GL_POLYGON_STIPPLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POLYGON_STIPPLE_BIT"></a><span class="summary-name">GL_POLYGON_STIPPLE_BIT</span> = <code title="GL_POLYGON_STIPPLE_BIT">GL_POLYGON_STIPPLE_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POLYGON_TOKEN"></a><span class="summary-name">GL_POLYGON_TOKEN</span> = <code title="GL_POLYGON_TOKEN">GL_POLYGON_TOKEN</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POSITION"></a><span class="summary-name">GL_POSITION</span> = <code title="GL_POSITION">GL_POSITION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"></a><span class="summary-name">GL_POST_COLOR_MATRIX_ALPHA_BIAS</span> = <code title="GL_POST_COLOR_MATRIX_ALPHA_BIAS">GL_POST_COLOR_MATRIX_ALPHA_BIAS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_POST_COLOR_MATRIX_ALPHA_SCALE" class="summary-name">GL_POST_COLOR_MATRIX_ALPHA_SCALE</a> = <code title="GL_POST_COLOR_MATRIX_ALPHA_SCALE">GL_POST_COLOR_MATRIX_ALPHA_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POST_COLOR_MATRIX_BLUE_BIAS"></a><span class="summary-name">GL_POST_COLOR_MATRIX_BLUE_BIAS</span> = <code title="GL_POST_COLOR_MATRIX_BLUE_BIAS">GL_POST_COLOR_MATRIX_BLUE_BIAS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POST_COLOR_MATRIX_BLUE_SCALE"></a><span class="summary-name">GL_POST_COLOR_MATRIX_BLUE_SCALE</span> = <code title="GL_POST_COLOR_MATRIX_BLUE_SCALE">GL_POST_COLOR_MATRIX_BLUE_SCALE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_POST_COLOR_MATRIX_COLOR_TABLE" class="summary-name">GL_POST_COLOR_MATRIX_COLOR_TABLE</a> = <code title="GL_POST_COLOR_MATRIX_COLOR_TABLE">GL_POST_COLOR_MATRIX_COLOR_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POST_COLOR_MATRIX_GREEN_BIAS"></a><span class="summary-name">GL_POST_COLOR_MATRIX_GREEN_BIAS</span> = <code title="GL_POST_COLOR_MATRIX_GREEN_BIAS">GL_POST_COLOR_MATRIX_GREEN_BIAS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_POST_COLOR_MATRIX_GREEN_SCALE" class="summary-name">GL_POST_COLOR_MATRIX_GREEN_SCALE</a> = <code title="GL_POST_COLOR_MATRIX_GREEN_SCALE">GL_POST_COLOR_MATRIX_GREEN_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POST_COLOR_MATRIX_RED_BIAS"></a><span class="summary-name">GL_POST_COLOR_MATRIX_RED_BIAS</span> = <code title="GL_POST_COLOR_MATRIX_RED_BIAS">GL_POST_COLOR_MATRIX_RED_BIAS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POST_COLOR_MATRIX_RED_SCALE"></a><span class="summary-name">GL_POST_COLOR_MATRIX_RED_SCALE</span> = <code title="GL_POST_COLOR_MATRIX_RED_SCALE">GL_POST_COLOR_MATRIX_RED_SCALE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POST_CONVOLUTION_ALPHA_BIAS"></a><span class="summary-name">GL_POST_CONVOLUTION_ALPHA_BIAS</span> = <code title="GL_POST_CONVOLUTION_ALPHA_BIAS">GL_POST_CONVOLUTION_ALPHA_BIAS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POST_CONVOLUTION_ALPHA_SCALE"></a><span class="summary-name">GL_POST_CONVOLUTION_ALPHA_SCALE</span> = <code title="GL_POST_CONVOLUTION_ALPHA_SCALE">GL_POST_CONVOLUTION_ALPHA_SCALE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POST_CONVOLUTION_BLUE_BIAS"></a><span class="summary-name">GL_POST_CONVOLUTION_BLUE_BIAS</span> = <code title="GL_POST_CONVOLUTION_BLUE_BIAS">GL_POST_CONVOLUTION_BLUE_BIAS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POST_CONVOLUTION_BLUE_SCALE"></a><span class="summary-name">GL_POST_CONVOLUTION_BLUE_SCALE</span> = <code title="GL_POST_CONVOLUTION_BLUE_SCALE">GL_POST_CONVOLUTION_BLUE_SCALE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POST_CONVOLUTION_COLOR_TABLE"></a><span class="summary-name">GL_POST_CONVOLUTION_COLOR_TABLE</span> = <code title="GL_POST_CONVOLUTION_COLOR_TABLE">GL_POST_CONVOLUTION_COLOR_TABLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POST_CONVOLUTION_GREEN_BIAS"></a><span class="summary-name">GL_POST_CONVOLUTION_GREEN_BIAS</span> = <code title="GL_POST_CONVOLUTION_GREEN_BIAS">GL_POST_CONVOLUTION_GREEN_BIAS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POST_CONVOLUTION_GREEN_SCALE"></a><span class="summary-name">GL_POST_CONVOLUTION_GREEN_SCALE</span> = <code title="GL_POST_CONVOLUTION_GREEN_SCALE">GL_POST_CONVOLUTION_GREEN_SCALE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POST_CONVOLUTION_RED_BIAS"></a><span class="summary-name">GL_POST_CONVOLUTION_RED_BIAS</span> = <code title="GL_POST_CONVOLUTION_RED_BIAS">GL_POST_CONVOLUTION_RED_BIAS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_POST_CONVOLUTION_RED_SCALE"></a><span class="summary-name">GL_POST_CONVOLUTION_RED_SCALE</span> = <code title="GL_POST_CONVOLUTION_RED_SCALE">GL_POST_CONVOLUTION_RED_SCALE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PREVIOUS"></a><span class="summary-name">GL_PREVIOUS</span> = <code title="GL_PREVIOUS">GL_PREVIOUS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PRIMARY_COLOR"></a><span class="summary-name">GL_PRIMARY_COLOR</span> = <code title="GL_PRIMARY_COLOR">GL_PRIMARY_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PRIMITIVES_GENERATED"></a><span class="summary-name">GL_PRIMITIVES_GENERATED</span> = <code title="GL_PRIMITIVES_GENERATED">GL_PRIMITIVES_GENERATED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PRIMITIVE_RESTART"></a><span class="summary-name">GL_PRIMITIVE_RESTART</span> = <code title="GL_PRIMITIVE_RESTART">GL_PRIMITIVE_RESTART</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_PRIMITIVE_RESTART_FIXED_INDEX" class="summary-name">GL_PRIMITIVE_RESTART_FIXED_INDEX</a> = <code title="GL_PRIMITIVE_RESTART_FIXED_INDEX">GL_PRIMITIVE_RESTART_FIXED_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PRIMITIVE_RESTART_INDEX"></a><span class="summary-name">GL_PRIMITIVE_RESTART_INDEX</span> = <code title="GL_PRIMITIVE_RESTART_INDEX">GL_PRIMITIVE_RESTART_INDEX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROGRAM"></a><span class="summary-name">GL_PROGRAM</span> = <code title="GL_PROGRAM">GL_PROGRAM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROGRAM_BINARY_FORMATS"></a><span class="summary-name">GL_PROGRAM_BINARY_FORMATS</span> = <code title="GL_PROGRAM_BINARY_FORMATS">GL_PROGRAM_BINARY_FORMATS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROGRAM_BINARY_LENGTH"></a><span class="summary-name">GL_PROGRAM_BINARY_LENGTH</span> = <code title="GL_PROGRAM_BINARY_LENGTH">GL_PROGRAM_BINARY_LENGTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_PROGRAM_BINARY_RETRIEVABLE_HINT" class="summary-name">GL_PROGRAM_BINARY_RETRIEVABLE_HINT</a> = <code title="GL_PROGRAM_BINARY_RETRIEVABLE_HINT">GL_PROGRAM_BINARY_RETRIEV<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROGRAM_INPUT"></a><span class="summary-name">GL_PROGRAM_INPUT</span> = <code title="GL_PROGRAM_INPUT">GL_PROGRAM_INPUT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROGRAM_OUTPUT"></a><span class="summary-name">GL_PROGRAM_OUTPUT</span> = <code title="GL_PROGRAM_OUTPUT">GL_PROGRAM_OUTPUT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROGRAM_PIPELINE"></a><span class="summary-name">GL_PROGRAM_PIPELINE</span> = <code title="GL_PROGRAM_PIPELINE">GL_PROGRAM_PIPELINE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROGRAM_PIPELINE_BINDING"></a><span class="summary-name">GL_PROGRAM_PIPELINE_BINDING</span> = <code title="GL_PROGRAM_PIPELINE_BINDING">GL_PROGRAM_PIPELINE_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROGRAM_POINT_SIZE"></a><span class="summary-name">GL_PROGRAM_POINT_SIZE</span> = <code title="GL_PROGRAM_POINT_SIZE">GL_PROGRAM_POINT_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROGRAM_SEPARABLE"></a><span class="summary-name">GL_PROGRAM_SEPARABLE</span> = <code title="GL_PROGRAM_SEPARABLE">GL_PROGRAM_SEPARABLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROJECTION"></a><span class="summary-name">GL_PROJECTION</span> = <code title="GL_PROJECTION">GL_PROJECTION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROJECTION_MATRIX"></a><span class="summary-name">GL_PROJECTION_MATRIX</span> = <code title="GL_PROJECTION_MATRIX">GL_PROJECTION_MATRIX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROJECTION_STACK_DEPTH"></a><span class="summary-name">GL_PROJECTION_STACK_DEPTH</span> = <code title="GL_PROJECTION_STACK_DEPTH">GL_PROJECTION_STACK_DEPTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROVOKING_VERTEX"></a><span class="summary-name">GL_PROVOKING_VERTEX</span> = <code title="GL_PROVOKING_VERTEX">GL_PROVOKING_VERTEX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROXY_COLOR_TABLE"></a><span class="summary-name">GL_PROXY_COLOR_TABLE</span> = <code title="GL_PROXY_COLOR_TABLE">GL_PROXY_COLOR_TABLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROXY_HISTOGRAM"></a><span class="summary-name">GL_PROXY_HISTOGRAM</span> = <code title="GL_PROXY_HISTOGRAM">GL_PROXY_HISTOGRAM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE" class="summary-name">GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE</a> = <code title="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE">GL_PROXY_POST_COLOR_M<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_PROXY_POST_CONVOLUTION_COLOR_TABLE" class="summary-name">GL_PROXY_POST_CONVOLUTION_COLOR_TABLE</a> = <code title="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE">GL_PROXY_POST_CONVOLUT<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROXY_TEXTURE_1D"></a><span class="summary-name">GL_PROXY_TEXTURE_1D</span> = <code title="GL_PROXY_TEXTURE_1D">GL_PROXY_TEXTURE_1D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROXY_TEXTURE_1D_ARRAY"></a><span class="summary-name">GL_PROXY_TEXTURE_1D_ARRAY</span> = <code title="GL_PROXY_TEXTURE_1D_ARRAY">GL_PROXY_TEXTURE_1D_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROXY_TEXTURE_2D"></a><span class="summary-name">GL_PROXY_TEXTURE_2D</span> = <code title="GL_PROXY_TEXTURE_2D">GL_PROXY_TEXTURE_2D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROXY_TEXTURE_2D_ARRAY"></a><span class="summary-name">GL_PROXY_TEXTURE_2D_ARRAY</span> = <code title="GL_PROXY_TEXTURE_2D_ARRAY">GL_PROXY_TEXTURE_2D_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"></a><span class="summary-name">GL_PROXY_TEXTURE_2D_MULTISAMPLE</span> = <code title="GL_PROXY_TEXTURE_2D_MULTISAMPLE">GL_PROXY_TEXTURE_2D_MULTISAMPLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY" class="summary-name">GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY</a> = <code title="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY">GL_PROXY_TEXTURE_2D_MU<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROXY_TEXTURE_3D"></a><span class="summary-name">GL_PROXY_TEXTURE_3D</span> = <code title="GL_PROXY_TEXTURE_3D">GL_PROXY_TEXTURE_3D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROXY_TEXTURE_CUBE_MAP"></a><span class="summary-name">GL_PROXY_TEXTURE_CUBE_MAP</span> = <code title="GL_PROXY_TEXTURE_CUBE_MAP">GL_PROXY_TEXTURE_CUBE_MAP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"></a><span class="summary-name">GL_PROXY_TEXTURE_CUBE_MAP_ARRAY</span> = <code title="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY">GL_PROXY_TEXTURE_CUBE_MAP_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB" class="summary-name">GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB</a> = <code title="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB">GL_PROXY_TEXTURE_CUBE_MA<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_PROXY_TEXTURE_RECTANGLE"></a><span class="summary-name">GL_PROXY_TEXTURE_RECTANGLE</span> = <code title="GL_PROXY_TEXTURE_RECTANGLE">GL_PROXY_TEXTURE_RECTANGLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_Q"></a><span class="summary-name">GL_Q</span> = <code title="GL_Q">GL_Q</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_QUADRATIC_ATTENUATION"></a><span class="summary-name">GL_QUADRATIC_ATTENUATION</span> = <code title="GL_QUADRATIC_ATTENUATION">GL_QUADRATIC_ATTENUATION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_QUADS"></a><span class="summary-name">GL_QUADS</span> = <code title="GL_QUADS">GL_QUADS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION" class="summary-name">GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION</a> = <code title="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION">GL_QUADS_FOLLOW_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_QUAD_STRIP"></a><span class="summary-name">GL_QUAD_STRIP</span> = <code title="GL_QUAD_STRIP">GL_QUAD_STRIP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_QUERY"></a><span class="summary-name">GL_QUERY</span> = <code title="GL_QUERY">GL_QUERY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_QUERY_BY_REGION_NO_WAIT"></a><span class="summary-name">GL_QUERY_BY_REGION_NO_WAIT</span> = <code title="GL_QUERY_BY_REGION_NO_WAIT">GL_QUERY_BY_REGION_NO_WAIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_QUERY_BY_REGION_WAIT"></a><span class="summary-name">GL_QUERY_BY_REGION_WAIT</span> = <code title="GL_QUERY_BY_REGION_WAIT">GL_QUERY_BY_REGION_WAIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_QUERY_COUNTER_BITS"></a><span class="summary-name">GL_QUERY_COUNTER_BITS</span> = <code title="GL_QUERY_COUNTER_BITS">GL_QUERY_COUNTER_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_QUERY_NO_WAIT"></a><span class="summary-name">GL_QUERY_NO_WAIT</span> = <code title="GL_QUERY_NO_WAIT">GL_QUERY_NO_WAIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_QUERY_RESULT"></a><span class="summary-name">GL_QUERY_RESULT</span> = <code title="GL_QUERY_RESULT">GL_QUERY_RESULT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_QUERY_RESULT_AVAILABLE"></a><span class="summary-name">GL_QUERY_RESULT_AVAILABLE</span> = <code title="GL_QUERY_RESULT_AVAILABLE">GL_QUERY_RESULT_AVAILABLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_QUERY_WAIT"></a><span class="summary-name">GL_QUERY_WAIT</span> = <code title="GL_QUERY_WAIT">GL_QUERY_WAIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_R"></a><span class="summary-name">GL_R</span> = <code title="GL_R">GL_R</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_R11F_G11F_B10F"></a><span class="summary-name">GL_R11F_G11F_B10F</span> = <code title="GL_R11F_G11F_B10F">GL_R11F_G11F_B10F</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_R16_SNORM"></a><span class="summary-name">GL_R16_SNORM</span> = <code title="GL_R16_SNORM">GL_R16_SNORM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_R3_G3_B2"></a><span class="summary-name">GL_R3_G3_B2</span> = <code title="GL_R3_G3_B2">GL_R3_G3_B2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_R8_SNORM"></a><span class="summary-name">GL_R8_SNORM</span> = <code title="GL_R8_SNORM">GL_R8_SNORM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RASTERIZER_DISCARD"></a><span class="summary-name">GL_RASTERIZER_DISCARD</span> = <code title="GL_RASTERIZER_DISCARD">GL_RASTERIZER_DISCARD</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_READ_BUFFER"></a><span class="summary-name">GL_READ_BUFFER</span> = <code title="GL_READ_BUFFER">GL_READ_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_READ_FRAMEBUFFER"></a><span class="summary-name">GL_READ_FRAMEBUFFER</span> = <code title="GL_READ_FRAMEBUFFER">GL_READ_FRAMEBUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_READ_FRAMEBUFFER_BINDING"></a><span class="summary-name">GL_READ_FRAMEBUFFER_BINDING</span> = <code title="GL_READ_FRAMEBUFFER_BINDING">GL_READ_FRAMEBUFFER_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_READ_ONLY"></a><span class="summary-name">GL_READ_ONLY</span> = <code title="GL_READ_ONLY">GL_READ_ONLY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_READ_PIXELS"></a><span class="summary-name">GL_READ_PIXELS</span> = <code title="GL_READ_PIXELS">GL_READ_PIXELS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_READ_PIXELS_FORMAT"></a><span class="summary-name">GL_READ_PIXELS_FORMAT</span> = <code title="GL_READ_PIXELS_FORMAT">GL_READ_PIXELS_FORMAT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_READ_PIXELS_TYPE"></a><span class="summary-name">GL_READ_PIXELS_TYPE</span> = <code title="GL_READ_PIXELS_TYPE">GL_READ_PIXELS_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_READ_WRITE"></a><span class="summary-name">GL_READ_WRITE</span> = <code title="GL_READ_WRITE">GL_READ_WRITE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RED"></a><span class="summary-name">GL_RED</span> = <code title="GL_RED">GL_RED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_REDUCE"></a><span class="summary-name">GL_REDUCE</span> = <code title="GL_REDUCE">GL_REDUCE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RED_BIAS"></a><span class="summary-name">GL_RED_BIAS</span> = <code title="GL_RED_BIAS">GL_RED_BIAS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RED_BITS"></a><span class="summary-name">GL_RED_BITS</span> = <code title="GL_RED_BITS">GL_RED_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RED_INTEGER"></a><span class="summary-name">GL_RED_INTEGER</span> = <code title="GL_RED_INTEGER">GL_RED_INTEGER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RED_SCALE"></a><span class="summary-name">GL_RED_SCALE</span> = <code title="GL_RED_SCALE">GL_RED_SCALE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RED_SNORM"></a><span class="summary-name">GL_RED_SNORM</span> = <code title="GL_RED_SNORM">GL_RED_SNORM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_REFERENCED_BY_COMPUTE_SHADER"></a><span class="summary-name">GL_REFERENCED_BY_COMPUTE_SHADER</span> = <code title="GL_REFERENCED_BY_COMPUTE_SHADER">GL_REFERENCED_BY_COMPUTE_SHADER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_REFERENCED_BY_FRAGMENT_SHADER" class="summary-name">GL_REFERENCED_BY_FRAGMENT_SHADER</a> = <code title="GL_REFERENCED_BY_FRAGMENT_SHADER">GL_REFERENCED_BY_FRAGMENT_S<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_REFERENCED_BY_GEOMETRY_SHADER" class="summary-name">GL_REFERENCED_BY_GEOMETRY_SHADER</a> = <code title="GL_REFERENCED_BY_GEOMETRY_SHADER">GL_REFERENCED_BY_GEOMETRY_S<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_REFERENCED_BY_TESS_CONTROL_SHADER" class="summary-name">GL_REFERENCED_BY_TESS_CONTROL_SHADER</a> = <code title="GL_REFERENCED_BY_TESS_CONTROL_SHADER">GL_REFERENCED_BY_TESS_C<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_REFERENCED_BY_TESS_EVALUATION_SHADER" class="summary-name">GL_REFERENCED_BY_TESS_EVALUATION_SHADER</a> = <code title="GL_REFERENCED_BY_TESS_EVALUATION_SHADER">GL_REFERENCED_BY_TES<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_REFERENCED_BY_VERTEX_SHADER"></a><span class="summary-name">GL_REFERENCED_BY_VERTEX_SHADER</span> = <code title="GL_REFERENCED_BY_VERTEX_SHADER">GL_REFERENCED_BY_VERTEX_SHADER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_REFLECTION_MAP"></a><span class="summary-name">GL_REFLECTION_MAP</span> = <code title="GL_REFLECTION_MAP">GL_REFLECTION_MAP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RENDER"></a><span class="summary-name">GL_RENDER</span> = <code title="GL_RENDER">GL_RENDER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RENDERBUFFER"></a><span class="summary-name">GL_RENDERBUFFER</span> = <code title="GL_RENDERBUFFER">GL_RENDERBUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RENDERBUFFER_ALPHA_SIZE"></a><span class="summary-name">GL_RENDERBUFFER_ALPHA_SIZE</span> = <code title="GL_RENDERBUFFER_ALPHA_SIZE">GL_RENDERBUFFER_ALPHA_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RENDERBUFFER_BINDING"></a><span class="summary-name">GL_RENDERBUFFER_BINDING</span> = <code title="GL_RENDERBUFFER_BINDING">GL_RENDERBUFFER_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RENDERBUFFER_BLUE_SIZE"></a><span class="summary-name">GL_RENDERBUFFER_BLUE_SIZE</span> = <code title="GL_RENDERBUFFER_BLUE_SIZE">GL_RENDERBUFFER_BLUE_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RENDERBUFFER_DEPTH_SIZE"></a><span class="summary-name">GL_RENDERBUFFER_DEPTH_SIZE</span> = <code title="GL_RENDERBUFFER_DEPTH_SIZE">GL_RENDERBUFFER_DEPTH_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RENDERBUFFER_GREEN_SIZE"></a><span class="summary-name">GL_RENDERBUFFER_GREEN_SIZE</span> = <code title="GL_RENDERBUFFER_GREEN_SIZE">GL_RENDERBUFFER_GREEN_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RENDERBUFFER_HEIGHT"></a><span class="summary-name">GL_RENDERBUFFER_HEIGHT</span> = <code title="GL_RENDERBUFFER_HEIGHT">GL_RENDERBUFFER_HEIGHT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RENDERBUFFER_INTERNAL_FORMAT"></a><span class="summary-name">GL_RENDERBUFFER_INTERNAL_FORMAT</span> = <code title="GL_RENDERBUFFER_INTERNAL_FORMAT">GL_RENDERBUFFER_INTERNAL_FORMAT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RENDERBUFFER_RED_SIZE"></a><span class="summary-name">GL_RENDERBUFFER_RED_SIZE</span> = <code title="GL_RENDERBUFFER_RED_SIZE">GL_RENDERBUFFER_RED_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RENDERBUFFER_SAMPLES"></a><span class="summary-name">GL_RENDERBUFFER_SAMPLES</span> = <code title="GL_RENDERBUFFER_SAMPLES">GL_RENDERBUFFER_SAMPLES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RENDERBUFFER_STENCIL_SIZE"></a><span class="summary-name">GL_RENDERBUFFER_STENCIL_SIZE</span> = <code title="GL_RENDERBUFFER_STENCIL_SIZE">GL_RENDERBUFFER_STENCIL_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RENDERBUFFER_WIDTH"></a><span class="summary-name">GL_RENDERBUFFER_WIDTH</span> = <code title="GL_RENDERBUFFER_WIDTH">GL_RENDERBUFFER_WIDTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RENDERER"></a><span class="summary-name">GL_RENDERER</span> = <code title="GL_RENDERER">GL_RENDERER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RENDER_MODE"></a><span class="summary-name">GL_RENDER_MODE</span> = <code title="GL_RENDER_MODE">GL_RENDER_MODE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_REPEAT"></a><span class="summary-name">GL_REPEAT</span> = <code title="GL_REPEAT">GL_REPEAT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_REPLACE"></a><span class="summary-name">GL_REPLACE</span> = <code title="GL_REPLACE">GL_REPLACE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_REPLICATE_BORDER"></a><span class="summary-name">GL_REPLICATE_BORDER</span> = <code title="GL_REPLICATE_BORDER">GL_REPLICATE_BORDER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RESCALE_NORMAL"></a><span class="summary-name">GL_RESCALE_NORMAL</span> = <code title="GL_RESCALE_NORMAL">GL_RESCALE_NORMAL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RETURN"></a><span class="summary-name">GL_RETURN</span> = <code title="GL_RETURN">GL_RETURN</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RG16_SNORM"></a><span class="summary-name">GL_RG16_SNORM</span> = <code title="GL_RG16_SNORM">GL_RG16_SNORM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RG8_SNORM"></a><span class="summary-name">GL_RG8_SNORM</span> = <code title="GL_RG8_SNORM">GL_RG8_SNORM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB"></a><span class="summary-name">GL_RGB</span> = <code title="GL_RGB">GL_RGB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB10"></a><span class="summary-name">GL_RGB10</span> = <code title="GL_RGB10">GL_RGB10</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB10_A2"></a><span class="summary-name">GL_RGB10_A2</span> = <code title="GL_RGB10_A2">GL_RGB10_A2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB10_A2UI"></a><span class="summary-name">GL_RGB10_A2UI</span> = <code title="GL_RGB10_A2UI">GL_RGB10_A2UI</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB12"></a><span class="summary-name">GL_RGB12</span> = <code title="GL_RGB12">GL_RGB12</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB16"></a><span class="summary-name">GL_RGB16</span> = <code title="GL_RGB16">GL_RGB16</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB16F"></a><span class="summary-name">GL_RGB16F</span> = <code title="GL_RGB16F">GL_RGB16F</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB16I"></a><span class="summary-name">GL_RGB16I</span> = <code title="GL_RGB16I">GL_RGB16I</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB16UI"></a><span class="summary-name">GL_RGB16UI</span> = <code title="GL_RGB16UI">GL_RGB16UI</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB16_SNORM"></a><span class="summary-name">GL_RGB16_SNORM</span> = <code title="GL_RGB16_SNORM">GL_RGB16_SNORM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB32F"></a><span class="summary-name">GL_RGB32F</span> = <code title="GL_RGB32F">GL_RGB32F</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB32I"></a><span class="summary-name">GL_RGB32I</span> = <code title="GL_RGB32I">GL_RGB32I</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB32UI"></a><span class="summary-name">GL_RGB32UI</span> = <code title="GL_RGB32UI">GL_RGB32UI</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB4"></a><span class="summary-name">GL_RGB4</span> = <code title="GL_RGB4">GL_RGB4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB5"></a><span class="summary-name">GL_RGB5</span> = <code title="GL_RGB5">GL_RGB5</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB565"></a><span class="summary-name">GL_RGB565</span> = <code title="GL_RGB565">GL_RGB565</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB5_A1"></a><span class="summary-name">GL_RGB5_A1</span> = <code title="GL_RGB5_A1">GL_RGB5_A1</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB8"></a><span class="summary-name">GL_RGB8</span> = <code title="GL_RGB8">GL_RGB8</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB8I"></a><span class="summary-name">GL_RGB8I</span> = <code title="GL_RGB8I">GL_RGB8I</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB8UI"></a><span class="summary-name">GL_RGB8UI</span> = <code title="GL_RGB8UI">GL_RGB8UI</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB8_SNORM"></a><span class="summary-name">GL_RGB8_SNORM</span> = <code title="GL_RGB8_SNORM">GL_RGB8_SNORM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB9_E5"></a><span class="summary-name">GL_RGB9_E5</span> = <code title="GL_RGB9_E5">GL_RGB9_E5</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGBA"></a><span class="summary-name">GL_RGBA</span> = <code title="GL_RGBA">GL_RGBA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGBA12"></a><span class="summary-name">GL_RGBA12</span> = <code title="GL_RGBA12">GL_RGBA12</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGBA16"></a><span class="summary-name">GL_RGBA16</span> = <code title="GL_RGBA16">GL_RGBA16</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGBA16F"></a><span class="summary-name">GL_RGBA16F</span> = <code title="GL_RGBA16F">GL_RGBA16F</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGBA16I"></a><span class="summary-name">GL_RGBA16I</span> = <code title="GL_RGBA16I">GL_RGBA16I</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGBA16UI"></a><span class="summary-name">GL_RGBA16UI</span> = <code title="GL_RGBA16UI">GL_RGBA16UI</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGBA16_SNORM"></a><span class="summary-name">GL_RGBA16_SNORM</span> = <code title="GL_RGBA16_SNORM">GL_RGBA16_SNORM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGBA2"></a><span class="summary-name">GL_RGBA2</span> = <code title="GL_RGBA2">GL_RGBA2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGBA32F"></a><span class="summary-name">GL_RGBA32F</span> = <code title="GL_RGBA32F">GL_RGBA32F</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGBA32I"></a><span class="summary-name">GL_RGBA32I</span> = <code title="GL_RGBA32I">GL_RGBA32I</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGBA32UI"></a><span class="summary-name">GL_RGBA32UI</span> = <code title="GL_RGBA32UI">GL_RGBA32UI</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGBA4"></a><span class="summary-name">GL_RGBA4</span> = <code title="GL_RGBA4">GL_RGBA4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGBA8"></a><span class="summary-name">GL_RGBA8</span> = <code title="GL_RGBA8">GL_RGBA8</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGBA8I"></a><span class="summary-name">GL_RGBA8I</span> = <code title="GL_RGBA8I">GL_RGBA8I</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGBA8UI"></a><span class="summary-name">GL_RGBA8UI</span> = <code title="GL_RGBA8UI">GL_RGBA8UI</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGBA8_SNORM"></a><span class="summary-name">GL_RGBA8_SNORM</span> = <code title="GL_RGBA8_SNORM">GL_RGBA8_SNORM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGBA_INTEGER"></a><span class="summary-name">GL_RGBA_INTEGER</span> = <code title="GL_RGBA_INTEGER">GL_RGBA_INTEGER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGBA_MODE"></a><span class="summary-name">GL_RGBA_MODE</span> = <code title="GL_RGBA_MODE">GL_RGBA_MODE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGBA_SNORM"></a><span class="summary-name">GL_RGBA_SNORM</span> = <code title="GL_RGBA_SNORM">GL_RGBA_SNORM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB_INTEGER"></a><span class="summary-name">GL_RGB_INTEGER</span> = <code title="GL_RGB_INTEGER">GL_RGB_INTEGER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB_SCALE"></a><span class="summary-name">GL_RGB_SCALE</span> = <code title="GL_RGB_SCALE">GL_RGB_SCALE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RGB_SNORM"></a><span class="summary-name">GL_RGB_SNORM</span> = <code title="GL_RGB_SNORM">GL_RGB_SNORM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RG_SNORM"></a><span class="summary-name">GL_RG_SNORM</span> = <code title="GL_RG_SNORM">GL_RG_SNORM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_RIGHT"></a><span class="summary-name">GL_RIGHT</span> = <code title="GL_RIGHT">GL_RIGHT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_S"></a><span class="summary-name">GL_S</span> = <code title="GL_S">GL_S</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLER"></a><span class="summary-name">GL_SAMPLER</span> = <code title="GL_SAMPLER">GL_SAMPLER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLER_1D"></a><span class="summary-name">GL_SAMPLER_1D</span> = <code title="GL_SAMPLER_1D">GL_SAMPLER_1D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLER_1D_ARRAY"></a><span class="summary-name">GL_SAMPLER_1D_ARRAY</span> = <code title="GL_SAMPLER_1D_ARRAY">GL_SAMPLER_1D_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLER_1D_ARRAY_SHADOW"></a><span class="summary-name">GL_SAMPLER_1D_ARRAY_SHADOW</span> = <code title="GL_SAMPLER_1D_ARRAY_SHADOW">GL_SAMPLER_1D_ARRAY_SHADOW</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLER_1D_SHADOW"></a><span class="summary-name">GL_SAMPLER_1D_SHADOW</span> = <code title="GL_SAMPLER_1D_SHADOW">GL_SAMPLER_1D_SHADOW</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLER_2D"></a><span class="summary-name">GL_SAMPLER_2D</span> = <code title="GL_SAMPLER_2D">GL_SAMPLER_2D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLER_2D_ARRAY"></a><span class="summary-name">GL_SAMPLER_2D_ARRAY</span> = <code title="GL_SAMPLER_2D_ARRAY">GL_SAMPLER_2D_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLER_2D_ARRAY_SHADOW"></a><span class="summary-name">GL_SAMPLER_2D_ARRAY_SHADOW</span> = <code title="GL_SAMPLER_2D_ARRAY_SHADOW">GL_SAMPLER_2D_ARRAY_SHADOW</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLER_2D_MULTISAMPLE"></a><span class="summary-name">GL_SAMPLER_2D_MULTISAMPLE</span> = <code title="GL_SAMPLER_2D_MULTISAMPLE">GL_SAMPLER_2D_MULTISAMPLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"></a><span class="summary-name">GL_SAMPLER_2D_MULTISAMPLE_ARRAY</span> = <code title="GL_SAMPLER_2D_MULTISAMPLE_ARRAY">GL_SAMPLER_2D_MULTISAMPLE_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLER_2D_RECT"></a><span class="summary-name">GL_SAMPLER_2D_RECT</span> = <code title="GL_SAMPLER_2D_RECT">GL_SAMPLER_2D_RECT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLER_2D_RECT_SHADOW"></a><span class="summary-name">GL_SAMPLER_2D_RECT_SHADOW</span> = <code title="GL_SAMPLER_2D_RECT_SHADOW">GL_SAMPLER_2D_RECT_SHADOW</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLER_2D_SHADOW"></a><span class="summary-name">GL_SAMPLER_2D_SHADOW</span> = <code title="GL_SAMPLER_2D_SHADOW">GL_SAMPLER_2D_SHADOW</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLER_3D"></a><span class="summary-name">GL_SAMPLER_3D</span> = <code title="GL_SAMPLER_3D">GL_SAMPLER_3D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLER_BINDING"></a><span class="summary-name">GL_SAMPLER_BINDING</span> = <code title="GL_SAMPLER_BINDING">GL_SAMPLER_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLER_BUFFER"></a><span class="summary-name">GL_SAMPLER_BUFFER</span> = <code title="GL_SAMPLER_BUFFER">GL_SAMPLER_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLER_CUBE"></a><span class="summary-name">GL_SAMPLER_CUBE</span> = <code title="GL_SAMPLER_CUBE">GL_SAMPLER_CUBE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLER_CUBE_MAP_ARRAY"></a><span class="summary-name">GL_SAMPLER_CUBE_MAP_ARRAY</span> = <code title="GL_SAMPLER_CUBE_MAP_ARRAY">GL_SAMPLER_CUBE_MAP_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"></a><span class="summary-name">GL_SAMPLER_CUBE_MAP_ARRAY_ARB</span> = <code title="GL_SAMPLER_CUBE_MAP_ARRAY_ARB">GL_SAMPLER_CUBE_MAP_ARRAY_ARB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW" class="summary-name">GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW</a> = <code title="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW">GL_SAMPLER_CUBE_MAP_ARRAY_S<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB" class="summary-name">GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB</a> = <code title="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB">GL_SAMPLER_CUBE_MAP_ARR<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLER_CUBE_SHADOW"></a><span class="summary-name">GL_SAMPLER_CUBE_SHADOW</span> = <code title="GL_SAMPLER_CUBE_SHADOW">GL_SAMPLER_CUBE_SHADOW</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLES"></a><span class="summary-name">GL_SAMPLES</span> = <code title="GL_SAMPLES">GL_SAMPLES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLES_PASSED"></a><span class="summary-name">GL_SAMPLES_PASSED</span> = <code title="GL_SAMPLES_PASSED">GL_SAMPLES_PASSED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLE_ALPHA_TO_COVERAGE"></a><span class="summary-name">GL_SAMPLE_ALPHA_TO_COVERAGE</span> = <code title="GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLE_ALPHA_TO_ONE"></a><span class="summary-name">GL_SAMPLE_ALPHA_TO_ONE</span> = <code title="GL_SAMPLE_ALPHA_TO_ONE">GL_SAMPLE_ALPHA_TO_ONE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLE_BUFFERS"></a><span class="summary-name">GL_SAMPLE_BUFFERS</span> = <code title="GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLE_COVERAGE"></a><span class="summary-name">GL_SAMPLE_COVERAGE</span> = <code title="GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLE_COVERAGE_INVERT"></a><span class="summary-name">GL_SAMPLE_COVERAGE_INVERT</span> = <code title="GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLE_COVERAGE_VALUE"></a><span class="summary-name">GL_SAMPLE_COVERAGE_VALUE</span> = <code title="GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLE_MASK"></a><span class="summary-name">GL_SAMPLE_MASK</span> = <code title="GL_SAMPLE_MASK">GL_SAMPLE_MASK</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLE_MASK_VALUE"></a><span class="summary-name">GL_SAMPLE_MASK_VALUE</span> = <code title="GL_SAMPLE_MASK_VALUE">GL_SAMPLE_MASK_VALUE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLE_POSITION"></a><span class="summary-name">GL_SAMPLE_POSITION</span> = <code title="GL_SAMPLE_POSITION">GL_SAMPLE_POSITION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SAMPLE_SHADING"></a><span class="summary-name">GL_SAMPLE_SHADING</span> = <code title="GL_SAMPLE_SHADING">GL_SAMPLE_SHADING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SCISSOR_BIT"></a><span class="summary-name">GL_SCISSOR_BIT</span> = <code title="GL_SCISSOR_BIT">GL_SCISSOR_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SCISSOR_BOX"></a><span class="summary-name">GL_SCISSOR_BOX</span> = <code title="GL_SCISSOR_BOX">GL_SCISSOR_BOX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SCISSOR_TEST"></a><span class="summary-name">GL_SCISSOR_TEST</span> = <code title="GL_SCISSOR_TEST">GL_SCISSOR_TEST</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SECONDARY_COLOR_ARRAY"></a><span class="summary-name">GL_SECONDARY_COLOR_ARRAY</span> = <code title="GL_SECONDARY_COLOR_ARRAY">GL_SECONDARY_COLOR_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING" class="summary-name">GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING</a> = <code title="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING">GL_SECONDARY_COLOR_A<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_SECONDARY_COLOR_ARRAY_POINTER" class="summary-name">GL_SECONDARY_COLOR_ARRAY_POINTER</a> = <code title="GL_SECONDARY_COLOR_ARRAY_POINTER">GL_SECONDARY_COLOR_ARRAY_PO<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SECONDARY_COLOR_ARRAY_SIZE"></a><span class="summary-name">GL_SECONDARY_COLOR_ARRAY_SIZE</span> = <code title="GL_SECONDARY_COLOR_ARRAY_SIZE">GL_SECONDARY_COLOR_ARRAY_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SECONDARY_COLOR_ARRAY_STRIDE"></a><span class="summary-name">GL_SECONDARY_COLOR_ARRAY_STRIDE</span> = <code title="GL_SECONDARY_COLOR_ARRAY_STRIDE">GL_SECONDARY_COLOR_ARRAY_STRIDE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SECONDARY_COLOR_ARRAY_TYPE"></a><span class="summary-name">GL_SECONDARY_COLOR_ARRAY_TYPE</span> = <code title="GL_SECONDARY_COLOR_ARRAY_TYPE">GL_SECONDARY_COLOR_ARRAY_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SELECT"></a><span class="summary-name">GL_SELECT</span> = <code title="GL_SELECT">GL_SELECT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SELECTION_BUFFER_POINTER"></a><span class="summary-name">GL_SELECTION_BUFFER_POINTER</span> = <code title="GL_SELECTION_BUFFER_POINTER">GL_SELECTION_BUFFER_POINTER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SELECTION_BUFFER_SIZE"></a><span class="summary-name">GL_SELECTION_BUFFER_SIZE</span> = <code title="GL_SELECTION_BUFFER_SIZE">GL_SELECTION_BUFFER_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SEPARABLE_2D"></a><span class="summary-name">GL_SEPARABLE_2D</span> = <code title="GL_SEPARABLE_2D">GL_SEPARABLE_2D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SEPARATE_ATTRIBS"></a><span class="summary-name">GL_SEPARATE_ATTRIBS</span> = <code title="GL_SEPARATE_ATTRIBS">GL_SEPARATE_ATTRIBS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SEPARATE_SPECULAR_COLOR"></a><span class="summary-name">GL_SEPARATE_SPECULAR_COLOR</span> = <code title="GL_SEPARATE_SPECULAR_COLOR">GL_SEPARATE_SPECULAR_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SET"></a><span class="summary-name">GL_SET</span> = <code title="GL_SET">GL_SET</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SHADER"></a><span class="summary-name">GL_SHADER</span> = <code title="GL_SHADER">GL_SHADER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SHADER_BINARY_FORMATS"></a><span class="summary-name">GL_SHADER_BINARY_FORMATS</span> = <code title="GL_SHADER_BINARY_FORMATS">GL_SHADER_BINARY_FORMATS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SHADER_COMPILER"></a><span class="summary-name">GL_SHADER_COMPILER</span> = <code title="GL_SHADER_COMPILER">GL_SHADER_COMPILER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_SHADER_IMAGE_ACCESS_BARRIER_BIT" class="summary-name">GL_SHADER_IMAGE_ACCESS_BARRIER_BIT</a> = <code title="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT">GL_SHADER_IMAGE_ACCESS_BA<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SHADER_IMAGE_ATOMIC"></a><span class="summary-name">GL_SHADER_IMAGE_ATOMIC</span> = <code title="GL_SHADER_IMAGE_ATOMIC">GL_SHADER_IMAGE_ATOMIC</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SHADER_IMAGE_LOAD"></a><span class="summary-name">GL_SHADER_IMAGE_LOAD</span> = <code title="GL_SHADER_IMAGE_LOAD">GL_SHADER_IMAGE_LOAD</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SHADER_IMAGE_STORE"></a><span class="summary-name">GL_SHADER_IMAGE_STORE</span> = <code title="GL_SHADER_IMAGE_STORE">GL_SHADER_IMAGE_STORE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SHADER_SOURCE_LENGTH"></a><span class="summary-name">GL_SHADER_SOURCE_LENGTH</span> = <code title="GL_SHADER_SOURCE_LENGTH">GL_SHADER_SOURCE_LENGTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SHADER_STORAGE_BARRIER_BIT"></a><span class="summary-name">GL_SHADER_STORAGE_BARRIER_BIT</span> = <code title="GL_SHADER_STORAGE_BARRIER_BIT">GL_SHADER_STORAGE_BARRIER_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SHADER_STORAGE_BLOCK"></a><span class="summary-name">GL_SHADER_STORAGE_BLOCK</span> = <code title="GL_SHADER_STORAGE_BLOCK">GL_SHADER_STORAGE_BLOCK</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SHADER_STORAGE_BUFFER"></a><span class="summary-name">GL_SHADER_STORAGE_BUFFER</span> = <code title="GL_SHADER_STORAGE_BUFFER">GL_SHADER_STORAGE_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_SHADER_STORAGE_BUFFER_BINDING" class="summary-name">GL_SHADER_STORAGE_BUFFER_BINDING</a> = <code title="GL_SHADER_STORAGE_BUFFER_BINDING">GL_SHADER_STORAGE_BUFFER_BI<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" class="summary-name">GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT</a> = <code title="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT">GL_SHADER_STORAGE_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SHADER_STORAGE_BUFFER_SIZE"></a><span class="summary-name">GL_SHADER_STORAGE_BUFFER_SIZE</span> = <code title="GL_SHADER_STORAGE_BUFFER_SIZE">GL_SHADER_STORAGE_BUFFER_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SHADER_STORAGE_BUFFER_START"></a><span class="summary-name">GL_SHADER_STORAGE_BUFFER_START</span> = <code title="GL_SHADER_STORAGE_BUFFER_START">GL_SHADER_STORAGE_BUFFER_START</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SHADER_TYPE"></a><span class="summary-name">GL_SHADER_TYPE</span> = <code title="GL_SHADER_TYPE">GL_SHADER_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SHADE_MODEL"></a><span class="summary-name">GL_SHADE_MODEL</span> = <code title="GL_SHADE_MODEL">GL_SHADE_MODEL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SHADING_LANGUAGE_VERSION"></a><span class="summary-name">GL_SHADING_LANGUAGE_VERSION</span> = <code title="GL_SHADING_LANGUAGE_VERSION">GL_SHADING_LANGUAGE_VERSION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SHININESS"></a><span class="summary-name">GL_SHININESS</span> = <code title="GL_SHININESS">GL_SHININESS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SIGNALED"></a><span class="summary-name">GL_SIGNALED</span> = <code title="GL_SIGNALED">GL_SIGNALED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SIGNED_NORMALIZED"></a><span class="summary-name">GL_SIGNED_NORMALIZED</span> = <code title="GL_SIGNED_NORMALIZED">GL_SIGNED_NORMALIZED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST" class="summary-name">GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST</a> = <code title="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST">GL_SIMULTANEOUS_TEXTU<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE" class="summary-name">GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE</a> = <code title="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE">GL_SIMULTANEOUS_TEXT<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST" class="summary-name">GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST</a> = <code title="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST">GL_SIMULTANEOUS_TEX<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE" class="summary-name">GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE</a> = <code title="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE">GL_SIMULTANEOUS_TE<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SINGLE_COLOR"></a><span class="summary-name">GL_SINGLE_COLOR</span> = <code title="GL_SINGLE_COLOR">GL_SINGLE_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SLUMINANCE"></a><span class="summary-name">GL_SLUMINANCE</span> = <code title="GL_SLUMINANCE">GL_SLUMINANCE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SLUMINANCE8"></a><span class="summary-name">GL_SLUMINANCE8</span> = <code title="GL_SLUMINANCE8">GL_SLUMINANCE8</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SLUMINANCE8_ALPHA8"></a><span class="summary-name">GL_SLUMINANCE8_ALPHA8</span> = <code title="GL_SLUMINANCE8_ALPHA8">GL_SLUMINANCE8_ALPHA8</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SLUMINANCE_ALPHA"></a><span class="summary-name">GL_SLUMINANCE_ALPHA</span> = <code title="GL_SLUMINANCE_ALPHA">GL_SLUMINANCE_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SMOOTH"></a><span class="summary-name">GL_SMOOTH</span> = <code title="GL_SMOOTH">GL_SMOOTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_SMOOTH_LINE_WIDTH_GRANULARITY" class="summary-name">GL_SMOOTH_LINE_WIDTH_GRANULARITY</a> = <code title="GL_SMOOTH_LINE_WIDTH_GRANULARITY">GL_SMOOTH_LINE_WIDTH_GRANUL<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SMOOTH_LINE_WIDTH_RANGE"></a><span class="summary-name">GL_SMOOTH_LINE_WIDTH_RANGE</span> = <code title="GL_SMOOTH_LINE_WIDTH_RANGE">GL_SMOOTH_LINE_WIDTH_RANGE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_SMOOTH_POINT_SIZE_GRANULARITY" class="summary-name">GL_SMOOTH_POINT_SIZE_GRANULARITY</a> = <code title="GL_SMOOTH_POINT_SIZE_GRANULARITY">GL_SMOOTH_POINT_SIZE_GRANUL<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SMOOTH_POINT_SIZE_RANGE"></a><span class="summary-name">GL_SMOOTH_POINT_SIZE_RANGE</span> = <code title="GL_SMOOTH_POINT_SIZE_RANGE">GL_SMOOTH_POINT_SIZE_RANGE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SOURCE0_ALPHA"></a><span class="summary-name">GL_SOURCE0_ALPHA</span> = <code title="GL_SOURCE0_ALPHA">GL_SOURCE0_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SOURCE0_RGB"></a><span class="summary-name">GL_SOURCE0_RGB</span> = <code title="GL_SOURCE0_RGB">GL_SOURCE0_RGB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SOURCE1_ALPHA"></a><span class="summary-name">GL_SOURCE1_ALPHA</span> = <code title="GL_SOURCE1_ALPHA">GL_SOURCE1_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SOURCE1_RGB"></a><span class="summary-name">GL_SOURCE1_RGB</span> = <code title="GL_SOURCE1_RGB">GL_SOURCE1_RGB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SOURCE2_ALPHA"></a><span class="summary-name">GL_SOURCE2_ALPHA</span> = <code title="GL_SOURCE2_ALPHA">GL_SOURCE2_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SOURCE2_RGB"></a><span class="summary-name">GL_SOURCE2_RGB</span> = <code title="GL_SOURCE2_RGB">GL_SOURCE2_RGB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SPECULAR"></a><span class="summary-name">GL_SPECULAR</span> = <code title="GL_SPECULAR">GL_SPECULAR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SPHERE_MAP"></a><span class="summary-name">GL_SPHERE_MAP</span> = <code title="GL_SPHERE_MAP">GL_SPHERE_MAP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SPOT_CUTOFF"></a><span class="summary-name">GL_SPOT_CUTOFF</span> = <code title="GL_SPOT_CUTOFF">GL_SPOT_CUTOFF</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SPOT_DIRECTION"></a><span class="summary-name">GL_SPOT_DIRECTION</span> = <code title="GL_SPOT_DIRECTION">GL_SPOT_DIRECTION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SPOT_EXPONENT"></a><span class="summary-name">GL_SPOT_EXPONENT</span> = <code title="GL_SPOT_EXPONENT">GL_SPOT_EXPONENT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SRC1_COLOR"></a><span class="summary-name">GL_SRC1_COLOR</span> = <code title="GL_SRC1_COLOR">GL_SRC1_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SRC_ALPHA"></a><span class="summary-name">GL_SRC_ALPHA</span> = <code title="GL_SRC_ALPHA">GL_SRC_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SRC_ALPHA_SATURATE"></a><span class="summary-name">GL_SRC_ALPHA_SATURATE</span> = <code title="GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SRC_COLOR"></a><span class="summary-name">GL_SRC_COLOR</span> = <code title="GL_SRC_COLOR">GL_SRC_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SRGB"></a><span class="summary-name">GL_SRGB</span> = <code title="GL_SRGB">GL_SRGB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SRGB8"></a><span class="summary-name">GL_SRGB8</span> = <code title="GL_SRGB8">GL_SRGB8</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SRGB8_ALPHA8"></a><span class="summary-name">GL_SRGB8_ALPHA8</span> = <code title="GL_SRGB8_ALPHA8">GL_SRGB8_ALPHA8</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SRGB_ALPHA"></a><span class="summary-name">GL_SRGB_ALPHA</span> = <code title="GL_SRGB_ALPHA">GL_SRGB_ALPHA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SRGB_DECODE_ARB"></a><span class="summary-name">GL_SRGB_DECODE_ARB</span> = <code title="GL_SRGB_DECODE_ARB">GL_SRGB_DECODE_ARB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SRGB_READ"></a><span class="summary-name">GL_SRGB_READ</span> = <code title="GL_SRGB_READ">GL_SRGB_READ</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SRGB_WRITE"></a><span class="summary-name">GL_SRGB_WRITE</span> = <code title="GL_SRGB_WRITE">GL_SRGB_WRITE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STACK_OVERFLOW"></a><span class="summary-name">GL_STACK_OVERFLOW</span> = <code title="GL_STACK_OVERFLOW">GL_STACK_OVERFLOW</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STACK_UNDERFLOW"></a><span class="summary-name">GL_STACK_UNDERFLOW</span> = <code title="GL_STACK_UNDERFLOW">GL_STACK_UNDERFLOW</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STATIC_COPY"></a><span class="summary-name">GL_STATIC_COPY</span> = <code title="GL_STATIC_COPY">GL_STATIC_COPY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STATIC_DRAW"></a><span class="summary-name">GL_STATIC_DRAW</span> = <code title="GL_STATIC_DRAW">GL_STATIC_DRAW</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STATIC_READ"></a><span class="summary-name">GL_STATIC_READ</span> = <code title="GL_STATIC_READ">GL_STATIC_READ</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL"></a><span class="summary-name">GL_STENCIL</span> = <code title="GL_STENCIL">GL_STENCIL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_ATTACHMENT"></a><span class="summary-name">GL_STENCIL_ATTACHMENT</span> = <code title="GL_STENCIL_ATTACHMENT">GL_STENCIL_ATTACHMENT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_BACK_FAIL"></a><span class="summary-name">GL_STENCIL_BACK_FAIL</span> = <code title="GL_STENCIL_BACK_FAIL">GL_STENCIL_BACK_FAIL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_BACK_FUNC"></a><span class="summary-name">GL_STENCIL_BACK_FUNC</span> = <code title="GL_STENCIL_BACK_FUNC">GL_STENCIL_BACK_FUNC</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"></a><span class="summary-name">GL_STENCIL_BACK_PASS_DEPTH_FAIL</span> = <code title="GL_STENCIL_BACK_PASS_DEPTH_FAIL">GL_STENCIL_BACK_PASS_DEPTH_FAIL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_BACK_PASS_DEPTH_PASS"></a><span class="summary-name">GL_STENCIL_BACK_PASS_DEPTH_PASS</span> = <code title="GL_STENCIL_BACK_PASS_DEPTH_PASS">GL_STENCIL_BACK_PASS_DEPTH_PASS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_BACK_REF"></a><span class="summary-name">GL_STENCIL_BACK_REF</span> = <code title="GL_STENCIL_BACK_REF">GL_STENCIL_BACK_REF</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_BACK_VALUE_MASK"></a><span class="summary-name">GL_STENCIL_BACK_VALUE_MASK</span> = <code title="GL_STENCIL_BACK_VALUE_MASK">GL_STENCIL_BACK_VALUE_MASK</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_BACK_WRITEMASK"></a><span class="summary-name">GL_STENCIL_BACK_WRITEMASK</span> = <code title="GL_STENCIL_BACK_WRITEMASK">GL_STENCIL_BACK_WRITEMASK</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_BITS"></a><span class="summary-name">GL_STENCIL_BITS</span> = <code title="GL_STENCIL_BITS">GL_STENCIL_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_BUFFER_BIT"></a><span class="summary-name">GL_STENCIL_BUFFER_BIT</span> = <code title="GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_CLEAR_VALUE"></a><span class="summary-name">GL_STENCIL_CLEAR_VALUE</span> = <code title="GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_COMPONENTS"></a><span class="summary-name">GL_STENCIL_COMPONENTS</span> = <code title="GL_STENCIL_COMPONENTS">GL_STENCIL_COMPONENTS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_FAIL"></a><span class="summary-name">GL_STENCIL_FAIL</span> = <code title="GL_STENCIL_FAIL">GL_STENCIL_FAIL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_FUNC"></a><span class="summary-name">GL_STENCIL_FUNC</span> = <code title="GL_STENCIL_FUNC">GL_STENCIL_FUNC</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_INDEX"></a><span class="summary-name">GL_STENCIL_INDEX</span> = <code title="GL_STENCIL_INDEX">GL_STENCIL_INDEX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_INDEX1"></a><span class="summary-name">GL_STENCIL_INDEX1</span> = <code title="GL_STENCIL_INDEX1">GL_STENCIL_INDEX1</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_INDEX16"></a><span class="summary-name">GL_STENCIL_INDEX16</span> = <code title="GL_STENCIL_INDEX16">GL_STENCIL_INDEX16</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_INDEX4"></a><span class="summary-name">GL_STENCIL_INDEX4</span> = <code title="GL_STENCIL_INDEX4">GL_STENCIL_INDEX4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_INDEX8"></a><span class="summary-name">GL_STENCIL_INDEX8</span> = <code title="GL_STENCIL_INDEX8">GL_STENCIL_INDEX8</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_PASS_DEPTH_FAIL"></a><span class="summary-name">GL_STENCIL_PASS_DEPTH_FAIL</span> = <code title="GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_PASS_DEPTH_PASS"></a><span class="summary-name">GL_STENCIL_PASS_DEPTH_PASS</span> = <code title="GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_REF"></a><span class="summary-name">GL_STENCIL_REF</span> = <code title="GL_STENCIL_REF">GL_STENCIL_REF</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_RENDERABLE"></a><span class="summary-name">GL_STENCIL_RENDERABLE</span> = <code title="GL_STENCIL_RENDERABLE">GL_STENCIL_RENDERABLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_TEST"></a><span class="summary-name">GL_STENCIL_TEST</span> = <code title="GL_STENCIL_TEST">GL_STENCIL_TEST</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_VALUE_MASK"></a><span class="summary-name">GL_STENCIL_VALUE_MASK</span> = <code title="GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STENCIL_WRITEMASK"></a><span class="summary-name">GL_STENCIL_WRITEMASK</span> = <code title="GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STEREO"></a><span class="summary-name">GL_STEREO</span> = <code title="GL_STEREO">GL_STEREO</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STREAM_COPY"></a><span class="summary-name">GL_STREAM_COPY</span> = <code title="GL_STREAM_COPY">GL_STREAM_COPY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STREAM_DRAW"></a><span class="summary-name">GL_STREAM_DRAW</span> = <code title="GL_STREAM_DRAW">GL_STREAM_DRAW</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_STREAM_READ"></a><span class="summary-name">GL_STREAM_READ</span> = <code title="GL_STREAM_READ">GL_STREAM_READ</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SUBPIXEL_BITS"></a><span class="summary-name">GL_SUBPIXEL_BITS</span> = <code title="GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SUBTRACT"></a><span class="summary-name">GL_SUBTRACT</span> = <code title="GL_SUBTRACT">GL_SUBTRACT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SYNC_CONDITION"></a><span class="summary-name">GL_SYNC_CONDITION</span> = <code title="GL_SYNC_CONDITION">GL_SYNC_CONDITION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SYNC_FENCE"></a><span class="summary-name">GL_SYNC_FENCE</span> = <code title="GL_SYNC_FENCE">GL_SYNC_FENCE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SYNC_FLAGS"></a><span class="summary-name">GL_SYNC_FLAGS</span> = <code title="GL_SYNC_FLAGS">GL_SYNC_FLAGS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SYNC_FLUSH_COMMANDS_BIT"></a><span class="summary-name">GL_SYNC_FLUSH_COMMANDS_BIT</span> = <code title="GL_SYNC_FLUSH_COMMANDS_BIT">GL_SYNC_FLUSH_COMMANDS_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SYNC_GPU_COMMANDS_COMPLETE"></a><span class="summary-name">GL_SYNC_GPU_COMMANDS_COMPLETE</span> = <code title="GL_SYNC_GPU_COMMANDS_COMPLETE">GL_SYNC_GPU_COMMANDS_COMPLETE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_SYNC_STATUS"></a><span class="summary-name">GL_SYNC_STATUS</span> = <code title="GL_SYNC_STATUS">GL_SYNC_STATUS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_T"></a><span class="summary-name">GL_T</span> = <code title="GL_T">GL_T</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_T2F_C3F_V3F"></a><span class="summary-name">GL_T2F_C3F_V3F</span> = <code title="GL_T2F_C3F_V3F">GL_T2F_C3F_V3F</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_T2F_C4F_N3F_V3F"></a><span class="summary-name">GL_T2F_C4F_N3F_V3F</span> = <code title="GL_T2F_C4F_N3F_V3F">GL_T2F_C4F_N3F_V3F</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_T2F_C4UB_V3F"></a><span class="summary-name">GL_T2F_C4UB_V3F</span> = <code title="GL_T2F_C4UB_V3F">GL_T2F_C4UB_V3F</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_T2F_N3F_V3F"></a><span class="summary-name">GL_T2F_N3F_V3F</span> = <code title="GL_T2F_N3F_V3F">GL_T2F_N3F_V3F</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_T2F_V3F"></a><span class="summary-name">GL_T2F_V3F</span> = <code title="GL_T2F_V3F">GL_T2F_V3F</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_T4F_C4F_N3F_V4F"></a><span class="summary-name">GL_T4F_C4F_N3F_V4F</span> = <code title="GL_T4F_C4F_N3F_V4F">GL_T4F_C4F_N3F_V4F</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_T4F_V4F"></a><span class="summary-name">GL_T4F_V4F</span> = <code title="GL_T4F_V4F">GL_T4F_V4F</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TABLE_TOO_LARGE"></a><span class="summary-name">GL_TABLE_TOO_LARGE</span> = <code title="GL_TABLE_TOO_LARGE">GL_TABLE_TOO_LARGE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TESS_CONTROL_OUTPUT_VERTICES"></a><span class="summary-name">GL_TESS_CONTROL_OUTPUT_VERTICES</span> = <code title="GL_TESS_CONTROL_OUTPUT_VERTICES">GL_TESS_CONTROL_OUTPUT_VERTICES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TESS_CONTROL_SHADER"></a><span class="summary-name">GL_TESS_CONTROL_SHADER</span> = <code title="GL_TESS_CONTROL_SHADER">GL_TESS_CONTROL_SHADER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TESS_CONTROL_SHADER_BIT"></a><span class="summary-name">GL_TESS_CONTROL_SHADER_BIT</span> = <code title="GL_TESS_CONTROL_SHADER_BIT">GL_TESS_CONTROL_SHADER_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TESS_CONTROL_SUBROUTINE"></a><span class="summary-name">GL_TESS_CONTROL_SUBROUTINE</span> = <code title="GL_TESS_CONTROL_SUBROUTINE">GL_TESS_CONTROL_SUBROUTINE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TESS_CONTROL_SUBROUTINE_UNIFORM" class="summary-name">GL_TESS_CONTROL_SUBROUTINE_UNIFORM</a> = <code title="GL_TESS_CONTROL_SUBROUTINE_UNIFORM">GL_TESS_CONTROL_SUBROUTIN<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TESS_CONTROL_TEXTURE"></a><span class="summary-name">GL_TESS_CONTROL_TEXTURE</span> = <code title="GL_TESS_CONTROL_TEXTURE">GL_TESS_CONTROL_TEXTURE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TESS_EVALUATION_SHADER"></a><span class="summary-name">GL_TESS_EVALUATION_SHADER</span> = <code title="GL_TESS_EVALUATION_SHADER">GL_TESS_EVALUATION_SHADER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TESS_EVALUATION_SHADER_BIT"></a><span class="summary-name">GL_TESS_EVALUATION_SHADER_BIT</span> = <code title="GL_TESS_EVALUATION_SHADER_BIT">GL_TESS_EVALUATION_SHADER_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TESS_EVALUATION_SUBROUTINE"></a><span class="summary-name">GL_TESS_EVALUATION_SUBROUTINE</span> = <code title="GL_TESS_EVALUATION_SUBROUTINE">GL_TESS_EVALUATION_SUBROUTINE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TESS_EVALUATION_SUBROUTINE_UNIFORM" class="summary-name">GL_TESS_EVALUATION_SUBROUTINE_UNIFORM</a> = <code title="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM">GL_TESS_EVALUATION_SUB<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TESS_EVALUATION_TEXTURE"></a><span class="summary-name">GL_TESS_EVALUATION_TEXTURE</span> = <code title="GL_TESS_EVALUATION_TEXTURE">GL_TESS_EVALUATION_TEXTURE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TESS_GEN_MODE"></a><span class="summary-name">GL_TESS_GEN_MODE</span> = <code title="GL_TESS_GEN_MODE">GL_TESS_GEN_MODE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TESS_GEN_POINT_MODE"></a><span class="summary-name">GL_TESS_GEN_POINT_MODE</span> = <code title="GL_TESS_GEN_POINT_MODE">GL_TESS_GEN_POINT_MODE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TESS_GEN_SPACING"></a><span class="summary-name">GL_TESS_GEN_SPACING</span> = <code title="GL_TESS_GEN_SPACING">GL_TESS_GEN_SPACING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TESS_GEN_VERTEX_ORDER"></a><span class="summary-name">GL_TESS_GEN_VERTEX_ORDER</span> = <code title="GL_TESS_GEN_VERTEX_ORDER">GL_TESS_GEN_VERTEX_ORDER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE"></a><span class="summary-name">GL_TEXTURE</span> = <code title="GL_TEXTURE">GL_TEXTURE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE0"></a><span class="summary-name">GL_TEXTURE0</span> = <code title="GL_TEXTURE0">GL_TEXTURE0</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE1"></a><span class="summary-name">GL_TEXTURE1</span> = <code title="GL_TEXTURE1">GL_TEXTURE1</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE10"></a><span class="summary-name">GL_TEXTURE10</span> = <code title="GL_TEXTURE10">GL_TEXTURE10</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE11"></a><span class="summary-name">GL_TEXTURE11</span> = <code title="GL_TEXTURE11">GL_TEXTURE11</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE12"></a><span class="summary-name">GL_TEXTURE12</span> = <code title="GL_TEXTURE12">GL_TEXTURE12</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE13"></a><span class="summary-name">GL_TEXTURE13</span> = <code title="GL_TEXTURE13">GL_TEXTURE13</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE14"></a><span class="summary-name">GL_TEXTURE14</span> = <code title="GL_TEXTURE14">GL_TEXTURE14</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE15"></a><span class="summary-name">GL_TEXTURE15</span> = <code title="GL_TEXTURE15">GL_TEXTURE15</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE16"></a><span class="summary-name">GL_TEXTURE16</span> = <code title="GL_TEXTURE16">GL_TEXTURE16</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE17"></a><span class="summary-name">GL_TEXTURE17</span> = <code title="GL_TEXTURE17">GL_TEXTURE17</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE18"></a><span class="summary-name">GL_TEXTURE18</span> = <code title="GL_TEXTURE18">GL_TEXTURE18</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE19"></a><span class="summary-name">GL_TEXTURE19</span> = <code title="GL_TEXTURE19">GL_TEXTURE19</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE2"></a><span class="summary-name">GL_TEXTURE2</span> = <code title="GL_TEXTURE2">GL_TEXTURE2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE20"></a><span class="summary-name">GL_TEXTURE20</span> = <code title="GL_TEXTURE20">GL_TEXTURE20</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE21"></a><span class="summary-name">GL_TEXTURE21</span> = <code title="GL_TEXTURE21">GL_TEXTURE21</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE22"></a><span class="summary-name">GL_TEXTURE22</span> = <code title="GL_TEXTURE22">GL_TEXTURE22</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE23"></a><span class="summary-name">GL_TEXTURE23</span> = <code title="GL_TEXTURE23">GL_TEXTURE23</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE24"></a><span class="summary-name">GL_TEXTURE24</span> = <code title="GL_TEXTURE24">GL_TEXTURE24</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE25"></a><span class="summary-name">GL_TEXTURE25</span> = <code title="GL_TEXTURE25">GL_TEXTURE25</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE26"></a><span class="summary-name">GL_TEXTURE26</span> = <code title="GL_TEXTURE26">GL_TEXTURE26</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE27"></a><span class="summary-name">GL_TEXTURE27</span> = <code title="GL_TEXTURE27">GL_TEXTURE27</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE28"></a><span class="summary-name">GL_TEXTURE28</span> = <code title="GL_TEXTURE28">GL_TEXTURE28</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE29"></a><span class="summary-name">GL_TEXTURE29</span> = <code title="GL_TEXTURE29">GL_TEXTURE29</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE3"></a><span class="summary-name">GL_TEXTURE3</span> = <code title="GL_TEXTURE3">GL_TEXTURE3</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE30"></a><span class="summary-name">GL_TEXTURE30</span> = <code title="GL_TEXTURE30">GL_TEXTURE30</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE31"></a><span class="summary-name">GL_TEXTURE31</span> = <code title="GL_TEXTURE31">GL_TEXTURE31</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE4"></a><span class="summary-name">GL_TEXTURE4</span> = <code title="GL_TEXTURE4">GL_TEXTURE4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE5"></a><span class="summary-name">GL_TEXTURE5</span> = <code title="GL_TEXTURE5">GL_TEXTURE5</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE6"></a><span class="summary-name">GL_TEXTURE6</span> = <code title="GL_TEXTURE6">GL_TEXTURE6</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE7"></a><span class="summary-name">GL_TEXTURE7</span> = <code title="GL_TEXTURE7">GL_TEXTURE7</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE8"></a><span class="summary-name">GL_TEXTURE8</span> = <code title="GL_TEXTURE8">GL_TEXTURE8</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE9"></a><span class="summary-name">GL_TEXTURE9</span> = <code title="GL_TEXTURE9">GL_TEXTURE9</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_1D"></a><span class="summary-name">GL_TEXTURE_1D</span> = <code title="GL_TEXTURE_1D">GL_TEXTURE_1D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_1D_ARRAY"></a><span class="summary-name">GL_TEXTURE_1D_ARRAY</span> = <code title="GL_TEXTURE_1D_ARRAY">GL_TEXTURE_1D_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_2D"></a><span class="summary-name">GL_TEXTURE_2D</span> = <code title="GL_TEXTURE_2D">GL_TEXTURE_2D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_2D_ARRAY"></a><span class="summary-name">GL_TEXTURE_2D_ARRAY</span> = <code title="GL_TEXTURE_2D_ARRAY">GL_TEXTURE_2D_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_2D_MULTISAMPLE"></a><span class="summary-name">GL_TEXTURE_2D_MULTISAMPLE</span> = <code title="GL_TEXTURE_2D_MULTISAMPLE">GL_TEXTURE_2D_MULTISAMPLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"></a><span class="summary-name">GL_TEXTURE_2D_MULTISAMPLE_ARRAY</span> = <code title="GL_TEXTURE_2D_MULTISAMPLE_ARRAY">GL_TEXTURE_2D_MULTISAMPLE_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_3D"></a><span class="summary-name">GL_TEXTURE_3D</span> = <code title="GL_TEXTURE_3D">GL_TEXTURE_3D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_ALPHA_SIZE"></a><span class="summary-name">GL_TEXTURE_ALPHA_SIZE</span> = <code title="GL_TEXTURE_ALPHA_SIZE">GL_TEXTURE_ALPHA_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_ALPHA_TYPE"></a><span class="summary-name">GL_TEXTURE_ALPHA_TYPE</span> = <code title="GL_TEXTURE_ALPHA_TYPE">GL_TEXTURE_ALPHA_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_BASE_LEVEL"></a><span class="summary-name">GL_TEXTURE_BASE_LEVEL</span> = <code title="GL_TEXTURE_BASE_LEVEL">GL_TEXTURE_BASE_LEVEL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_BINDING_1D"></a><span class="summary-name">GL_TEXTURE_BINDING_1D</span> = <code title="GL_TEXTURE_BINDING_1D">GL_TEXTURE_BINDING_1D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_BINDING_1D_ARRAY"></a><span class="summary-name">GL_TEXTURE_BINDING_1D_ARRAY</span> = <code title="GL_TEXTURE_BINDING_1D_ARRAY">GL_TEXTURE_BINDING_1D_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_BINDING_2D"></a><span class="summary-name">GL_TEXTURE_BINDING_2D</span> = <code title="GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_BINDING_2D_ARRAY"></a><span class="summary-name">GL_TEXTURE_BINDING_2D_ARRAY</span> = <code title="GL_TEXTURE_BINDING_2D_ARRAY">GL_TEXTURE_BINDING_2D_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TEXTURE_BINDING_2D_MULTISAMPLE" class="summary-name">GL_TEXTURE_BINDING_2D_MULTISAMPLE</a> = <code title="GL_TEXTURE_BINDING_2D_MULTISAMPLE">GL_TEXTURE_BINDING_2D_MULT<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY" class="summary-name">GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY</a> = <code title="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY">GL_TEXTURE_BINDING_2<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_BINDING_3D"></a><span class="summary-name">GL_TEXTURE_BINDING_3D</span> = <code title="GL_TEXTURE_BINDING_3D">GL_TEXTURE_BINDING_3D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_BINDING_BUFFER"></a><span class="summary-name">GL_TEXTURE_BINDING_BUFFER</span> = <code title="GL_TEXTURE_BINDING_BUFFER">GL_TEXTURE_BINDING_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_BINDING_BUFFER_ARB"></a><span class="summary-name">GL_TEXTURE_BINDING_BUFFER_ARB</span> = <code title="GL_TEXTURE_BINDING_BUFFER_ARB">GL_TEXTURE_BINDING_BUFFER_ARB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_BINDING_CUBE_MAP"></a><span class="summary-name">GL_TEXTURE_BINDING_CUBE_MAP</span> = <code title="GL_TEXTURE_BINDING_CUBE_MAP">GL_TEXTURE_BINDING_CUBE_MAP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TEXTURE_BINDING_CUBE_MAP_ARRAY" class="summary-name">GL_TEXTURE_BINDING_CUBE_MAP_ARRAY</a> = <code title="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY">GL_TEXTURE_BINDING_CUBE_MA<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB" class="summary-name">GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB</a> = <code title="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB">GL_TEXTURE_BINDING_CUB<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_BINDING_RECTANGLE"></a><span class="summary-name">GL_TEXTURE_BINDING_RECTANGLE</span> = <code title="GL_TEXTURE_BINDING_RECTANGLE">GL_TEXTURE_BINDING_RECTANGLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_BIT"></a><span class="summary-name">GL_TEXTURE_BIT</span> = <code title="GL_TEXTURE_BIT">GL_TEXTURE_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_BLUE_SIZE"></a><span class="summary-name">GL_TEXTURE_BLUE_SIZE</span> = <code title="GL_TEXTURE_BLUE_SIZE">GL_TEXTURE_BLUE_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_BLUE_TYPE"></a><span class="summary-name">GL_TEXTURE_BLUE_TYPE</span> = <code title="GL_TEXTURE_BLUE_TYPE">GL_TEXTURE_BLUE_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_BORDER"></a><span class="summary-name">GL_TEXTURE_BORDER</span> = <code title="GL_TEXTURE_BORDER">GL_TEXTURE_BORDER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_BORDER_COLOR"></a><span class="summary-name">GL_TEXTURE_BORDER_COLOR</span> = <code title="GL_TEXTURE_BORDER_COLOR">GL_TEXTURE_BORDER_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_BUFFER"></a><span class="summary-name">GL_TEXTURE_BUFFER</span> = <code title="GL_TEXTURE_BUFFER">GL_TEXTURE_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_BUFFER_ARB"></a><span class="summary-name">GL_TEXTURE_BUFFER_ARB</span> = <code title="GL_TEXTURE_BUFFER_ARB">GL_TEXTURE_BUFFER_ARB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TEXTURE_BUFFER_DATA_STORE_BINDING" class="summary-name">GL_TEXTURE_BUFFER_DATA_STORE_BINDING</a> = <code title="GL_TEXTURE_BUFFER_DATA_STORE_BINDING">GL_TEXTURE_BUFFER_DATA_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB" class="summary-name">GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB</a> = <code title="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB">GL_TEXTURE_BUFFER_D<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_BUFFER_FORMAT_ARB"></a><span class="summary-name">GL_TEXTURE_BUFFER_FORMAT_ARB</span> = <code title="GL_TEXTURE_BUFFER_FORMAT_ARB">GL_TEXTURE_BUFFER_FORMAT_ARB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_BUFFER_OFFSET"></a><span class="summary-name">GL_TEXTURE_BUFFER_OFFSET</span> = <code title="GL_TEXTURE_BUFFER_OFFSET">GL_TEXTURE_BUFFER_OFFSET</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT" class="summary-name">GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT</a> = <code title="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT">GL_TEXTURE_BUFFER_OFFSET_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_BUFFER_SIZE"></a><span class="summary-name">GL_TEXTURE_BUFFER_SIZE</span> = <code title="GL_TEXTURE_BUFFER_SIZE">GL_TEXTURE_BUFFER_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_COMPARE_FUNC"></a><span class="summary-name">GL_TEXTURE_COMPARE_FUNC</span> = <code title="GL_TEXTURE_COMPARE_FUNC">GL_TEXTURE_COMPARE_FUNC</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_COMPARE_MODE"></a><span class="summary-name">GL_TEXTURE_COMPARE_MODE</span> = <code title="GL_TEXTURE_COMPARE_MODE">GL_TEXTURE_COMPARE_MODE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_COMPRESSED"></a><span class="summary-name">GL_TEXTURE_COMPRESSED</span> = <code title="GL_TEXTURE_COMPRESSED">GL_TEXTURE_COMPRESSED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT" class="summary-name">GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT</a> = <code title="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT">GL_TEXTURE_COMPRESSED_BLO<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TEXTURE_COMPRESSED_BLOCK_SIZE" class="summary-name">GL_TEXTURE_COMPRESSED_BLOCK_SIZE</a> = <code title="GL_TEXTURE_COMPRESSED_BLOCK_SIZE">GL_TEXTURE_COMPRESSED_BLOCK<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TEXTURE_COMPRESSED_BLOCK_WIDTH" class="summary-name">GL_TEXTURE_COMPRESSED_BLOCK_WIDTH</a> = <code title="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH">GL_TEXTURE_COMPRESSED_BLOC<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TEXTURE_COMPRESSED_IMAGE_SIZE" class="summary-name">GL_TEXTURE_COMPRESSED_IMAGE_SIZE</a> = <code title="GL_TEXTURE_COMPRESSED_IMAGE_SIZE">GL_TEXTURE_COMPRESSED_IMAGE<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_COMPRESSION_HINT"></a><span class="summary-name">GL_TEXTURE_COMPRESSION_HINT</span> = <code title="GL_TEXTURE_COMPRESSION_HINT">GL_TEXTURE_COMPRESSION_HINT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_COORD_ARRAY"></a><span class="summary-name">GL_TEXTURE_COORD_ARRAY</span> = <code title="GL_TEXTURE_COORD_ARRAY">GL_TEXTURE_COORD_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING" class="summary-name">GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</a> = <code title="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING">GL_TEXTURE_COORD_ARRAY<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_COORD_ARRAY_POINTER"></a><span class="summary-name">GL_TEXTURE_COORD_ARRAY_POINTER</span> = <code title="GL_TEXTURE_COORD_ARRAY_POINTER">GL_TEXTURE_COORD_ARRAY_POINTER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_COORD_ARRAY_SIZE"></a><span class="summary-name">GL_TEXTURE_COORD_ARRAY_SIZE</span> = <code title="GL_TEXTURE_COORD_ARRAY_SIZE">GL_TEXTURE_COORD_ARRAY_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_COORD_ARRAY_STRIDE"></a><span class="summary-name">GL_TEXTURE_COORD_ARRAY_STRIDE</span> = <code title="GL_TEXTURE_COORD_ARRAY_STRIDE">GL_TEXTURE_COORD_ARRAY_STRIDE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_COORD_ARRAY_TYPE"></a><span class="summary-name">GL_TEXTURE_COORD_ARRAY_TYPE</span> = <code title="GL_TEXTURE_COORD_ARRAY_TYPE">GL_TEXTURE_COORD_ARRAY_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_CUBE_MAP"></a><span class="summary-name">GL_TEXTURE_CUBE_MAP</span> = <code title="GL_TEXTURE_CUBE_MAP">GL_TEXTURE_CUBE_MAP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_CUBE_MAP_ARRAY"></a><span class="summary-name">GL_TEXTURE_CUBE_MAP_ARRAY</span> = <code title="GL_TEXTURE_CUBE_MAP_ARRAY">GL_TEXTURE_CUBE_MAP_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"></a><span class="summary-name">GL_TEXTURE_CUBE_MAP_ARRAY_ARB</span> = <code title="GL_TEXTURE_CUBE_MAP_ARRAY_ARB">GL_TEXTURE_CUBE_MAP_ARRAY_ARB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"></a><span class="summary-name">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</span> = <code title="GL_TEXTURE_CUBE_MAP_NEGATIVE_X">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"></a><span class="summary-name">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</span> = <code title="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"></a><span class="summary-name">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</span> = <code title="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"></a><span class="summary-name">GL_TEXTURE_CUBE_MAP_POSITIVE_X</span> = <code title="GL_TEXTURE_CUBE_MAP_POSITIVE_X">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"></a><span class="summary-name">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</span> = <code title="GL_TEXTURE_CUBE_MAP_POSITIVE_Y">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"></a><span class="summary-name">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</span> = <code title="GL_TEXTURE_CUBE_MAP_POSITIVE_Z">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_DEPTH"></a><span class="summary-name">GL_TEXTURE_DEPTH</span> = <code title="GL_TEXTURE_DEPTH">GL_TEXTURE_DEPTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_DEPTH_SIZE"></a><span class="summary-name">GL_TEXTURE_DEPTH_SIZE</span> = <code title="GL_TEXTURE_DEPTH_SIZE">GL_TEXTURE_DEPTH_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_DEPTH_TYPE"></a><span class="summary-name">GL_TEXTURE_DEPTH_TYPE</span> = <code title="GL_TEXTURE_DEPTH_TYPE">GL_TEXTURE_DEPTH_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_ENV"></a><span class="summary-name">GL_TEXTURE_ENV</span> = <code title="GL_TEXTURE_ENV">GL_TEXTURE_ENV</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_ENV_COLOR"></a><span class="summary-name">GL_TEXTURE_ENV_COLOR</span> = <code title="GL_TEXTURE_ENV_COLOR">GL_TEXTURE_ENV_COLOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_ENV_MODE"></a><span class="summary-name">GL_TEXTURE_ENV_MODE</span> = <code title="GL_TEXTURE_ENV_MODE">GL_TEXTURE_ENV_MODE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_FETCH_BARRIER_BIT"></a><span class="summary-name">GL_TEXTURE_FETCH_BARRIER_BIT</span> = <code title="GL_TEXTURE_FETCH_BARRIER_BIT">GL_TEXTURE_FETCH_BARRIER_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_FILTER_CONTROL"></a><span class="summary-name">GL_TEXTURE_FILTER_CONTROL</span> = <code title="GL_TEXTURE_FILTER_CONTROL">GL_TEXTURE_FILTER_CONTROL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TEXTURE_FIXED_SAMPLE_LOCATIONS" class="summary-name">GL_TEXTURE_FIXED_SAMPLE_LOCATIONS</a> = <code title="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS">GL_TEXTURE_FIXED_SAMPLE_LO<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_GATHER"></a><span class="summary-name">GL_TEXTURE_GATHER</span> = <code title="GL_TEXTURE_GATHER">GL_TEXTURE_GATHER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_GATHER_SHADOW"></a><span class="summary-name">GL_TEXTURE_GATHER_SHADOW</span> = <code title="GL_TEXTURE_GATHER_SHADOW">GL_TEXTURE_GATHER_SHADOW</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_GEN_MODE"></a><span class="summary-name">GL_TEXTURE_GEN_MODE</span> = <code title="GL_TEXTURE_GEN_MODE">GL_TEXTURE_GEN_MODE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_GEN_Q"></a><span class="summary-name">GL_TEXTURE_GEN_Q</span> = <code title="GL_TEXTURE_GEN_Q">GL_TEXTURE_GEN_Q</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_GEN_R"></a><span class="summary-name">GL_TEXTURE_GEN_R</span> = <code title="GL_TEXTURE_GEN_R">GL_TEXTURE_GEN_R</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_GEN_S"></a><span class="summary-name">GL_TEXTURE_GEN_S</span> = <code title="GL_TEXTURE_GEN_S">GL_TEXTURE_GEN_S</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_GEN_T"></a><span class="summary-name">GL_TEXTURE_GEN_T</span> = <code title="GL_TEXTURE_GEN_T">GL_TEXTURE_GEN_T</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_GREEN_SIZE"></a><span class="summary-name">GL_TEXTURE_GREEN_SIZE</span> = <code title="GL_TEXTURE_GREEN_SIZE">GL_TEXTURE_GREEN_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_GREEN_TYPE"></a><span class="summary-name">GL_TEXTURE_GREEN_TYPE</span> = <code title="GL_TEXTURE_GREEN_TYPE">GL_TEXTURE_GREEN_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_HEIGHT"></a><span class="summary-name">GL_TEXTURE_HEIGHT</span> = <code title="GL_TEXTURE_HEIGHT">GL_TEXTURE_HEIGHT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_IMAGE_FORMAT"></a><span class="summary-name">GL_TEXTURE_IMAGE_FORMAT</span> = <code title="GL_TEXTURE_IMAGE_FORMAT">GL_TEXTURE_IMAGE_FORMAT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_IMAGE_TYPE"></a><span class="summary-name">GL_TEXTURE_IMAGE_TYPE</span> = <code title="GL_TEXTURE_IMAGE_TYPE">GL_TEXTURE_IMAGE_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_IMMUTABLE_FORMAT"></a><span class="summary-name">GL_TEXTURE_IMMUTABLE_FORMAT</span> = <code title="GL_TEXTURE_IMMUTABLE_FORMAT">GL_TEXTURE_IMMUTABLE_FORMAT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_IMMUTABLE_LEVELS"></a><span class="summary-name">GL_TEXTURE_IMMUTABLE_LEVELS</span> = <code title="GL_TEXTURE_IMMUTABLE_LEVELS">GL_TEXTURE_IMMUTABLE_LEVELS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_INTENSITY_SIZE"></a><span class="summary-name">GL_TEXTURE_INTENSITY_SIZE</span> = <code title="GL_TEXTURE_INTENSITY_SIZE">GL_TEXTURE_INTENSITY_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_INTENSITY_TYPE"></a><span class="summary-name">GL_TEXTURE_INTENSITY_TYPE</span> = <code title="GL_TEXTURE_INTENSITY_TYPE">GL_TEXTURE_INTENSITY_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_INTERNAL_FORMAT"></a><span class="summary-name">GL_TEXTURE_INTERNAL_FORMAT</span> = <code title="GL_TEXTURE_INTERNAL_FORMAT">GL_TEXTURE_INTERNAL_FORMAT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_LOD_BIAS"></a><span class="summary-name">GL_TEXTURE_LOD_BIAS</span> = <code title="GL_TEXTURE_LOD_BIAS">GL_TEXTURE_LOD_BIAS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_LUMINANCE_SIZE"></a><span class="summary-name">GL_TEXTURE_LUMINANCE_SIZE</span> = <code title="GL_TEXTURE_LUMINANCE_SIZE">GL_TEXTURE_LUMINANCE_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_LUMINANCE_TYPE"></a><span class="summary-name">GL_TEXTURE_LUMINANCE_TYPE</span> = <code title="GL_TEXTURE_LUMINANCE_TYPE">GL_TEXTURE_LUMINANCE_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_MAG_FILTER"></a><span class="summary-name">GL_TEXTURE_MAG_FILTER</span> = <code title="GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_MATRIX"></a><span class="summary-name">GL_TEXTURE_MATRIX</span> = <code title="GL_TEXTURE_MATRIX">GL_TEXTURE_MATRIX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_MAX_LEVEL"></a><span class="summary-name">GL_TEXTURE_MAX_LEVEL</span> = <code title="GL_TEXTURE_MAX_LEVEL">GL_TEXTURE_MAX_LEVEL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_MAX_LOD"></a><span class="summary-name">GL_TEXTURE_MAX_LOD</span> = <code title="GL_TEXTURE_MAX_LOD">GL_TEXTURE_MAX_LOD</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_MIN_FILTER"></a><span class="summary-name">GL_TEXTURE_MIN_FILTER</span> = <code title="GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_MIN_LOD"></a><span class="summary-name">GL_TEXTURE_MIN_LOD</span> = <code title="GL_TEXTURE_MIN_LOD">GL_TEXTURE_MIN_LOD</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_PRIORITY"></a><span class="summary-name">GL_TEXTURE_PRIORITY</span> = <code title="GL_TEXTURE_PRIORITY">GL_TEXTURE_PRIORITY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_RECTANGLE"></a><span class="summary-name">GL_TEXTURE_RECTANGLE</span> = <code title="GL_TEXTURE_RECTANGLE">GL_TEXTURE_RECTANGLE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_RED_SIZE"></a><span class="summary-name">GL_TEXTURE_RED_SIZE</span> = <code title="GL_TEXTURE_RED_SIZE">GL_TEXTURE_RED_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_RED_TYPE"></a><span class="summary-name">GL_TEXTURE_RED_TYPE</span> = <code title="GL_TEXTURE_RED_TYPE">GL_TEXTURE_RED_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_RESIDENT"></a><span class="summary-name">GL_TEXTURE_RESIDENT</span> = <code title="GL_TEXTURE_RESIDENT">GL_TEXTURE_RESIDENT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_SAMPLES"></a><span class="summary-name">GL_TEXTURE_SAMPLES</span> = <code title="GL_TEXTURE_SAMPLES">GL_TEXTURE_SAMPLES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_SHADOW"></a><span class="summary-name">GL_TEXTURE_SHADOW</span> = <code title="GL_TEXTURE_SHADOW">GL_TEXTURE_SHADOW</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_SHARED_SIZE"></a><span class="summary-name">GL_TEXTURE_SHARED_SIZE</span> = <code title="GL_TEXTURE_SHARED_SIZE">GL_TEXTURE_SHARED_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_STACK_DEPTH"></a><span class="summary-name">GL_TEXTURE_STACK_DEPTH</span> = <code title="GL_TEXTURE_STACK_DEPTH">GL_TEXTURE_STACK_DEPTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_STENCIL_SIZE"></a><span class="summary-name">GL_TEXTURE_STENCIL_SIZE</span> = <code title="GL_TEXTURE_STENCIL_SIZE">GL_TEXTURE_STENCIL_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_SWIZZLE_A"></a><span class="summary-name">GL_TEXTURE_SWIZZLE_A</span> = <code title="GL_TEXTURE_SWIZZLE_A">GL_TEXTURE_SWIZZLE_A</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_SWIZZLE_B"></a><span class="summary-name">GL_TEXTURE_SWIZZLE_B</span> = <code title="GL_TEXTURE_SWIZZLE_B">GL_TEXTURE_SWIZZLE_B</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_SWIZZLE_G"></a><span class="summary-name">GL_TEXTURE_SWIZZLE_G</span> = <code title="GL_TEXTURE_SWIZZLE_G">GL_TEXTURE_SWIZZLE_G</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_SWIZZLE_R"></a><span class="summary-name">GL_TEXTURE_SWIZZLE_R</span> = <code title="GL_TEXTURE_SWIZZLE_R">GL_TEXTURE_SWIZZLE_R</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_SWIZZLE_RGBA"></a><span class="summary-name">GL_TEXTURE_SWIZZLE_RGBA</span> = <code title="GL_TEXTURE_SWIZZLE_RGBA">GL_TEXTURE_SWIZZLE_RGBA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_UPDATE_BARRIER_BIT"></a><span class="summary-name">GL_TEXTURE_UPDATE_BARRIER_BIT</span> = <code title="GL_TEXTURE_UPDATE_BARRIER_BIT">GL_TEXTURE_UPDATE_BARRIER_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_VIEW"></a><span class="summary-name">GL_TEXTURE_VIEW</span> = <code title="GL_TEXTURE_VIEW">GL_TEXTURE_VIEW</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_VIEW_MIN_LAYER"></a><span class="summary-name">GL_TEXTURE_VIEW_MIN_LAYER</span> = <code title="GL_TEXTURE_VIEW_MIN_LAYER">GL_TEXTURE_VIEW_MIN_LAYER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_VIEW_MIN_LEVEL"></a><span class="summary-name">GL_TEXTURE_VIEW_MIN_LEVEL</span> = <code title="GL_TEXTURE_VIEW_MIN_LEVEL">GL_TEXTURE_VIEW_MIN_LEVEL</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_VIEW_NUM_LAYERS"></a><span class="summary-name">GL_TEXTURE_VIEW_NUM_LAYERS</span> = <code title="GL_TEXTURE_VIEW_NUM_LAYERS">GL_TEXTURE_VIEW_NUM_LAYERS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_VIEW_NUM_LEVELS"></a><span class="summary-name">GL_TEXTURE_VIEW_NUM_LEVELS</span> = <code title="GL_TEXTURE_VIEW_NUM_LEVELS">GL_TEXTURE_VIEW_NUM_LEVELS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_WIDTH"></a><span class="summary-name">GL_TEXTURE_WIDTH</span> = <code title="GL_TEXTURE_WIDTH">GL_TEXTURE_WIDTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_WRAP_R"></a><span class="summary-name">GL_TEXTURE_WRAP_R</span> = <code title="GL_TEXTURE_WRAP_R">GL_TEXTURE_WRAP_R</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_WRAP_S"></a><span class="summary-name">GL_TEXTURE_WRAP_S</span> = <code title="GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TEXTURE_WRAP_T"></a><span class="summary-name">GL_TEXTURE_WRAP_T</span> = <code title="GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TIMEOUT_EXPIRED"></a><span class="summary-name">GL_TIMEOUT_EXPIRED</span> = <code title="GL_TIMEOUT_EXPIRED">GL_TIMEOUT_EXPIRED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TIMEOUT_IGNORED"></a><span class="summary-name">GL_TIMEOUT_IGNORED</span> = <code title="GL_TIMEOUT_IGNORED">GL_TIMEOUT_IGNORED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TIMESTAMP"></a><span class="summary-name">GL_TIMESTAMP</span> = <code title="GL_TIMESTAMP">GL_TIMESTAMP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TIME_ELAPSED"></a><span class="summary-name">GL_TIME_ELAPSED</span> = <code title="GL_TIME_ELAPSED">GL_TIME_ELAPSED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TOP_LEVEL_ARRAY_SIZE"></a><span class="summary-name">GL_TOP_LEVEL_ARRAY_SIZE</span> = <code title="GL_TOP_LEVEL_ARRAY_SIZE">GL_TOP_LEVEL_ARRAY_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TOP_LEVEL_ARRAY_STRIDE"></a><span class="summary-name">GL_TOP_LEVEL_ARRAY_STRIDE</span> = <code title="GL_TOP_LEVEL_ARRAY_STRIDE">GL_TOP_LEVEL_ARRAY_STRIDE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TRANSFORM_BIT"></a><span class="summary-name">GL_TRANSFORM_BIT</span> = <code title="GL_TRANSFORM_BIT">GL_TRANSFORM_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TRANSFORM_FEEDBACK"></a><span class="summary-name">GL_TRANSFORM_FEEDBACK</span> = <code title="GL_TRANSFORM_FEEDBACK">GL_TRANSFORM_FEEDBACK</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TRANSFORM_FEEDBACK_ACTIVE"></a><span class="summary-name">GL_TRANSFORM_FEEDBACK_ACTIVE</span> = <code title="GL_TRANSFORM_FEEDBACK_ACTIVE">GL_TRANSFORM_FEEDBACK_ACTIVE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TRANSFORM_FEEDBACK_BARRIER_BIT" class="summary-name">GL_TRANSFORM_FEEDBACK_BARRIER_BIT</a> = <code title="GL_TRANSFORM_FEEDBACK_BARRIER_BIT">GL_TRANSFORM_FEEDBACK_BARR<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TRANSFORM_FEEDBACK_BINDING"></a><span class="summary-name">GL_TRANSFORM_FEEDBACK_BINDING</span> = <code title="GL_TRANSFORM_FEEDBACK_BINDING">GL_TRANSFORM_FEEDBACK_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TRANSFORM_FEEDBACK_BUFFER"></a><span class="summary-name">GL_TRANSFORM_FEEDBACK_BUFFER</span> = <code title="GL_TRANSFORM_FEEDBACK_BUFFER">GL_TRANSFORM_FEEDBACK_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" class="summary-name">GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</a> = <code title="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING">GL_TRANSFORM_FEEDBACK_B<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TRANSFORM_FEEDBACK_BUFFER_MODE" class="summary-name">GL_TRANSFORM_FEEDBACK_BUFFER_MODE</a> = <code title="GL_TRANSFORM_FEEDBACK_BUFFER_MODE">GL_TRANSFORM_FEEDBACK_BUFF<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" class="summary-name">GL_TRANSFORM_FEEDBACK_BUFFER_SIZE</a> = <code title="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE">GL_TRANSFORM_FEEDBACK_BUFF<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TRANSFORM_FEEDBACK_BUFFER_START" class="summary-name">GL_TRANSFORM_FEEDBACK_BUFFER_START</a> = <code title="GL_TRANSFORM_FEEDBACK_BUFFER_START">GL_TRANSFORM_FEEDBACK_BUF<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TRANSFORM_FEEDBACK_PAUSED"></a><span class="summary-name">GL_TRANSFORM_FEEDBACK_PAUSED</span> = <code title="GL_TRANSFORM_FEEDBACK_PAUSED">GL_TRANSFORM_FEEDBACK_PAUSED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" class="summary-name">GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN</a> = <code title="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN">GL_TRANSFORM_FEEDBA<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TRANSFORM_FEEDBACK_VARYING"></a><span class="summary-name">GL_TRANSFORM_FEEDBACK_VARYING</span> = <code title="GL_TRANSFORM_FEEDBACK_VARYING">GL_TRANSFORM_FEEDBACK_VARYING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TRANSFORM_FEEDBACK_VARYINGS"></a><span class="summary-name">GL_TRANSFORM_FEEDBACK_VARYINGS</span> = <code title="GL_TRANSFORM_FEEDBACK_VARYINGS">GL_TRANSFORM_FEEDBACK_VARYINGS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" class="summary-name">GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</a> = <code title="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH">GL_TRANSFORM_FEEDBA<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TRANSPOSE_COLOR_MATRIX"></a><span class="summary-name">GL_TRANSPOSE_COLOR_MATRIX</span> = <code title="GL_TRANSPOSE_COLOR_MATRIX">GL_TRANSPOSE_COLOR_MATRIX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TRANSPOSE_MODELVIEW_MATRIX"></a><span class="summary-name">GL_TRANSPOSE_MODELVIEW_MATRIX</span> = <code title="GL_TRANSPOSE_MODELVIEW_MATRIX">GL_TRANSPOSE_MODELVIEW_MATRIX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TRANSPOSE_PROJECTION_MATRIX"></a><span class="summary-name">GL_TRANSPOSE_PROJECTION_MATRIX</span> = <code title="GL_TRANSPOSE_PROJECTION_MATRIX">GL_TRANSPOSE_PROJECTION_MATRIX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TRANSPOSE_TEXTURE_MATRIX"></a><span class="summary-name">GL_TRANSPOSE_TEXTURE_MATRIX</span> = <code title="GL_TRANSPOSE_TEXTURE_MATRIX">GL_TRANSPOSE_TEXTURE_MATRIX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TRIANGLES"></a><span class="summary-name">GL_TRIANGLES</span> = <code title="GL_TRIANGLES">GL_TRIANGLES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TRIANGLES_ADJACENCY"></a><span class="summary-name">GL_TRIANGLES_ADJACENCY</span> = <code title="GL_TRIANGLES_ADJACENCY">GL_TRIANGLES_ADJACENCY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TRIANGLE_FAN"></a><span class="summary-name">GL_TRIANGLE_FAN</span> = <code title="GL_TRIANGLE_FAN">GL_TRIANGLE_FAN</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TRIANGLE_STRIP"></a><span class="summary-name">GL_TRIANGLE_STRIP</span> = <code title="GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TRIANGLE_STRIP_ADJACENCY"></a><span class="summary-name">GL_TRIANGLE_STRIP_ADJACENCY</span> = <code title="GL_TRIANGLE_STRIP_ADJACENCY">GL_TRIANGLE_STRIP_ADJACENCY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_TYPE"></a><span class="summary-name">GL_TYPE</span> = <code title="GL_TYPE">GL_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNDEFINED_VERTEX"></a><span class="summary-name">GL_UNDEFINED_VERTEX</span> = <code title="GL_UNDEFINED_VERTEX">GL_UNDEFINED_VERTEX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNIFORM"></a><span class="summary-name">GL_UNIFORM</span> = <code title="GL_UNIFORM">GL_UNIFORM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNIFORM_ARRAY_STRIDE"></a><span class="summary-name">GL_UNIFORM_ARRAY_STRIDE</span> = <code title="GL_UNIFORM_ARRAY_STRIDE">GL_UNIFORM_ARRAY_STRIDE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX" class="summary-name">GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX</a> = <code title="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX">GL_UNIFORM_ATOMIC_COU<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNIFORM_BARRIER_BIT"></a><span class="summary-name">GL_UNIFORM_BARRIER_BIT</span> = <code title="GL_UNIFORM_BARRIER_BIT">GL_UNIFORM_BARRIER_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNIFORM_BLOCK"></a><span class="summary-name">GL_UNIFORM_BLOCK</span> = <code title="GL_UNIFORM_BLOCK">GL_UNIFORM_BLOCK</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS" class="summary-name">GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS</a> = <code title="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS">GL_UNIFORM_BLOCK_ACTIVE_UNI<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" class="summary-name">GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES</a> = <code title="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES">GL_UNIFORM_BLOCK_ACT<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNIFORM_BLOCK_BINDING"></a><span class="summary-name">GL_UNIFORM_BLOCK_BINDING</span> = <code title="GL_UNIFORM_BLOCK_BINDING">GL_UNIFORM_BLOCK_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNIFORM_BLOCK_DATA_SIZE"></a><span class="summary-name">GL_UNIFORM_BLOCK_DATA_SIZE</span> = <code title="GL_UNIFORM_BLOCK_DATA_SIZE">GL_UNIFORM_BLOCK_DATA_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNIFORM_BLOCK_INDEX"></a><span class="summary-name">GL_UNIFORM_BLOCK_INDEX</span> = <code title="GL_UNIFORM_BLOCK_INDEX">GL_UNIFORM_BLOCK_INDEX</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNIFORM_BLOCK_NAME_LENGTH"></a><span class="summary-name">GL_UNIFORM_BLOCK_NAME_LENGTH</span> = <code title="GL_UNIFORM_BLOCK_NAME_LENGTH">GL_UNIFORM_BLOCK_NAME_LENGTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER" class="summary-name">GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER</a> = <code title="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER">GL_UNIFORM_BLO<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" class="summary-name">GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER</a> = <code title="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER">GL_UNIFORM_BL<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" class="summary-name">GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER</a> = <code title="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER">GL_UNIFORM_BL<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER" class="summary-name">GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER</a> = <code title="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER">GL_UNIFOR<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER" class="summary-name">GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER</a> = <code title="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER">GL_UNI<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" class="summary-name">GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER</a> = <code title="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER">GL_UNIFORM_BLOC<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNIFORM_BUFFER"></a><span class="summary-name">GL_UNIFORM_BUFFER</span> = <code title="GL_UNIFORM_BUFFER">GL_UNIFORM_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNIFORM_BUFFER_BINDING"></a><span class="summary-name">GL_UNIFORM_BUFFER_BINDING</span> = <code title="GL_UNIFORM_BUFFER_BINDING">GL_UNIFORM_BUFFER_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" class="summary-name">GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT</a> = <code title="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT">GL_UNIFORM_BUFFER_OFFSET_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNIFORM_BUFFER_SIZE"></a><span class="summary-name">GL_UNIFORM_BUFFER_SIZE</span> = <code title="GL_UNIFORM_BUFFER_SIZE">GL_UNIFORM_BUFFER_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNIFORM_BUFFER_START"></a><span class="summary-name">GL_UNIFORM_BUFFER_START</span> = <code title="GL_UNIFORM_BUFFER_START">GL_UNIFORM_BUFFER_START</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNIFORM_IS_ROW_MAJOR"></a><span class="summary-name">GL_UNIFORM_IS_ROW_MAJOR</span> = <code title="GL_UNIFORM_IS_ROW_MAJOR">GL_UNIFORM_IS_ROW_MAJOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNIFORM_MATRIX_STRIDE"></a><span class="summary-name">GL_UNIFORM_MATRIX_STRIDE</span> = <code title="GL_UNIFORM_MATRIX_STRIDE">GL_UNIFORM_MATRIX_STRIDE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNIFORM_NAME_LENGTH"></a><span class="summary-name">GL_UNIFORM_NAME_LENGTH</span> = <code title="GL_UNIFORM_NAME_LENGTH">GL_UNIFORM_NAME_LENGTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNIFORM_OFFSET"></a><span class="summary-name">GL_UNIFORM_OFFSET</span> = <code title="GL_UNIFORM_OFFSET">GL_UNIFORM_OFFSET</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNIFORM_SIZE"></a><span class="summary-name">GL_UNIFORM_SIZE</span> = <code title="GL_UNIFORM_SIZE">GL_UNIFORM_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNIFORM_TYPE"></a><span class="summary-name">GL_UNIFORM_TYPE</span> = <code title="GL_UNIFORM_TYPE">GL_UNIFORM_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNPACK_ALIGNMENT"></a><span class="summary-name">GL_UNPACK_ALIGNMENT</span> = <code title="GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNPACK_COMPRESSED_BLOCK_DEPTH" class="summary-name">GL_UNPACK_COMPRESSED_BLOCK_DEPTH</a> = <code title="GL_UNPACK_COMPRESSED_BLOCK_DEPTH">GL_UNPACK_COMPRESSED_BLOCK_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNPACK_COMPRESSED_BLOCK_HEIGHT" class="summary-name">GL_UNPACK_COMPRESSED_BLOCK_HEIGHT</a> = <code title="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT">GL_UNPACK_COMPRESSED_BLOCK<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"></a><span class="summary-name">GL_UNPACK_COMPRESSED_BLOCK_SIZE</span> = <code title="GL_UNPACK_COMPRESSED_BLOCK_SIZE">GL_UNPACK_COMPRESSED_BLOCK_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNPACK_COMPRESSED_BLOCK_WIDTH" class="summary-name">GL_UNPACK_COMPRESSED_BLOCK_WIDTH</a> = <code title="GL_UNPACK_COMPRESSED_BLOCK_WIDTH">GL_UNPACK_COMPRESSED_BLOCK_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNPACK_IMAGE_HEIGHT"></a><span class="summary-name">GL_UNPACK_IMAGE_HEIGHT</span> = <code title="GL_UNPACK_IMAGE_HEIGHT">GL_UNPACK_IMAGE_HEIGHT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNPACK_LSB_FIRST"></a><span class="summary-name">GL_UNPACK_LSB_FIRST</span> = <code title="GL_UNPACK_LSB_FIRST">GL_UNPACK_LSB_FIRST</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNPACK_ROW_LENGTH"></a><span class="summary-name">GL_UNPACK_ROW_LENGTH</span> = <code title="GL_UNPACK_ROW_LENGTH">GL_UNPACK_ROW_LENGTH</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNPACK_SKIP_IMAGES"></a><span class="summary-name">GL_UNPACK_SKIP_IMAGES</span> = <code title="GL_UNPACK_SKIP_IMAGES">GL_UNPACK_SKIP_IMAGES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNPACK_SKIP_PIXELS"></a><span class="summary-name">GL_UNPACK_SKIP_PIXELS</span> = <code title="GL_UNPACK_SKIP_PIXELS">GL_UNPACK_SKIP_PIXELS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNPACK_SKIP_ROWS"></a><span class="summary-name">GL_UNPACK_SKIP_ROWS</span> = <code title="GL_UNPACK_SKIP_ROWS">GL_UNPACK_SKIP_ROWS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNPACK_SWAP_BYTES"></a><span class="summary-name">GL_UNPACK_SWAP_BYTES</span> = <code title="GL_UNPACK_SWAP_BYTES">GL_UNPACK_SWAP_BYTES</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNALED"></a><span class="summary-name">GL_UNSIGNALED</span> = <code title="GL_UNSIGNALED">GL_UNSIGNALED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_BYTE_2_3_3_REV"></a><span class="summary-name">GL_UNSIGNED_BYTE_2_3_3_REV</span> = <code title="GL_UNSIGNED_BYTE_2_3_3_REV">GL_UNSIGNED_BYTE_2_3_3_REV</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_BYTE_3_3_2"></a><span class="summary-name">GL_UNSIGNED_BYTE_3_3_2</span> = <code title="GL_UNSIGNED_BYTE_3_3_2">GL_UNSIGNED_BYTE_3_3_2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_10F_11F_11F_REV"></a><span class="summary-name">GL_UNSIGNED_INT_10F_11F_11F_REV</span> = <code title="GL_UNSIGNED_INT_10F_11F_11F_REV">GL_UNSIGNED_INT_10F_11F_11F_REV</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_10_10_10_2"></a><span class="summary-name">GL_UNSIGNED_INT_10_10_10_2</span> = <code title="GL_UNSIGNED_INT_10_10_10_2">GL_UNSIGNED_INT_10_10_10_2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_24_8"></a><span class="summary-name">GL_UNSIGNED_INT_24_8</span> = <code title="GL_UNSIGNED_INT_24_8">GL_UNSIGNED_INT_24_8</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_2_10_10_10_REV"></a><span class="summary-name">GL_UNSIGNED_INT_2_10_10_10_REV</span> = <code title="GL_UNSIGNED_INT_2_10_10_10_REV">GL_UNSIGNED_INT_2_10_10_10_REV</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_5_9_9_9_REV"></a><span class="summary-name">GL_UNSIGNED_INT_5_9_9_9_REV</span> = <code title="GL_UNSIGNED_INT_5_9_9_9_REV">GL_UNSIGNED_INT_5_9_9_9_REV</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_8_8_8_8"></a><span class="summary-name">GL_UNSIGNED_INT_8_8_8_8</span> = <code title="GL_UNSIGNED_INT_8_8_8_8">GL_UNSIGNED_INT_8_8_8_8</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_8_8_8_8_REV"></a><span class="summary-name">GL_UNSIGNED_INT_8_8_8_8_REV</span> = <code title="GL_UNSIGNED_INT_8_8_8_8_REV">GL_UNSIGNED_INT_8_8_8_8_REV</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_ATOMIC_COUNTER"></a><span class="summary-name">GL_UNSIGNED_INT_ATOMIC_COUNTER</span> = <code title="GL_UNSIGNED_INT_ATOMIC_COUNTER">GL_UNSIGNED_INT_ATOMIC_COUNTER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_IMAGE_1D"></a><span class="summary-name">GL_UNSIGNED_INT_IMAGE_1D</span> = <code title="GL_UNSIGNED_INT_IMAGE_1D">GL_UNSIGNED_INT_IMAGE_1D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"></a><span class="summary-name">GL_UNSIGNED_INT_IMAGE_1D_ARRAY</span> = <code title="GL_UNSIGNED_INT_IMAGE_1D_ARRAY">GL_UNSIGNED_INT_IMAGE_1D_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_IMAGE_2D"></a><span class="summary-name">GL_UNSIGNED_INT_IMAGE_2D</span> = <code title="GL_UNSIGNED_INT_IMAGE_2D">GL_UNSIGNED_INT_IMAGE_2D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"></a><span class="summary-name">GL_UNSIGNED_INT_IMAGE_2D_ARRAY</span> = <code title="GL_UNSIGNED_INT_IMAGE_2D_ARRAY">GL_UNSIGNED_INT_IMAGE_2D_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE" class="summary-name">GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE</a> = <code title="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE">GL_UNSIGNED_INT_IMAGE_2<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY" class="summary-name">GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY</a> = <code title="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY">GL_UNSIGNED_INT_I<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_IMAGE_2D_RECT"></a><span class="summary-name">GL_UNSIGNED_INT_IMAGE_2D_RECT</span> = <code title="GL_UNSIGNED_INT_IMAGE_2D_RECT">GL_UNSIGNED_INT_IMAGE_2D_RECT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_IMAGE_3D"></a><span class="summary-name">GL_UNSIGNED_INT_IMAGE_3D</span> = <code title="GL_UNSIGNED_INT_IMAGE_3D">GL_UNSIGNED_INT_IMAGE_3D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_IMAGE_BUFFER"></a><span class="summary-name">GL_UNSIGNED_INT_IMAGE_BUFFER</span> = <code title="GL_UNSIGNED_INT_IMAGE_BUFFER">GL_UNSIGNED_INT_IMAGE_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_IMAGE_CUBE"></a><span class="summary-name">GL_UNSIGNED_INT_IMAGE_CUBE</span> = <code title="GL_UNSIGNED_INT_IMAGE_CUBE">GL_UNSIGNED_INT_IMAGE_CUBE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY" class="summary-name">GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY</a> = <code title="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY">GL_UNSIGNED_INT_IMAGE_C<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_SAMPLER_1D"></a><span class="summary-name">GL_UNSIGNED_INT_SAMPLER_1D</span> = <code title="GL_UNSIGNED_INT_SAMPLER_1D">GL_UNSIGNED_INT_SAMPLER_1D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNSIGNED_INT_SAMPLER_1D_ARRAY" class="summary-name">GL_UNSIGNED_INT_SAMPLER_1D_ARRAY</a> = <code title="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY">GL_UNSIGNED_INT_SAMPLER_1D_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_SAMPLER_2D"></a><span class="summary-name">GL_UNSIGNED_INT_SAMPLER_2D</span> = <code title="GL_UNSIGNED_INT_SAMPLER_2D">GL_UNSIGNED_INT_SAMPLER_2D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" class="summary-name">GL_UNSIGNED_INT_SAMPLER_2D_ARRAY</a> = <code title="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY">GL_UNSIGNED_INT_SAMPLER_2D_<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" class="summary-name">GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE</a> = <code title="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE">GL_UNSIGNED_INT_SAMPL<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" class="summary-name">GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY</a> = <code title="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY">GL_UNSIGNED_INT<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"></a><span class="summary-name">GL_UNSIGNED_INT_SAMPLER_2D_RECT</span> = <code title="GL_UNSIGNED_INT_SAMPLER_2D_RECT">GL_UNSIGNED_INT_SAMPLER_2D_RECT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_SAMPLER_3D"></a><span class="summary-name">GL_UNSIGNED_INT_SAMPLER_3D</span> = <code title="GL_UNSIGNED_INT_SAMPLER_3D">GL_UNSIGNED_INT_SAMPLER_3D</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_SAMPLER_BUFFER"></a><span class="summary-name">GL_UNSIGNED_INT_SAMPLER_BUFFER</span> = <code title="GL_UNSIGNED_INT_SAMPLER_BUFFER">GL_UNSIGNED_INT_SAMPLER_BUFFER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_SAMPLER_CUBE"></a><span class="summary-name">GL_UNSIGNED_INT_SAMPLER_CUBE</span> = <code title="GL_UNSIGNED_INT_SAMPLER_CUBE">GL_UNSIGNED_INT_SAMPLER_CUBE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY" class="summary-name">GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY</a> = <code title="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY">GL_UNSIGNED_INT_SAMPL<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB" class="summary-name">GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB</a> = <code title="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB">GL_UNSIGNED_INT_S<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_VEC2"></a><span class="summary-name">GL_UNSIGNED_INT_VEC2</span> = <code title="GL_UNSIGNED_INT_VEC2">GL_UNSIGNED_INT_VEC2</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_VEC3"></a><span class="summary-name">GL_UNSIGNED_INT_VEC3</span> = <code title="GL_UNSIGNED_INT_VEC3">GL_UNSIGNED_INT_VEC3</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_INT_VEC4"></a><span class="summary-name">GL_UNSIGNED_INT_VEC4</span> = <code title="GL_UNSIGNED_INT_VEC4">GL_UNSIGNED_INT_VEC4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_NORMALIZED"></a><span class="summary-name">GL_UNSIGNED_NORMALIZED</span> = <code title="GL_UNSIGNED_NORMALIZED">GL_UNSIGNED_NORMALIZED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_SHORT_1_5_5_5_REV"></a><span class="summary-name">GL_UNSIGNED_SHORT_1_5_5_5_REV</span> = <code title="GL_UNSIGNED_SHORT_1_5_5_5_REV">GL_UNSIGNED_SHORT_1_5_5_5_REV</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_SHORT_4_4_4_4"></a><span class="summary-name">GL_UNSIGNED_SHORT_4_4_4_4</span> = <code title="GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_SHORT_4_4_4_4_REV"></a><span class="summary-name">GL_UNSIGNED_SHORT_4_4_4_4_REV</span> = <code title="GL_UNSIGNED_SHORT_4_4_4_4_REV">GL_UNSIGNED_SHORT_4_4_4_4_REV</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_SHORT_5_5_5_1"></a><span class="summary-name">GL_UNSIGNED_SHORT_5_5_5_1</span> = <code title="GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_SHORT_5_6_5"></a><span class="summary-name">GL_UNSIGNED_SHORT_5_6_5</span> = <code title="GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UNSIGNED_SHORT_5_6_5_REV"></a><span class="summary-name">GL_UNSIGNED_SHORT_5_6_5_REV</span> = <code title="GL_UNSIGNED_SHORT_5_6_5_REV">GL_UNSIGNED_SHORT_5_6_5_REV</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_UPPER_LEFT"></a><span class="summary-name">GL_UPPER_LEFT</span> = <code title="GL_UPPER_LEFT">GL_UPPER_LEFT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_V2F"></a><span class="summary-name">GL_V2F</span> = <code title="GL_V2F">GL_V2F</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_V3F"></a><span class="summary-name">GL_V3F</span> = <code title="GL_V3F">GL_V3F</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VALIDATE_STATUS"></a><span class="summary-name">GL_VALIDATE_STATUS</span> = <code title="GL_VALIDATE_STATUS">GL_VALIDATE_STATUS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VENDOR"></a><span class="summary-name">GL_VENDOR</span> = <code title="GL_VENDOR">GL_VENDOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERSION"></a><span class="summary-name">GL_VERSION</span> = <code title="GL_VERSION">GL_VERSION</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_ARRAY"></a><span class="summary-name">GL_VERTEX_ARRAY</span> = <code title="GL_VERTEX_ARRAY">GL_VERTEX_ARRAY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_ARRAY_BINDING"></a><span class="summary-name">GL_VERTEX_ARRAY_BINDING</span> = <code title="GL_VERTEX_ARRAY_BINDING">GL_VERTEX_ARRAY_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_ARRAY_BUFFER_BINDING"></a><span class="summary-name">GL_VERTEX_ARRAY_BUFFER_BINDING</span> = <code title="GL_VERTEX_ARRAY_BUFFER_BINDING">GL_VERTEX_ARRAY_BUFFER_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_ARRAY_POINTER"></a><span class="summary-name">GL_VERTEX_ARRAY_POINTER</span> = <code title="GL_VERTEX_ARRAY_POINTER">GL_VERTEX_ARRAY_POINTER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_ARRAY_SIZE"></a><span class="summary-name">GL_VERTEX_ARRAY_SIZE</span> = <code title="GL_VERTEX_ARRAY_SIZE">GL_VERTEX_ARRAY_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_ARRAY_STRIDE"></a><span class="summary-name">GL_VERTEX_ARRAY_STRIDE</span> = <code title="GL_VERTEX_ARRAY_STRIDE">GL_VERTEX_ARRAY_STRIDE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_ARRAY_TYPE"></a><span class="summary-name">GL_VERTEX_ARRAY_TYPE</span> = <code title="GL_VERTEX_ARRAY_TYPE">GL_VERTEX_ARRAY_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT" class="summary-name">GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT</a> = <code title="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT">GL_VERTEX_ATTRIB_ARRAY_BA<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" class="summary-name">GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</a> = <code title="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING">GL_VERTEX_ATTRIB_ARRAY<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"></a><span class="summary-name">GL_VERTEX_ATTRIB_ARRAY_DIVISOR</span> = <code title="GL_VERTEX_ATTRIB_ARRAY_DIVISOR">GL_VERTEX_ATTRIB_ARRAY_DIVISOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"></a><span class="summary-name">GL_VERTEX_ATTRIB_ARRAY_ENABLED</span> = <code title="GL_VERTEX_ATTRIB_ARRAY_ENABLED">GL_VERTEX_ATTRIB_ARRAY_ENABLED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"></a><span class="summary-name">GL_VERTEX_ATTRIB_ARRAY_INTEGER</span> = <code title="GL_VERTEX_ATTRIB_ARRAY_INTEGER">GL_VERTEX_ATTRIB_ARRAY_INTEGER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_ATTRIB_ARRAY_LONG"></a><span class="summary-name">GL_VERTEX_ATTRIB_ARRAY_LONG</span> = <code title="GL_VERTEX_ATTRIB_ARRAY_LONG">GL_VERTEX_ATTRIB_ARRAY_LONG</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" class="summary-name">GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</a> = <code title="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED">GL_VERTEX_ATTRIB_ARRAY_NOR<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_ATTRIB_ARRAY_POINTER"></a><span class="summary-name">GL_VERTEX_ATTRIB_ARRAY_POINTER</span> = <code title="GL_VERTEX_ATTRIB_ARRAY_POINTER">GL_VERTEX_ATTRIB_ARRAY_POINTER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_ATTRIB_ARRAY_SIZE"></a><span class="summary-name">GL_VERTEX_ATTRIB_ARRAY_SIZE</span> = <code title="GL_VERTEX_ATTRIB_ARRAY_SIZE">GL_VERTEX_ATTRIB_ARRAY_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"></a><span class="summary-name">GL_VERTEX_ATTRIB_ARRAY_STRIDE</span> = <code title="GL_VERTEX_ATTRIB_ARRAY_STRIDE">GL_VERTEX_ATTRIB_ARRAY_STRIDE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_ATTRIB_ARRAY_TYPE"></a><span class="summary-name">GL_VERTEX_ATTRIB_ARRAY_TYPE</span> = <code title="GL_VERTEX_ATTRIB_ARRAY_TYPE">GL_VERTEX_ATTRIB_ARRAY_TYPE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_ATTRIB_BINDING"></a><span class="summary-name">GL_VERTEX_ATTRIB_BINDING</span> = <code title="GL_VERTEX_ATTRIB_BINDING">GL_VERTEX_ATTRIB_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_VERTEX_ATTRIB_RELATIVE_OFFSET" class="summary-name">GL_VERTEX_ATTRIB_RELATIVE_OFFSET</a> = <code title="GL_VERTEX_ATTRIB_RELATIVE_OFFSET">GL_VERTEX_ATTRIB_RELATIVE_O<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_BINDING_DIVISOR"></a><span class="summary-name">GL_VERTEX_BINDING_DIVISOR</span> = <code title="GL_VERTEX_BINDING_DIVISOR">GL_VERTEX_BINDING_DIVISOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_BINDING_OFFSET"></a><span class="summary-name">GL_VERTEX_BINDING_OFFSET</span> = <code title="GL_VERTEX_BINDING_OFFSET">GL_VERTEX_BINDING_OFFSET</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_BINDING_STRIDE"></a><span class="summary-name">GL_VERTEX_BINDING_STRIDE</span> = <code title="GL_VERTEX_BINDING_STRIDE">GL_VERTEX_BINDING_STRIDE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_PROGRAM_POINT_SIZE"></a><span class="summary-name">GL_VERTEX_PROGRAM_POINT_SIZE</span> = <code title="GL_VERTEX_PROGRAM_POINT_SIZE">GL_VERTEX_PROGRAM_POINT_SIZE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_PROGRAM_TWO_SIDE"></a><span class="summary-name">GL_VERTEX_PROGRAM_TWO_SIDE</span> = <code title="GL_VERTEX_PROGRAM_TWO_SIDE">GL_VERTEX_PROGRAM_TWO_SIDE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_SHADER"></a><span class="summary-name">GL_VERTEX_SHADER</span> = <code title="GL_VERTEX_SHADER">GL_VERTEX_SHADER</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_SHADER_BIT"></a><span class="summary-name">GL_VERTEX_SHADER_BIT</span> = <code title="GL_VERTEX_SHADER_BIT">GL_VERTEX_SHADER_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_SUBROUTINE"></a><span class="summary-name">GL_VERTEX_SUBROUTINE</span> = <code title="GL_VERTEX_SUBROUTINE">GL_VERTEX_SUBROUTINE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_SUBROUTINE_UNIFORM"></a><span class="summary-name">GL_VERTEX_SUBROUTINE_UNIFORM</span> = <code title="GL_VERTEX_SUBROUTINE_UNIFORM">GL_VERTEX_SUBROUTINE_UNIFORM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VERTEX_TEXTURE"></a><span class="summary-name">GL_VERTEX_TEXTURE</span> = <code title="GL_VERTEX_TEXTURE">GL_VERTEX_TEXTURE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VIEWPORT"></a><span class="summary-name">GL_VIEWPORT</span> = <code title="GL_VIEWPORT">GL_VIEWPORT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VIEWPORT_BIT"></a><span class="summary-name">GL_VIEWPORT_BIT</span> = <code title="GL_VIEWPORT_BIT">GL_VIEWPORT_BIT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VIEWPORT_BOUNDS_RANGE"></a><span class="summary-name">GL_VIEWPORT_BOUNDS_RANGE</span> = <code title="GL_VIEWPORT_BOUNDS_RANGE">GL_VIEWPORT_BOUNDS_RANGE</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#GL_VIEWPORT_INDEX_PROVOKING_VERTEX" class="summary-name">GL_VIEWPORT_INDEX_PROVOKING_VERTEX</a> = <code title="GL_VIEWPORT_INDEX_PROVOKING_VERTEX">GL_VIEWPORT_INDEX_PROVOKI<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VIEWPORT_SUBPIXEL_BITS"></a><span class="summary-name">GL_VIEWPORT_SUBPIXEL_BITS</span> = <code title="GL_VIEWPORT_SUBPIXEL_BITS">GL_VIEWPORT_SUBPIXEL_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VIEW_CLASS_128_BITS"></a><span class="summary-name">GL_VIEW_CLASS_128_BITS</span> = <code title="GL_VIEW_CLASS_128_BITS">GL_VIEW_CLASS_128_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VIEW_CLASS_16_BITS"></a><span class="summary-name">GL_VIEW_CLASS_16_BITS</span> = <code title="GL_VIEW_CLASS_16_BITS">GL_VIEW_CLASS_16_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VIEW_CLASS_24_BITS"></a><span class="summary-name">GL_VIEW_CLASS_24_BITS</span> = <code title="GL_VIEW_CLASS_24_BITS">GL_VIEW_CLASS_24_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VIEW_CLASS_32_BITS"></a><span class="summary-name">GL_VIEW_CLASS_32_BITS</span> = <code title="GL_VIEW_CLASS_32_BITS">GL_VIEW_CLASS_32_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VIEW_CLASS_48_BITS"></a><span class="summary-name">GL_VIEW_CLASS_48_BITS</span> = <code title="GL_VIEW_CLASS_48_BITS">GL_VIEW_CLASS_48_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VIEW_CLASS_64_BITS"></a><span class="summary-name">GL_VIEW_CLASS_64_BITS</span> = <code title="GL_VIEW_CLASS_64_BITS">GL_VIEW_CLASS_64_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VIEW_CLASS_8_BITS"></a><span class="summary-name">GL_VIEW_CLASS_8_BITS</span> = <code title="GL_VIEW_CLASS_8_BITS">GL_VIEW_CLASS_8_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VIEW_CLASS_96_BITS"></a><span class="summary-name">GL_VIEW_CLASS_96_BITS</span> = <code title="GL_VIEW_CLASS_96_BITS">GL_VIEW_CLASS_96_BITS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VIEW_CLASS_BPTC_FLOAT"></a><span class="summary-name">GL_VIEW_CLASS_BPTC_FLOAT</span> = <code title="GL_VIEW_CLASS_BPTC_FLOAT">GL_VIEW_CLASS_BPTC_FLOAT</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VIEW_CLASS_BPTC_UNORM"></a><span class="summary-name">GL_VIEW_CLASS_BPTC_UNORM</span> = <code title="GL_VIEW_CLASS_BPTC_UNORM">GL_VIEW_CLASS_BPTC_UNORM</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VIEW_CLASS_RGTC1_RED"></a><span class="summary-name">GL_VIEW_CLASS_RGTC1_RED</span> = <code title="GL_VIEW_CLASS_RGTC1_RED">GL_VIEW_CLASS_RGTC1_RED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VIEW_CLASS_RGTC2_RG"></a><span class="summary-name">GL_VIEW_CLASS_RGTC2_RG</span> = <code title="GL_VIEW_CLASS_RGTC2_RG">GL_VIEW_CLASS_RGTC2_RG</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VIEW_CLASS_S3TC_DXT1_RGB"></a><span class="summary-name">GL_VIEW_CLASS_S3TC_DXT1_RGB</span> = <code title="GL_VIEW_CLASS_S3TC_DXT1_RGB">GL_VIEW_CLASS_S3TC_DXT1_RGB</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"></a><span class="summary-name">GL_VIEW_CLASS_S3TC_DXT1_RGBA</span> = <code title="GL_VIEW_CLASS_S3TC_DXT1_RGBA">GL_VIEW_CLASS_S3TC_DXT1_RGBA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"></a><span class="summary-name">GL_VIEW_CLASS_S3TC_DXT3_RGBA</span> = <code title="GL_VIEW_CLASS_S3TC_DXT3_RGBA">GL_VIEW_CLASS_S3TC_DXT3_RGBA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"></a><span class="summary-name">GL_VIEW_CLASS_S3TC_DXT5_RGBA</span> = <code title="GL_VIEW_CLASS_S3TC_DXT5_RGBA">GL_VIEW_CLASS_S3TC_DXT5_RGBA</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_VIEW_COMPATIBILITY_CLASS"></a><span class="summary-name">GL_VIEW_COMPATIBILITY_CLASS</span> = <code title="GL_VIEW_COMPATIBILITY_CLASS">GL_VIEW_COMPATIBILITY_CLASS</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_WAIT_FAILED"></a><span class="summary-name">GL_WAIT_FAILED</span> = <code title="GL_WAIT_FAILED">GL_WAIT_FAILED</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_WEIGHT_ARRAY_BUFFER_BINDING"></a><span class="summary-name">GL_WEIGHT_ARRAY_BUFFER_BINDING</span> = <code title="GL_WEIGHT_ARRAY_BUFFER_BINDING">GL_WEIGHT_ARRAY_BUFFER_BINDING</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_WRITE_ONLY"></a><span class="summary-name">GL_WRITE_ONLY</span> = <code title="GL_WRITE_ONLY">GL_WRITE_ONLY</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_XOR"></a><span class="summary-name">GL_XOR</span> = <code title="GL_XOR">GL_XOR</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ZERO"></a><span class="summary-name">GL_ZERO</span> = <code title="GL_ZERO">GL_ZERO</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ZOOM_X"></a><span class="summary-name">GL_ZOOM_X</span> = <code title="GL_ZOOM_X">GL_ZOOM_X</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="GL_ZOOM_Y"></a><span class="summary-name">GL_ZOOM_Y</span> = <code title="GL_ZOOM_Y">GL_ZOOM_Y</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="StringTypes"></a><span class="summary-name">StringTypes</span> = <code title="(&lt;type 'str'&gt;, &lt;type 'unicode'&gt;)"><code class="variable-group">(</code>&lt;type 'str'&gt;<code class="variable-op">, </code>&lt;type 'unicode'&gt;<code class="variable-group">)</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="__package__"></a><span class="summary-name">__package__</span> = <code title="'p4vasp.paint3d'"><code class="variable-quote">'</code><code class="variable-string">p4vasp.paint3d</code><code class="variable-quote">'</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="e"></a><span class="summary-name">e</span> = <code title="2.71828182846">2.71828182846</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="ex"></a><span class="summary-name">ex</span> = <code title="Vector([1.0,0.0,0.0])">Vector([1.0,0.0,0.0])</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="ey"></a><span class="summary-name">ey</span> = <code title="Vector([0.0,1.0,0.0])">Vector([0.0,1.0,0.0])</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="ez"></a><span class="summary-name">ez</span> = <code title="Vector([0.0,0.0,1.0])">Vector([0.0,0.0,1.0])</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glColorPointerb" class="summary-name">glColorPointerb</a> = <code title="&lt;ctypes.glColorPointer object at 0x2b17fa2a3998&gt;">&lt;ctypes.glColorPointer object at 0x2b17fa2a3<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glColorPointerd" class="summary-name">glColorPointerd</a> = <code title="&lt;ctypes.glColorPointer object at 0x2b17fa2a3290&gt;">&lt;ctypes.glColorPointer object at 0x2b17fa2a3<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glColorPointerf" class="summary-name">glColorPointerf</a> = <code title="&lt;ctypes.glColorPointer object at 0x2b17fa2a33f8&gt;">&lt;ctypes.glColorPointer object at 0x2b17fa2a3<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glColorPointeri" class="summary-name">glColorPointeri</a> = <code title="&lt;ctypes.glColorPointer object at 0x2b17fa2a3560&gt;">&lt;ctypes.glColorPointer object at 0x2b17fa2a3<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glColorPointers" class="summary-name">glColorPointers</a> = <code title="&lt;ctypes.glColorPointer object at 0x2b17fa2a36c8&gt;">&lt;ctypes.glColorPointer object at 0x2b17fa2a3<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glColorPointerub" class="summary-name">glColorPointerub</a> = <code title="&lt;ctypes.glColorPointer object at 0x2b17fa2a3830&gt;">&lt;ctypes.glColorPointer object at 0x2b17fa2a<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glColorPointerui" class="summary-name">glColorPointerui</a> = <code title="&lt;ctypes.glColorPointer object at 0x2b17fa2a3b00&gt;">&lt;ctypes.glColorPointer object at 0x2b17fa2a<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glColorPointerus" class="summary-name">glColorPointerus</a> = <code title="&lt;ctypes.glColorPointer object at 0x2b17fa2a3c68&gt;">&lt;ctypes.glColorPointer object at 0x2b17fa2a<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glDrawElementsub" class="summary-name">glDrawElementsub</a> = <code title="&lt;ctypes.glDrawElements object at 0x2b17fa2b5638&gt;">&lt;ctypes.glDrawElements object at 0x2b17fa2b<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glDrawElementsui" class="summary-name">glDrawElementsui</a> = <code title="&lt;ctypes.glDrawElements object at 0x2b17fa2b5758&gt;">&lt;ctypes.glDrawElements object at 0x2b17fa2b<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glDrawElementsus" class="summary-name">glDrawElementsus</a> = <code title="&lt;ctypes.glDrawElements object at 0x2b17fa2b5878&gt;">&lt;ctypes.glDrawElements object at 0x2b17fa2b<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="glDrawPixelsb"></a><span class="summary-name">glDrawPixelsb</span> = <code title="&lt;ctypes.glDrawPixels object at 0x2b17fa2ef3b0&gt;">&lt;ctypes.glDrawPixels object at 0x2b17fa2ef3b0&gt;</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="glDrawPixelsf"></a><span class="summary-name">glDrawPixelsf</span> = <code title="&lt;ctypes.glDrawPixels object at 0x2b17fa2ef7e8&gt;">&lt;ctypes.glDrawPixels object at 0x2b17fa2ef7e8&gt;</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="glDrawPixelsi"></a><span class="summary-name">glDrawPixelsi</span> = <code title="&lt;ctypes.glDrawPixels object at 0x2b17fa2efea8&gt;">&lt;ctypes.glDrawPixels object at 0x2b17fa2efea8&gt;</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="glDrawPixelss"></a><span class="summary-name">glDrawPixelss</span> = <code title="&lt;ctypes.glDrawPixels object at 0x2b17fa2f35f0&gt;">&lt;ctypes.glDrawPixels object at 0x2b17fa2f35f0&gt;</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="glDrawPixelsub"></a><span class="summary-name">glDrawPixelsub</span> = <code title="&lt;ctypes.glDrawPixels object at 0x2b17fa2f3cf8&gt;">&lt;ctypes.glDrawPixels object at 0x2b17fa2f3cf8&gt;</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="glDrawPixelsui"></a><span class="summary-name">glDrawPixelsui</span> = <code title="&lt;ctypes.glDrawPixels object at 0x2b17fa2f9440&gt;">&lt;ctypes.glDrawPixels object at 0x2b17fa2f9440&gt;</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="glDrawPixelsus"></a><span class="summary-name">glDrawPixelsus</span> = <code title="&lt;ctypes.glDrawPixels object at 0x2b17fa2f9b48&gt;">&lt;ctypes.glDrawPixels object at 0x2b17fa2f9b48&gt;</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glEdgeFlagPointerb" class="summary-name">glEdgeFlagPointerb</a> = <code title="&lt;ctypes.glEdgeFlagPointer object at 0x2b17fa2a3dd0&gt;">&lt;ctypes.glEdgeFlagPointer object at 0x2b1<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glIndexPointerb" class="summary-name">glIndexPointerb</a> = <code title="&lt;ctypes.glIndexPointer object at 0x2b17fa2ab680&gt;">&lt;ctypes.glIndexPointer object at 0x2b17fa2ab<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glIndexPointerd" class="summary-name">glIndexPointerd</a> = <code title="&lt;ctypes.glIndexPointer object at 0x2b17fa2a3f38&gt;">&lt;ctypes.glIndexPointer object at 0x2b17fa2a3<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glIndexPointerf" class="summary-name">glIndexPointerf</a> = <code title="&lt;ctypes.glIndexPointer object at 0x2b17fa2ab0e0&gt;">&lt;ctypes.glIndexPointer object at 0x2b17fa2ab<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glIndexPointeri" class="summary-name">glIndexPointeri</a> = <code title="&lt;ctypes.glIndexPointer object at 0x2b17fa2ab248&gt;">&lt;ctypes.glIndexPointer object at 0x2b17fa2ab<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glIndexPointers" class="summary-name">glIndexPointers</a> = <code title="&lt;ctypes.glIndexPointer object at 0x2b17fa2ab518&gt;">&lt;ctypes.glIndexPointer object at 0x2b17fa2ab<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glIndexPointerub" class="summary-name">glIndexPointerub</a> = <code title="&lt;ctypes.glIndexPointer object at 0x2b17fa2ab3b0&gt;">&lt;ctypes.glIndexPointer object at 0x2b17fa2a<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glNormalPointerb" class="summary-name">glNormalPointerb</a> = <code title="&lt;ctypes.glNormalPointer object at 0x2b17fa2abc20&gt;">&lt;ctypes.glNormalPointer object at 0x2b17fa2<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glNormalPointerd" class="summary-name">glNormalPointerd</a> = <code title="&lt;ctypes.glNormalPointer object at 0x2b17fa2ab7e8&gt;">&lt;ctypes.glNormalPointer object at 0x2b17fa2<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glNormalPointerf" class="summary-name">glNormalPointerf</a> = <code title="&lt;ctypes.glNormalPointer object at 0x2b17fa2ab950&gt;">&lt;ctypes.glNormalPointer object at 0x2b17fa2<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glNormalPointeri" class="summary-name">glNormalPointeri</a> = <code title="&lt;ctypes.glNormalPointer object at 0x2b17fa2abab8&gt;">&lt;ctypes.glNormalPointer object at 0x2b17fa2<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glNormalPointers" class="summary-name">glNormalPointers</a> = <code title="&lt;ctypes.glNormalPointer object at 0x2b17fa2abd88&gt;">&lt;ctypes.glNormalPointer object at 0x2b17fa2<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexCoordPointerb" class="summary-name">glTexCoordPointerb</a> = <code title="&lt;ctypes.glTexCoordPointer object at 0x2b17fa2b0368&gt;">&lt;ctypes.glTexCoordPointer object at 0x2b1<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexCoordPointerd" class="summary-name">glTexCoordPointerd</a> = <code title="&lt;ctypes.glTexCoordPointer object at 0x2b17fa2abef0&gt;">&lt;ctypes.glTexCoordPointer object at 0x2b1<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexCoordPointerf" class="summary-name">glTexCoordPointerf</a> = <code title="&lt;ctypes.glTexCoordPointer object at 0x2b17fa2b0098&gt;">&lt;ctypes.glTexCoordPointer object at 0x2b1<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexCoordPointeri" class="summary-name">glTexCoordPointeri</a> = <code title="&lt;ctypes.glTexCoordPointer object at 0x2b17fa2b0200&gt;">&lt;ctypes.glTexCoordPointer object at 0x2b1<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexCoordPointers" class="summary-name">glTexCoordPointers</a> = <code title="&lt;ctypes.glTexCoordPointer object at 0x2b17fa2b04d0&gt;">&lt;ctypes.glTexCoordPointer object at 0x2b1<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="glTexImage1Db"></a><span class="summary-name">glTexImage1Db</span> = <code title="&lt;ctypes.glTexImage1D object at 0x2b17fa2dbf38&gt;">&lt;ctypes.glTexImage1D object at 0x2b17fa2dbf38&gt;</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="glTexImage1Df"></a><span class="summary-name">glTexImage1Df</span> = <code title="&lt;ctypes.glTexImage1D object at 0x2b17fa2ef488&gt;">&lt;ctypes.glTexImage1D object at 0x2b17fa2ef488&gt;</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="glTexImage1Di"></a><span class="summary-name">glTexImage1Di</span> = <code title="&lt;ctypes.glTexImage1D object at 0x2b17fa2ef908&gt;">&lt;ctypes.glTexImage1D object at 0x2b17fa2ef908&gt;</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="glTexImage1Ds"></a><span class="summary-name">glTexImage1Ds</span> = <code title="&lt;ctypes.glTexImage1D object at 0x2b17fa2f3050&gt;">&lt;ctypes.glTexImage1D object at 0x2b17fa2f3050&gt;</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="glTexImage1Dub"></a><span class="summary-name">glTexImage1Dub</span> = <code title="&lt;ctypes.glTexImage1D object at 0x2b17fa2f3758&gt;">&lt;ctypes.glTexImage1D object at 0x2b17fa2f3758&gt;</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="glTexImage1Dui"></a><span class="summary-name">glTexImage1Dui</span> = <code title="&lt;ctypes.glTexImage1D object at 0x2b17fa2f3e60&gt;">&lt;ctypes.glTexImage1D object at 0x2b17fa2f3e60&gt;</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="glTexImage1Dus"></a><span class="summary-name">glTexImage1Dus</span> = <code title="&lt;ctypes.glTexImage1D object at 0x2b17fa2f95a8&gt;">&lt;ctypes.glTexImage1D object at 0x2b17fa2f95a8&gt;</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="glTexImage2Db"></a><span class="summary-name">glTexImage2Db</span> = <code title="&lt;ctypes.glTexImage2D object at 0x2b17fa2ef128&gt;">&lt;ctypes.glTexImage2D object at 0x2b17fa2ef128&gt;</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="glTexImage2Df"></a><span class="summary-name">glTexImage2Df</span> = <code title="&lt;ctypes.glTexImage2D object at 0x2b17fa2ef560&gt;">&lt;ctypes.glTexImage2D object at 0x2b17fa2ef560&gt;</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="glTexImage2Di"></a><span class="summary-name">glTexImage2Di</span> = <code title="&lt;ctypes.glTexImage2D object at 0x2b17fa2efa70&gt;">&lt;ctypes.glTexImage2D object at 0x2b17fa2efa70&gt;</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="glTexImage2Ds"></a><span class="summary-name">glTexImage2Ds</span> = <code title="&lt;ctypes.glTexImage2D object at 0x2b17fa2f31b8&gt;">&lt;ctypes.glTexImage2D object at 0x2b17fa2f31b8&gt;</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="glTexImage2Dub"></a><span class="summary-name">glTexImage2Dub</span> = <code title="&lt;ctypes.glTexImage2D object at 0x2b17fa2f38c0&gt;">&lt;ctypes.glTexImage2D object at 0x2b17fa2f38c0&gt;</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="glTexImage2Dui"></a><span class="summary-name">glTexImage2Dui</span> = <code title="&lt;ctypes.glTexImage2D object at 0x2b17fa2f3fc8&gt;">&lt;ctypes.glTexImage2D object at 0x2b17fa2f3fc8&gt;</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="glTexImage2Dus"></a><span class="summary-name">glTexImage2Dus</span> = <code title="&lt;ctypes.glTexImage2D object at 0x2b17fa2f9710&gt;">&lt;ctypes.glTexImage2D object at 0x2b17fa2f9710&gt;</code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexImage3Db" class="summary-name">glTexImage3Db</a> = <code title="&lt;OpenGL.platform.baseplatform.glTexImage3D object at 0x2b17fa2c0090&gt;">&lt;OpenGL.platform.baseplatform.glTexImage3D obj<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexImage3Df" class="summary-name">glTexImage3Df</a> = <code title="&lt;OpenGL.platform.baseplatform.glTexImage3D object at 0x2b17fa2c0090&gt;">&lt;OpenGL.platform.baseplatform.glTexImage3D obj<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexImage3Di" class="summary-name">glTexImage3Di</a> = <code title="&lt;OpenGL.platform.baseplatform.glTexImage3D object at 0x2b17fa2c0090&gt;">&lt;OpenGL.platform.baseplatform.glTexImage3D obj<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexImage3Ds" class="summary-name">glTexImage3Ds</a> = <code title="&lt;OpenGL.platform.baseplatform.glTexImage3D object at 0x2b17fa2c0090&gt;">&lt;OpenGL.platform.baseplatform.glTexImage3D obj<code class="variable-ellipsis">...</code></code>
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  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexImage3Dub" class="summary-name">glTexImage3Dub</a> = <code title="&lt;OpenGL.platform.baseplatform.glTexImage3D object at 0x2b17fa2c0090&gt;">&lt;OpenGL.platform.baseplatform.glTexImage3D ob<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexImage3Dui" class="summary-name">glTexImage3Dui</a> = <code title="&lt;OpenGL.platform.baseplatform.glTexImage3D object at 0x2b17fa2c0090&gt;">&lt;OpenGL.platform.baseplatform.glTexImage3D ob<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexImage3Dus" class="summary-name">glTexImage3Dus</a> = <code title="&lt;OpenGL.platform.baseplatform.glTexImage3D object at 0x2b17fa2c0090&gt;">&lt;OpenGL.platform.baseplatform.glTexImage3D ob<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexSubImage1Db" class="summary-name">glTexSubImage1Db</a> = <code title="&lt;ctypes.glTexSubImage1D object at 0x2b17fa2ef200&gt;">&lt;ctypes.glTexSubImage1D object at 0x2b17fa2<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexSubImage1Df" class="summary-name">glTexSubImage1Df</a> = <code title="&lt;ctypes.glTexSubImage1D object at 0x2b17fa2ef638&gt;">&lt;ctypes.glTexSubImage1D object at 0x2b17fa2<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexSubImage1Di" class="summary-name">glTexSubImage1Di</a> = <code title="&lt;ctypes.glTexSubImage1D object at 0x2b17fa2efbd8&gt;">&lt;ctypes.glTexSubImage1D object at 0x2b17fa2<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexSubImage1Ds" class="summary-name">glTexSubImage1Ds</a> = <code title="&lt;ctypes.glTexSubImage1D object at 0x2b17fa2f3320&gt;">&lt;ctypes.glTexSubImage1D object at 0x2b17fa2<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexSubImage1Dub" class="summary-name">glTexSubImage1Dub</a> = <code title="&lt;ctypes.glTexSubImage1D object at 0x2b17fa2f3a28&gt;">&lt;ctypes.glTexSubImage1D object at 0x2b17fa<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexSubImage1Dui" class="summary-name">glTexSubImage1Dui</a> = <code title="&lt;ctypes.glTexSubImage1D object at 0x2b17fa2f9170&gt;">&lt;ctypes.glTexSubImage1D object at 0x2b17fa<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexSubImage1Dus" class="summary-name">glTexSubImage1Dus</a> = <code title="&lt;ctypes.glTexSubImage1D object at 0x2b17fa2f9878&gt;">&lt;ctypes.glTexSubImage1D object at 0x2b17fa<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexSubImage2Db" class="summary-name">glTexSubImage2Db</a> = <code title="&lt;ctypes.glTexSubImage2D object at 0x2b17fa2ef2d8&gt;">&lt;ctypes.glTexSubImage2D object at 0x2b17fa2<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexSubImage2Df" class="summary-name">glTexSubImage2Df</a> = <code title="&lt;ctypes.glTexSubImage2D object at 0x2b17fa2ef710&gt;">&lt;ctypes.glTexSubImage2D object at 0x2b17fa2<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexSubImage2Di" class="summary-name">glTexSubImage2Di</a> = <code title="&lt;ctypes.glTexSubImage2D object at 0x2b17fa2efd40&gt;">&lt;ctypes.glTexSubImage2D object at 0x2b17fa2<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexSubImage2Ds" class="summary-name">glTexSubImage2Ds</a> = <code title="&lt;ctypes.glTexSubImage2D object at 0x2b17fa2f3488&gt;">&lt;ctypes.glTexSubImage2D object at 0x2b17fa2<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexSubImage2Dub" class="summary-name">glTexSubImage2Dub</a> = <code title="&lt;ctypes.glTexSubImage2D object at 0x2b17fa2f3b90&gt;">&lt;ctypes.glTexSubImage2D object at 0x2b17fa<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexSubImage2Dui" class="summary-name">glTexSubImage2Dui</a> = <code title="&lt;ctypes.glTexSubImage2D object at 0x2b17fa2f92d8&gt;">&lt;ctypes.glTexSubImage2D object at 0x2b17fa<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexSubImage2Dus" class="summary-name">glTexSubImage2Dus</a> = <code title="&lt;ctypes.glTexSubImage2D object at 0x2b17fa2f99e0&gt;">&lt;ctypes.glTexSubImage2D object at 0x2b17fa<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexSubImage3Db" class="summary-name">glTexSubImage3Db</a> = <code title="&lt;OpenGL.platform.baseplatform.glTexSubImage3D object at 0x2b17fa27dd10\
&gt;">&lt;OpenGL.platform.baseplatform.glTexSubImage<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexSubImage3Df" class="summary-name">glTexSubImage3Df</a> = <code title="&lt;OpenGL.platform.baseplatform.glTexSubImage3D object at 0x2b17fa27dd10\
&gt;">&lt;OpenGL.platform.baseplatform.glTexSubImage<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexSubImage3Di" class="summary-name">glTexSubImage3Di</a> = <code title="&lt;OpenGL.platform.baseplatform.glTexSubImage3D object at 0x2b17fa27dd10\
&gt;">&lt;OpenGL.platform.baseplatform.glTexSubImage<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexSubImage3Ds" class="summary-name">glTexSubImage3Ds</a> = <code title="&lt;OpenGL.platform.baseplatform.glTexSubImage3D object at 0x2b17fa27dd10\
&gt;">&lt;OpenGL.platform.baseplatform.glTexSubImage<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexSubImage3Dub" class="summary-name">glTexSubImage3Dub</a> = <code title="&lt;OpenGL.platform.baseplatform.glTexSubImage3D object at 0x2b17fa27dd10\
&gt;">&lt;OpenGL.platform.baseplatform.glTexSubImag<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexSubImage3Dui" class="summary-name">glTexSubImage3Dui</a> = <code title="&lt;OpenGL.platform.baseplatform.glTexSubImage3D object at 0x2b17fa27dd10\
&gt;">&lt;OpenGL.platform.baseplatform.glTexSubImag<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glTexSubImage3Dus" class="summary-name">glTexSubImage3Dus</a> = <code title="&lt;OpenGL.platform.baseplatform.glTexSubImage3D object at 0x2b17fa27dd10\
&gt;">&lt;OpenGL.platform.baseplatform.glTexSubImag<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glVertexPointerb" class="summary-name">glVertexPointerb</a> = <code title="&lt;ctypes.glVertexPointer object at 0x2b17fa2b0a70&gt;">&lt;ctypes.glVertexPointer object at 0x2b17fa2<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glVertexPointerd" class="summary-name">glVertexPointerd</a> = <code title="&lt;ctypes.glVertexPointer object at 0x2b17fa2b0638&gt;">&lt;ctypes.glVertexPointer object at 0x2b17fa2<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glVertexPointerf" class="summary-name">glVertexPointerf</a> = <code title="&lt;ctypes.glVertexPointer object at 0x2b17fa2b07a0&gt;">&lt;ctypes.glVertexPointer object at 0x2b17fa2<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glVertexPointeri" class="summary-name">glVertexPointeri</a> = <code title="&lt;ctypes.glVertexPointer object at 0x2b17fa2b0908&gt;">&lt;ctypes.glVertexPointer object at 0x2b17fa2<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a href="p4vasp.paint3d.OpenGLPaint3D-module.html#glVertexPointers" class="summary-name">glVertexPointers</a> = <code title="&lt;ctypes.glVertexPointer object at 0x2b17fa2b0bd8&gt;">&lt;ctypes.glVertexPointer object at 0x2b17fa2<code class="variable-ellipsis">...</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="i"></a><span class="summary-name">i</span> = <code title="'0'"><code class="variable-quote">'</code><code class="variable-string">0</code><code class="variable-quote">'</code></code>
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
        <a name="pi"></a><span class="summary-name">pi</span> = <code title="3.14159265359">3.14159265359</code>
    </td>
  </tr>
</table>
<!-- ==================== VARIABLES DETAILS ==================== -->
<a name="section-VariablesDetails"></a>
<table class="details" border="1" cellpadding="3"
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<tr bgcolor="#70b0f0" class="table-header">
  <td colspan="2" class="table-header">
    <table border="0" cellpadding="0" cellspacing="0" width="100%">
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        <td align="left"><span class="table-header">Variables Details</span></td>
        <td align="right" valign="top"
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<a name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"></a>
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       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_ACTIVE_ATOMIC_COUNTER_BUFFERS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
</pre></td></tr></table>
</dd>
  </dl>
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<a name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"></a>
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<tr><td>
  <h3 class="epydoc">GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
</pre></td></tr></table>
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  </dl>
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<a name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"></a>
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  <h3 class="epydoc">GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"></a>
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  <h3 class="epydoc">GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
</pre></td></tr></table>
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<a name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"></a>
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  <h3 class="epydoc">GL_ANY_SAMPLES_PASSED_CONSERVATIVE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
</pre></td></tr></table>
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<a name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"></a>
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  <h3 class="epydoc">GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS</h3>
  
  <dl class="fields">
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  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
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  <dl class="fields">
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  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
</pre></td></tr></table>
</dd>
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<a name="GL_ATOMIC_COUNTER_BUFFER_BINDING"></a>
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  <h3 class="epydoc">GL_ATOMIC_COUNTER_BUFFER_BINDING</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_ATOMIC_COUNTER_BUFFER_BINDING
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
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<a name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"></a>
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  <h3 class="epydoc">GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
</pre></td></tr></table>
</dd>
  </dl>
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<a name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"></a>
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  <h3 class="epydoc">GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
</pre></td></tr></table>
</dd>
  </dl>
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<a name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_CONTEXT_COMPATIBILITY_PROFILE_BIT</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_CURRENT_RASTER_POSITION_VALID"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_CURRENT_RASTER_POSITION_VALID</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_CURRENT_RASTER_POSITION_VALID
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_CURRENT_RASTER_SECONDARY_COLOR"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_CURRENT_RASTER_SECONDARY_COLOR</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_CURRENT_RASTER_SECONDARY_COLOR
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_CURRENT_RASTER_TEXTURE_COORDS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_CURRENT_RASTER_TEXTURE_COORDS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_CURRENT_RASTER_TEXTURE_COORDS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_DISPATCH_INDIRECT_BUFFER_BINDING</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_DISPATCH_INDIRECT_BUFFER_BINDING
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_EDGE_FLAG_ARRAY_BUFFER_BINDING</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FOG_COORD_ARRAY_BUFFER_BINDING</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FOG_COORD_ARRAY_BUFFER_BINDING
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAGMENT_INTERPOLATION_OFFSET_BITS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAGMENT_SHADER_DERIVATIVE_HINT</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_ATTACHMENT_LAYERED</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_ATTACHMENT_LAYERED
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_FRAMEBUFFER_RENDERABLE_LAYERED</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_FRAMEBUFFER_RENDERABLE_LAYERED
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_IMAGE_FORMAT_COMPATIBILITY_TYPE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_IMPLEMENTATION_COLOR_READ_FORMAT</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_IMPLEMENTATION_COLOR_READ_FORMAT
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_IMPLEMENTATION_COLOR_READ_TYPE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_IMPLEMENTATION_COLOR_READ_TYPE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_IMPLEMENTATION_COLOR_READ_TYPE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_INVALID_FRAMEBUFFER_OPERATION"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_INVALID_FRAMEBUFFER_OPERATION</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_INVALID_FRAMEBUFFER_OPERATION
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_CLIENT_ATTRIB_STACK_DEPTH</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_COMPUTE_LOCAL_INVOCATIONS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_COMPUTE_LOCAL_INVOCATIONS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_COMPUTE_LOCAL_INVOCATIONS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_COMPUTE_SHARED_MEMORY_SIZE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_COMPUTE_UNIFORM_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_FRAGMENT_INPUT_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_FRAGMENT_INPUT_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_FRAGMENT_INTERPOLATION_OFFSET</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_FRAGMENT_UNIFORM_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_GEOMETRY_INPUT_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_GEOMETRY_INPUT_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_GEOMETRY_OUTPUT_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_GEOMETRY_SHADER_INVOCATIONS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_GEOMETRY_UNIFORM_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_NUM_COMPATIBLE_SUBROUTINES</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_NUM_COMPATIBLE_SUBROUTINES
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_SHADER_STORAGE_BLOCK_SIZE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TESS_CONTROL_INPUT_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TRANSFORM_FEEDBACK_BUFFERS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MAX_VERTEX_UNIFORM_COMPONENTS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MAX_VERTEX_UNIFORM_COMPONENTS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MIN_FRAGMENT_INTERPOLATION_OFFSET</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_NUM_COMPRESSED_TEXTURE_FORMATS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_NUM_COMPRESSED_TEXTURE_FORMATS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_NUM_SHADING_LANGUAGE_VERSIONS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_NUM_SHADING_LANGUAGE_VERSIONS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_NUM_SHADING_LANGUAGE_VERSIONS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_POST_COLOR_MATRIX_ALPHA_SCALE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_POST_COLOR_MATRIX_ALPHA_SCALE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_POST_COLOR_MATRIX_COLOR_TABLE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_POST_COLOR_MATRIX_COLOR_TABLE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_POST_COLOR_MATRIX_COLOR_TABLE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_POST_COLOR_MATRIX_GREEN_SCALE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_POST_COLOR_MATRIX_GREEN_SCALE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_POST_COLOR_MATRIX_GREEN_SCALE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_PRIMITIVE_RESTART_FIXED_INDEX"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_PRIMITIVE_RESTART_FIXED_INDEX</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_PRIMITIVE_RESTART_FIXED_INDEX
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_PROGRAM_BINARY_RETRIEVABLE_HINT</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_PROXY_POST_CONVOLUTION_COLOR_TABLE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_REFERENCED_BY_FRAGMENT_SHADER"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_REFERENCED_BY_FRAGMENT_SHADER</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_REFERENCED_BY_FRAGMENT_SHADER
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_REFERENCED_BY_GEOMETRY_SHADER"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_REFERENCED_BY_GEOMETRY_SHADER</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_REFERENCED_BY_GEOMETRY_SHADER
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_REFERENCED_BY_TESS_CONTROL_SHADER</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_REFERENCED_BY_TESS_CONTROL_SHADER
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_REFERENCED_BY_TESS_EVALUATION_SHADER</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_REFERENCED_BY_TESS_EVALUATION_SHADER
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_SECONDARY_COLOR_ARRAY_POINTER"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_SECONDARY_COLOR_ARRAY_POINTER</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_SECONDARY_COLOR_ARRAY_POINTER
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_SHADER_IMAGE_ACCESS_BARRIER_BIT</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_SHADER_STORAGE_BUFFER_BINDING"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_SHADER_STORAGE_BUFFER_BINDING</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_SHADER_STORAGE_BUFFER_BINDING
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_SMOOTH_LINE_WIDTH_GRANULARITY</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_SMOOTH_LINE_WIDTH_GRANULARITY
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_SMOOTH_POINT_SIZE_GRANULARITY"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_SMOOTH_POINT_SIZE_GRANULARITY</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_SMOOTH_POINT_SIZE_GRANULARITY
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TESS_CONTROL_SUBROUTINE_UNIFORM</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TESS_CONTROL_SUBROUTINE_UNIFORM
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TESS_EVALUATION_SUBROUTINE_UNIFORM</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TEXTURE_BINDING_2D_MULTISAMPLE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TEXTURE_BINDING_2D_MULTISAMPLE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TEXTURE_BINDING_CUBE_MAP_ARRAY</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TEXTURE_BUFFER_DATA_STORE_BINDING</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TEXTURE_COMPRESSED_BLOCK_SIZE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TEXTURE_COMPRESSED_BLOCK_SIZE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TEXTURE_COMPRESSED_BLOCK_WIDTH</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TEXTURE_COMPRESSED_IMAGE_SIZE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TEXTURE_FIXED_SAMPLE_LOCATIONS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TRANSFORM_FEEDBACK_BARRIER_BIT</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TRANSFORM_FEEDBACK_BARRIER_BIT
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TRANSFORM_FEEDBACK_BUFFER_MODE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TRANSFORM_FEEDBACK_BUFFER_SIZE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TRANSFORM_FEEDBACK_BUFFER_START"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TRANSFORM_FEEDBACK_BUFFER_START</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TRANSFORM_FEEDBACK_BUFFER_START
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNPACK_COMPRESSED_BLOCK_DEPTH</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNPACK_COMPRESSED_BLOCK_DEPTH
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNPACK_COMPRESSED_BLOCK_HEIGHT</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNPACK_COMPRESSED_BLOCK_WIDTH</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNPACK_COMPRESSED_BLOCK_WIDTH
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNSIGNED_INT_SAMPLER_1D_ARRAY</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNSIGNED_INT_SAMPLER_2D_ARRAY</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_VERTEX_ATTRIB_RELATIVE_OFFSET</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_VERTEX_ATTRIB_RELATIVE_OFFSET
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">GL_VIEWPORT_INDEX_PROVOKING_VERTEX</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
GL_VIEWPORT_INDEX_PROVOKING_VERTEX
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glColorPointerb"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glColorPointerb</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glColorPointer object at 0x2b17fa2a3998&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glColorPointerd"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glColorPointerd</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glColorPointer object at 0x2b17fa2a3290&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glColorPointerf"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glColorPointerf</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glColorPointer object at 0x2b17fa2a33f8&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glColorPointeri"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glColorPointeri</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glColorPointer object at 0x2b17fa2a3560&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glColorPointers"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glColorPointers</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glColorPointer object at 0x2b17fa2a36c8&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glColorPointerub"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glColorPointerub</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glColorPointer object at 0x2b17fa2a3830&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glColorPointerui"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glColorPointerui</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glColorPointer object at 0x2b17fa2a3b00&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glColorPointerus"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glColorPointerus</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glColorPointer object at 0x2b17fa2a3c68&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glDrawElementsub"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glDrawElementsub</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glDrawElements object at 0x2b17fa2b5638&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glDrawElementsui"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glDrawElementsui</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glDrawElements object at 0x2b17fa2b5758&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glDrawElementsus"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glDrawElementsus</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glDrawElements object at 0x2b17fa2b5878&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glEdgeFlagPointerb"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glEdgeFlagPointerb</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glEdgeFlagPointer object at 0x2b17fa2a3dd0&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glIndexPointerb"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glIndexPointerb</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glIndexPointer object at 0x2b17fa2ab680&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glIndexPointerd"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glIndexPointerd</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glIndexPointer object at 0x2b17fa2a3f38&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glIndexPointerf"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glIndexPointerf</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glIndexPointer object at 0x2b17fa2ab0e0&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glIndexPointeri"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glIndexPointeri</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glIndexPointer object at 0x2b17fa2ab248&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glIndexPointers"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glIndexPointers</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glIndexPointer object at 0x2b17fa2ab518&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glIndexPointerub"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glIndexPointerub</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glIndexPointer object at 0x2b17fa2ab3b0&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glNormalPointerb"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glNormalPointerb</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glNormalPointer object at 0x2b17fa2abc20&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glNormalPointerd"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glNormalPointerd</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glNormalPointer object at 0x2b17fa2ab7e8&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glNormalPointerf"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glNormalPointerf</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glNormalPointer object at 0x2b17fa2ab950&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glNormalPointeri"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glNormalPointeri</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glNormalPointer object at 0x2b17fa2abab8&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glNormalPointers"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glNormalPointers</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glNormalPointer object at 0x2b17fa2abd88&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexCoordPointerb"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexCoordPointerb</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glTexCoordPointer object at 0x2b17fa2b0368&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexCoordPointerd"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexCoordPointerd</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glTexCoordPointer object at 0x2b17fa2abef0&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexCoordPointerf"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexCoordPointerf</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glTexCoordPointer object at 0x2b17fa2b0098&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexCoordPointeri"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexCoordPointeri</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glTexCoordPointer object at 0x2b17fa2b0200&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexCoordPointers"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexCoordPointers</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glTexCoordPointer object at 0x2b17fa2b04d0&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexImage3Db"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexImage3Db</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;OpenGL.platform.baseplatform.glTexImage3D object at 0x2b17fa2c0090&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexImage3Df"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexImage3Df</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;OpenGL.platform.baseplatform.glTexImage3D object at 0x2b17fa2c0090&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexImage3Di"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexImage3Di</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;OpenGL.platform.baseplatform.glTexImage3D object at 0x2b17fa2c0090&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexImage3Ds"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexImage3Ds</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;OpenGL.platform.baseplatform.glTexImage3D object at 0x2b17fa2c0090&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexImage3Dub"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexImage3Dub</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;OpenGL.platform.baseplatform.glTexImage3D object at 0x2b17fa2c0090&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexImage3Dui"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexImage3Dui</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;OpenGL.platform.baseplatform.glTexImage3D object at 0x2b17fa2c0090&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexImage3Dus"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexImage3Dus</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;OpenGL.platform.baseplatform.glTexImage3D object at 0x2b17fa2c0090&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexSubImage1Db"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexSubImage1Db</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glTexSubImage1D object at 0x2b17fa2ef200&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexSubImage1Df"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexSubImage1Df</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glTexSubImage1D object at 0x2b17fa2ef638&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexSubImage1Di"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexSubImage1Di</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glTexSubImage1D object at 0x2b17fa2efbd8&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexSubImage1Ds"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexSubImage1Ds</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glTexSubImage1D object at 0x2b17fa2f3320&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexSubImage1Dub"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexSubImage1Dub</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glTexSubImage1D object at 0x2b17fa2f3a28&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexSubImage1Dui"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexSubImage1Dui</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glTexSubImage1D object at 0x2b17fa2f9170&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexSubImage1Dus"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexSubImage1Dus</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glTexSubImage1D object at 0x2b17fa2f9878&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexSubImage2Db"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexSubImage2Db</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glTexSubImage2D object at 0x2b17fa2ef2d8&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexSubImage2Df"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexSubImage2Df</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glTexSubImage2D object at 0x2b17fa2ef710&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexSubImage2Di"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexSubImage2Di</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glTexSubImage2D object at 0x2b17fa2efd40&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexSubImage2Ds"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexSubImage2Ds</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glTexSubImage2D object at 0x2b17fa2f3488&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexSubImage2Dub"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexSubImage2Dub</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glTexSubImage2D object at 0x2b17fa2f3b90&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexSubImage2Dui"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexSubImage2Dui</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glTexSubImage2D object at 0x2b17fa2f92d8&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexSubImage2Dus"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexSubImage2Dus</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glTexSubImage2D object at 0x2b17fa2f99e0&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexSubImage3Db"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexSubImage3Db</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;OpenGL.platform.baseplatform.glTexSubImage3D object at 0x2b17fa27dd10<span class="variable-linewrap"><img src="crarr.png" alt="\" /></span>
&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexSubImage3Df"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexSubImage3Df</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;OpenGL.platform.baseplatform.glTexSubImage3D object at 0x2b17fa27dd10<span class="variable-linewrap"><img src="crarr.png" alt="\" /></span>
&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexSubImage3Di"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexSubImage3Di</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;OpenGL.platform.baseplatform.glTexSubImage3D object at 0x2b17fa27dd10<span class="variable-linewrap"><img src="crarr.png" alt="\" /></span>
&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexSubImage3Ds"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexSubImage3Ds</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;OpenGL.platform.baseplatform.glTexSubImage3D object at 0x2b17fa27dd10<span class="variable-linewrap"><img src="crarr.png" alt="\" /></span>
&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexSubImage3Dub"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexSubImage3Dub</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;OpenGL.platform.baseplatform.glTexSubImage3D object at 0x2b17fa27dd10<span class="variable-linewrap"><img src="crarr.png" alt="\" /></span>
&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexSubImage3Dui"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexSubImage3Dui</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;OpenGL.platform.baseplatform.glTexSubImage3D object at 0x2b17fa27dd10<span class="variable-linewrap"><img src="crarr.png" alt="\" /></span>
&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glTexSubImage3Dus"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glTexSubImage3Dus</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;OpenGL.platform.baseplatform.glTexSubImage3D object at 0x2b17fa27dd10<span class="variable-linewrap"><img src="crarr.png" alt="\" /></span>
&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glVertexPointerb"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glVertexPointerb</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glVertexPointer object at 0x2b17fa2b0a70&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glVertexPointerd"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glVertexPointerd</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glVertexPointer object at 0x2b17fa2b0638&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glVertexPointerf"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glVertexPointerf</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glVertexPointer object at 0x2b17fa2b07a0&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glVertexPointeri"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glVertexPointeri</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glVertexPointer object at 0x2b17fa2b0908&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
<a name="glVertexPointers"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <h3 class="epydoc">glVertexPointers</h3>
  
  <dl class="fields">
  </dl>
  <dl class="fields">
    <dt>Value:</dt>
      <dd><table><tr><td><pre class="variable">
&lt;ctypes.glVertexPointer object at 0x2b17fa2b0bd8&gt;
</pre></td></tr></table>
</dd>
  </dl>
</td></tr></table>
</div>
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